@Adam514 Looks like I shift+clicked here there should have been a tac left on the carrier in 38, but I understand if it’s too late to fix it.
3 artilleries, 2 fighters, 3 infantry, 2 marines and 2 tactical_bombers moved from 38 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 cruiser moved from 16 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 3 armour
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Americans
5 fighters moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 destroyers moved from 91 Sea Zone to 87 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 armour placed in Eastern United States
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 cruiser moved from 16 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 3 armour
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Americans
5 fighters moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 destroyers moved from 91 Sea Zone to 87 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
2 armour placed in Eastern United States
3 armour placed in Norway
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 infantry moved from India to Burma
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 3 artilleries and 3 infantry
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 mech_infantry
British roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 artilleries and 3 infantry in Eastern Persia, round 2 : 4/6 hits, 2.00 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 3 artilleries and 2 infantry in Eastern Persia, round 3 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from United Kingdom to Norway
2 fighters moved from Belarus to Novgorod
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : 0.83
Italians : -1.00
Americans : 2.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 cruiser and 1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Vyborg to Finland
Combat - Italians
Battle in Algeria
Battle in Finland
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour and 1 artillery
Italians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 armour and 1 artillery in Finland, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Finland
Italians win, taking Algeria from French, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Battle in 76 Sea Zone
Italians attack with 1 cruiser and 1 submarine
Americans defend with 1 cruiser
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 76 Sea Zone
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Syria to Iraq
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 armour placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1,83
Americans : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Germans
1 infantry moved from Tunisia to Algeria
Combat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Algeria, round 8 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.33
French : -1.17
ANZAC : 0.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Norway
3 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Vyborg to Norway
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Caucasus to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from French Equatorial Africa to Rhodesia
3 armour moved from Belgian Congo to Rhodesia
1 armour moved from Ethiopia to Tanganyika Territory
Germans take Tanganyika Territory from British
Combat - Germans
Battle in 71 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 71 Sea Zone
Germans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 cruiser and 1 transport
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 80 Sea Zone
Germans roll dice for 1 fighter in 80 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 fighter in 80 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 transport
Battle in Rhodesia
Germans attack with 4 armour
British defend with 1 armour
Germans roll dice for 4 armour in Rhodesia, round 2 : 3/4 hits, 2,00 expected hits
British roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 4 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Norway
Germans attack with 3 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
British defend with 2 fighters; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
Germans roll dice for 3 bombers, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 8/15 hits, 6,50 expected hits
Americans roll dice for 3 armour, 1 artillery, 7 fighters and 1 infantry in Norway, round 2 : 7/12 hits, 6,83 expected hits
1 fighter owned by the Germans, 3 armour owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 5 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Norway, round 3 : 3/8 hits, 4,50 expected hits
Americans roll dice for 4 fighters in Norway, round 3 : 3/4 hits, 2,67 expected hits
2 fighters owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Norway
Germans roll dice for 3 bombers, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 fighters, 5 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 3 armour, 1 artillery, 5 fighters and 1 infantry
Casualties for British: 2 fighters
Non Combat Move - Germans
1 tactical_bomber moved from Norway to Western Germany
3 bombers moved from Norway to Western Germany
1 mech_infantry moved from Denmark to Germany
1 infantry moved from Western Germany to Denmark
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
6 infantry moved from Germany to Poland
4 armour moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Romania to Slovakia Hungary
5 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from 80 Sea Zone to Persia
Place Units - Germans
2 fighters placed in Western Germany
1 submarine placed in 113 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,50
British : -1,00
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Italians
1 fighter and 1 tactical_bomber moved from Russia to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Romania to Bessarabia
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
5 artilleries and 5 infantry moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Ukraine
7 artilleries and 4 infantry moved from Tambov to Volgograd
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Belarus to Eastern Poland
4 artilleries and 5 infantry moved from Novgorod to Karelia
1 aaGun, 12 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Volgograd to Novosibirsk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Szechwan to Sikang
1 artillery and 8 infantry moved from Shan State to Burma
4 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
2 bombers moved from Yunnan to Sikang
3 fighters moved from French Indo China to Burma
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to Soviet Far East
1 bomber and 2 fighters moved from Japan to 4 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Kansu to Yenisey
Japanese take Timguska from Russians
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 61 Sea Zone
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 3 fighters
Americans defend with 1 artillery
Japanese roll dice for 3 fighters in Soviet Far East, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Yenisey
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber and 2 fighters in 4 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 cruiser and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 12 infantry and 3 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 12 infantry and 3 mech_infantrys in Burma, round 2 : 2/19 hits, 4,50 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 3 fighters, 11 infantry and 3 mech_infantrys in Burma, round 3 : 4/18 hits, 4,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters could not land in Burma and were removed
3 infantry moved from Malaya to Shan State
1 infantry and 2 marines moved from Java to 42 Sea Zone
4 carriers, 2 destroyers, 2 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Soviet Far East to 6 Sea Zone
1 bomber moved from 4 Sea Zone to Japan
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from Amur to Siberia
3 tactical_bombers moved from French Indo China to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to French Indo China
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
2 bombers moved from Sikang to French Indo China
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Chahar
1 aaGun, 1 artillery and 3 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 2 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -0,50
Chinese : 0,33
UK_Pacific : -0,33
Russians : -0,67
Japanese : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
Combat - Americans
Battle in French Equatorial Africa
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win, taking French Equatorial Africa from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
2 destroyers moved from 87 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
Combat - Americans
Battle in French Equatorial Africa
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win, taking French Equatorial Africa from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
2 destroyers moved from 87 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 4 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 armour, 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 4 armour
British roll dice for 2 armour, 1 artillery and 1 infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 4 armour in Rhodesia, round 2 : 2/4 hits, 2.00 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Rhodesia
British roll dice for 2 armour in Rhodesia, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 armour in Rhodesia, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 2 armour in Rhodesia, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 armour in Rhodesia, round 4 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Rhodesia
British roll dice for 1 armour in Rhodesia, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Rhodesia, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Rhodesia, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Rhodesia, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Rhodesia, round 7 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Rhodesia, round 7 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 armour remaining. Battle score for attacker is 11
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Germans: 4 armour
Battle in Norway
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Norway
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 artilleries and 1 infantry
EDIT: Adding units owned by UK_Pacific to West India: 3 artilleries and 1 infantry
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by UK_Pacific to West India: 1 aaGun
EDIT: Turning off Edit Mode
3 armour placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in West India change ownership: 1 aaGun, 3 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -1.17
British : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northern Italy to Romania
2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 fighters moved from Caucasus to Eastern Persia
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Romania
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Romania, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Eastern Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 armour and 2 mech_infantrys moved from Finland to Norway
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 76 Sea Zone to 71 Sea Zone
Place Units - Italians
2 infantry placed in Southern Italy
7 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Belgian Congo: 1 infantry
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from Queensland to 61 Sea Zone
1 fighter moved from Queensland to 61 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 61 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 61 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 61 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 61 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 61 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 75 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
3 bombers moved from Western Germany to Eastern Poland
1 fighter moved from Persia to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
Combat - Germans
Battle in 82 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Germans win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 fighter in Novosibirsk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 bombers moved from Eastern Poland to Western Germany
7 mech_infantrys moved from Germany to Romania
5 armour moved from Poland to Romania
1 mech_infantry moved from Poland to Romania
3 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
1 aaGun and 3 infantry moved from Denmark to Western Germany
2 infantry moved from Western Germany to Northern Italy
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Novosibirsk to Kansu
2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Western Germany to Northern Italy
Place Units - Germans
1 armour, 1 fighter and 1 mech_infantry placed in Norway
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
2 infantry and 2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 5.
2 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : -0,67
@Odonis I had to edit the TT out b/c I forgot to move the Tacb to it to destroy it.
I hope it is ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Italians
1 infantry moved from Baltic States to Eastern Poland
1 artillery, 15 infantry and 6 mech_infantrys moved from Belarus to Eastern Poland
6 artilleries, 6 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
2 armour, 13 artilleries and 21 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 7 artilleries, 22 infantry and 7 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 7 artilleries, 22 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 8/36 hits, 8.33 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 artilleries, 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 8 armour, 2 artilleries, 11 infantry and 9 mech_infantrys; Italians defend with 1 armour and 3 fighters
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Russians roll dice for 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys in Caucasus, round 2 : 14/44 hits, 13.00 expected hits
Germans roll dice for 1 aaGun, 9 armour, 2 artilleries, 3 fighters, 11 infantry and 9 mech_infantrys in Caucasus, round 2 : 17/34 hits, 13.83 expected hits
17 infantry owned by the Russians, 1 aaGun owned by the Germans, 11 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 3 armour, 13 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Caucasus, round 3 : 5/27 hits, 9.67 expected hits
Germans roll dice for 9 armour, 2 artilleries, 3 fighters and 7 mech_infantrys in Caucasus, round 3 : 10/21 hits, 9.50 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Russians and 5 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 3 armour, 12 artilleries, 1 fighter and 1 mech_infantry in Caucasus, round 4 : 5/17 hits, 6.33 expected hits
Germans roll dice for 9 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in Caucasus, round 4 : 9/16 hits, 7.83 expected hits
2 artilleries owned by the Germans, 9 artilleries owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Caucasus
Russians roll dice for 3 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Caucasus, round 5 : 2/8 hits, 3.33 expected hits
Germans roll dice for 8 armour and 3 fighters in Caucasus, round 5 : 4/11 hits, 6.00 expected hits
1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 armour and 1 fighter in Caucasus, round 6 : 0/4 hits, 2.00 expected hits
Germans roll dice for 6 armour and 3 fighters in Caucasus, round 6 : 6/9 hits, 5.00 expected hits
1 fighter owned by the Russians and 3 armour owned by the Russians lost in Caucasus
Germans win with 6 armour and 3 fighters remaining. Battle score for attacker is -63
Casualties for Russians: 3 armour, 13 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 9 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 artillery moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
4 artilleries and 5 infantry moved from Karelia to Novgorod
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 4.67
Russians : -9.00
AA fire in Caucasus : : -0.17
@aequitas-et-veritas said in 19L Odonis (L+6) vs AetV (X):
@Odonis I had to edit the TT out b/c I forgot to move the Tacb to it to destroy it.
I hope it is ok.
Wow, that was some b***it rollling considering I had a 84% chance to win! COuld ahve sealed my fate here…
and yes no problem on the edit!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 bombers moved from French Indo China to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 marine moved from 41 Sea Zone to Sumatra
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Sumatra, round 2 : 3/5 hits, 2,33 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Caroline Islands from Americans, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 7 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Italians to Caucasus: 1 armour
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 41 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
2 bombers moved from Sumatra to Malaya
3 infantry moved from Malaya to Shan State
3 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kansu to Novosibirsk
1 aaGun, 1 artillery and 2 infantry moved from Tsagaan Olom to Kansu
1 fighter moved from French Indo China to Szechwan
1 aaGun and 1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Japan to Philippines
1 bomber moved from Japan to Philippines
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 5 carriers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
7 fighters and 3 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Philippines
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 bombers placed in French Indo China
1 bomber and 2 infantry placed in Malaya
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Americans : 0,33
Japanese : 2,17
@Odonis, note that I changed the German/Italian casualty selection.
After round 1 of your combat your chance to win the battle diminshed to below 50%.
I agree that you had good chances at the beginning, but should have immediatly retreated after 1st RoC (Round of Combat) ImO.
I am not sure that if you had succeeded even with 11 average units surviving that this would have sealed Euro Axis fate.
Japan is controlling the Pacific now. And Germany along w. Italy are ecconomically in good shape.
@aequitas-et-veritas said in 19L Odonis (L+6) vs AetV (X):
@Odonis, note that I changed the German/Italian casualty selection.
After round 1 of your combat your chance to win the battle diminshed to below 50%.
I agree that you had good chances at the beginning, but should have immediatly retreated after 1st RoC (Round of Combat) ImO.
I am not sure that if you had succeeded even with 11 average units surviving that this would have sealed Euro Axis fate.Japan is controlling the Pacific now. And Germany along w. Italy are ecconomically in good shape.
True, but it would have made things interestng in the middle east!
Good game- rematch? Switch sides?