TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Politics - BritishCombat Hit Differential Summary :
Here it is!
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Carthage
1 warelephant moved from Carthago to SZ 32
1 hoplite and 1 spearman moved from Carthago to SZ 32
1 spearman moved from Carthago to SZ 32
2 spearmen moved from Carthago to SZ 36
2 spearmen moved from Thapsus to SZ 36
1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33
2 biremes, 1 hoplite, 2 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
2 biremes moved from SZ 14 to SZ 15
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 spearmen and 2 swordmen moved from Corduba to Castulo
2 spearmen and 1 swordman moved from Corduba to Castulo
2 cavalrys moved from Corduba to Castulo
2 spearmen and 1 swordman moved from Hispatis to Corduba
2 spearmen and 1 swordman moved from Gades to Hispatis
1 swordman moved from Acci to Hispatis
Purchase Units - Carthage
Carthage buy 1 bireme, 1 city, 1 spearman, 1 swordman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Castulo
Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 4/14 hits, 3.50 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Castulo, round 3 : 4/13 hits, 3.33 expected hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmen
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 2 triremes placed in SZ 32
1 city placed in Carthago Nova
1 spearman and 1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Carthage : 1.17
Neutral : 0.33
@Whackamatt i hope you dont mind. i read your pieces wrong. can i do my turn over?
Sure, you haven’t posted anything. And it’s the first time we’ve tried the map.
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - RomanRepublic
1 bireme moved from SZ 44 to SZ 35
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
3 legionaires and 4 velitess moved from Arretium to Genua
2 cavalrys moved from Roma to Genua
2 legionaires and 3 velitess moved from Salapia to Ariminum
2 legionaires and 1 velites moved from Tarentum to Salapia
1 cavalry, 3 legionaires and 4 velitess moved from Capua to Salapia
1 cavalry moved from Salapia to Ariminum
1 legionaire and 3 velitess moved from Croton to Capua
1 ballista, 4 legionaires and 5 velitess moved from Roma to Salapia
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 2 cavalrys, 1 fort, 1 trireme and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess in Genua, round 2 : 5/15 hits, 4.33 expected hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 3/6 hits, 1.50 expected hits
3 cavalrys owned by the Neutral, 3 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess in Genua, round 3 : 2/12 hits, 3.83 expected hits
Neutral roll dice for 1 swordman in Genua, round 3 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess remaining. Battle score for attacker is 15
Casualties for RomanRepublic: 3 velitess
Casualties for Neutral: 3 cavalrys and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Messana
2 cavalrys and 1 velites placed in Roma
2 biremes and 1 trireme placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : 1.17
RomanRepublic : -1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - GreekCityStates
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 1/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
1 peltasts owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 3 peltastss and 2 swordmen in Corinth, round 3 : 4/12 hits, 4.00 expected hits
2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 6/12 hits, 4.00 expected hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 4 : 5/8 hits, 3.33 expected hits
2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 4 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 7 hoplites in Corinth, round 5 : 1/7 hits, 2.33 expected hits
Macedonia roll dice for 2 hoplites in Corinth, round 5 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 6 hoplites in Corinth, round 6 : 3/6 hits, 2.00 expected hits
Macedonia roll dice for 1 hoplite in Corinth, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 6 hoplites remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 45 PUs
Combat Hit Differential Summary :
Macedonia : 1.00
GreekCityStates : -3.33
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - GreekCityStates
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 1/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
1 peltasts owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 3 peltastss and 2 swordmen in Corinth, round 3 : 4/12 hits, 4.00 expected hits
2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 6/12 hits, 4.00 expected hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 4 : 5/8 hits, 3.33 expected hits
2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 4 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 7 hoplites in Corinth, round 5 : 1/7 hits, 2.33 expected hits
Macedonia roll dice for 2 hoplites in Corinth, round 5 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 6 hoplites in Corinth, round 6 : 3/6 hits, 2.00 expected hits
Macedonia roll dice for 1 hoplite in Corinth, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 6 hoplites remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 5 hoplites and 4 slingerss
EDIT: Adding units owned by GreekCityStates to Messana: 5 slingerss
Combat Hit Differential Summary :
Macedonia : 1.00
GreekCityStates : -3.33
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - GreekCityStates
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 1/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
1 peltasts owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 3 peltastss and 2 swordmen in Corinth, round 3 : 4/12 hits, 4.00 expected hits
2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 6/12 hits, 4.00 expected hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 4 : 5/8 hits, 3.33 expected hits
2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 4 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 7 hoplites in Corinth, round 5 : 1/7 hits, 2.33 expected hits
Macedonia roll dice for 2 hoplites in Corinth, round 5 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 6 hoplites in Corinth, round 6 : 3/6 hits, 2.00 expected hits
Macedonia roll dice for 1 hoplite in Corinth, round 6 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 6 hoplites remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 5 hoplites and 4 slingerss
EDIT: Adding units owned by GreekCityStates to Messana: 5 slingerss
EDIT: Adding units owned by GreekCityStates to Messana: 2 cavalrys and 5 hoplites
EDIT: Removing units owned by GreekCityStates from Messana: 1 hoplite
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Macedonia : 1.00
GreekCityStates : -3.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Macedonia
1 cavalry moved from Larissa to Delphi
Macedonia take Delphi from GreekCityStates
1 cavalry moved from Delphi to Athens
2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
2 cavalrys moved from Thessalonica to Athens
1 cavalry moved from Philippopolis to Larissa
2 biremes and 1 trireme moved from SZ 70 to SZ 69
3 hoplites and 2 swordmen moved from Thessalonica to SZ 69
3 hoplites and 2 swordmen moved from SZ 69 to Athens
2 hoplites and 4 peltastss moved from Dodona to Larissa
1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Thessalonica
2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
Purchase Units - Macedonia
Macedonia buy 2 biremes, 1 peltasts and 1 trireme; Remaining resources: 1 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen
GreekCityStates defend with 1 archer, 3 hoplites and 4 slingerss
Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 5/16 hits, 4.50 expected hits
GreekCityStates roll dice for 1 archer, 3 hoplites and 4 slingerss in Athens, round 2 : 3/8 hits, 2.67 expected hits
1 archer owned by the GreekCityStates, 4 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 : 2/13 hits, 4.00 expected hits
GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 3/3 hits, 1.50 expected hits
2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 2 cavalrys, 5 hoplites and 3 swordmen in Athens, round 4 : 4/10 hits, 3.33 expected hits
GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 5 hoplites and 3 swordmen remaining. Battle score for attacker is 13
Casualties for Macedonia: 1 cavalry and 5 peltastss
Casualties for GreekCityStates: 1 archer, 3 hoplites and 4 slingerss
Non Combat Move - Macedonia
1 peltasts moved from Thessalonica to Larissa
3 peltastss moved from Thessalonica to Larissa
Place Units - Macedonia
2 biremes and 1 trireme placed in SZ 69
1 peltasts placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Macedonia : -0.83
GreekCityStates : 1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Egypt
2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Alexandria
1 chariot moved from Alexandria to Paraetonium
2 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
3 biremes and 1 trireme moved from SZ 57 to SZ 63
1 trireme moved from SZ 58 to SZ 63
Purchase Units - Egypt
Egypt buy 5 archers, 1 axeman, 1 chariot, 1 city and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 7 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 5/21 hits, 5.17 expected hits
Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Memphis
5 archers, 1 axeman, 1 chariot and 1 spearman placed in Alexandria
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Egypt : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Seleucid
4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
1 hoplite and 1 legionaire moved from Emesa to Hatra
2 peltastss moved from Emesa to Hatra
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
1 cavalry moved from Edessa to Hatra
1 cataphract and 2 cavalrys moved from Antioch to Hatra
2 hoplites moved from Attalia to SZ 61
2 hoplites moved from Tarsus to SZ 61
4 hoplites moved from SZ 61 to Salamis
1 peltasts moved from Attalia to Sardis
2 peltastss moved from Tarsus to Antioch
2 cavalrys moved from Damascus to Hatra
2 hoplites, 1 legionaire and 2 peltastss moved from Damascus to Sidon
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 7 cavalrys and 3 hoplites; Remaining resources: 5 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 4 hoplites
Egypt defend with 2 spearmen
Seleucid roll dice for 4 hoplites in Salamis, round 2 : 3/4 hits, 1.33 expected hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
2 spearmen owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 6
Casualties for Egypt: 2 spearmen
Battle in Sidon
Seleucid attack with 6 hoplites, 3 legionaires and 8 peltastss
Egypt defend with 1 axeman
Seleucid roll dice for 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 6/17 hits, 4.33 expected hits
Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits
1 axeman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 6 hoplites, 3 legionaires and 8 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Non Combat Move - Seleucid
Place Units - Seleucid
1 cataphract, 7 cavalrys and 3 hoplites placed in Antioch
Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 75 PUs
Combat Hit Differential Summary :
Egypt : -0.83
Seleucid : 3.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Parthia
1 spearman moved from Ctesiphon to Seleucia
Parthia take Seleucia from Seleucid
2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon
1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
1 horsearcher moved from Ecbatana to Babylon
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
2 horsearchers moved from Cyropolis to Babylon
1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
Purchase Units - Parthia
Parthia buy 3 cavalrys and 3 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Babylon
Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen in Babylon, round 2 : 9/27 hits, 6.83 expected hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits
3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon
Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen in Babylon, round 3 : 10/24 hits, 6.33 expected hits
Neutral roll dice for 1 archer in Babylon, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Babylon
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen remaining. Battle score for attacker is 24
Casualties for Parthia: 3 spearmen
Casualties for Neutral: 3 archers and 7 spearmen
Non Combat Move - Parthia
Place Units - Parthia
3 cavalrys and 3 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Neutral : -1.33
Parthia : 5.83
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Numidia
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
3 cavalrys and 1 spearman moved from Berenice to Cyrene
1 cavalry and 2 spearmen moved from Paliurus to Cyrene
2 archers moved from Siwa to Berenice
1 spearman moved from Siwa to Paliurus
2 spearmen moved from Siwa to Berenice
1 cavalry moved from Theveste to Thenae
3 spearmen moved from Capsa to Thenae
2 cavalrys moved from Zama to Thenae
5 spearmen moved from Cirta to Igilgili
2 cavalrys moved from Igilgili to Capsa
2 cavalrys moved from Cirta to Capsa
1 archer and 3 swordmen moved from Cirta to Igilgili
1 archer and 1 spearman moved from Zama to Igilgili
2 cavalrys moved from Hippo Regius to Capsa
2 spearmen moved from Theveste to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Igilgili
2 biremes moved from SZ 29 to SZ 30
Purchase Units - Numidia
Numidia buy 4 archers; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 3 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Thenae, round 3 : 1/2 hits, 0.83 expected hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 3 cavalrys and 1 spearman in Thenae, round 4 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 archer in Thenae, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 4
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Cyrene
Numidia attack with 4 cavalrys and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 0/4 hits, 1.50 expected hits
1 spearman owned by the Neutral lost in Cyrene
Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 3 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 2/3 hits, 1.17 expected hits
1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 4 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 0/2 hits, 0.83 expected hits
1 spearman owned by the Neutral lost in Cyrene
Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 5 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 1 archer in Cyrene, round 5 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
Numidia loses 0 PUs for violating Cyrenes neutrality.
Numidia win, taking Cyrene from Neutral with 4 cavalrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Numidia: 3 spearmen
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Neutral : -1.50
Numidia : -1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Carthage
2 biremes moved from SZ 15 to SZ 16
2 spearmen and 2 swordmen moved from Hispatis to Salmantica
2 spearmen and 1 swordman moved from Corduba to Salmantica
2 cavalrys moved from Castulo to Salmantica
4 spearmen and 4 swordmen moved from Castulo to Toletum
1 spearman and 1 swordman moved from Castulo to Salmantica
1 spearman and 1 swordman moved from Carthago to SZ 32
3 spearmen moved from Caralis to SZ 32
1 cavalry moved from Carthago to SZ 32
1 spearman moved from Thapsus to Thenae
2 cavalrys moved from Carthago to Thenae
1 bireme, 1 cavalry, 4 spearmen, 1 swordman and 2 triremes moved from SZ 32 to SZ 33
1 cavalry, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum
Purchase Units - Carthage
Carthage buy 2 biremes, 3 hoplites and 2 triremes; Remaining resources: 2 PUs;
Combat - Carthage
Battle in Toletum
Carthage attack with 4 spearmen and 4 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 4 spearmen and 4 swordmen in Toletum, round 2 : 2/8 hits, 2.00 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 3 : 3/7 hits, 1.83 expected hits
Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits
2 cavalrys owned by the Neutral lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 spearman
Casualties for Neutral: 4 cavalrys
Battle in Salmantica
Carthage attack with 2 cavalrys, 5 spearmen and 4 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Salmantica, round 2 : 4/11 hits, 2.83 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits
3 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 10
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 3 cavalrys and 1 swordman
Non Combat Move - Carthage
Turning on Edit Mode
EDIT: Changing ownership of Syracuse from GreekCityStates to Carthage
EDIT: Turning off Edit Mode
1 spearman moved from Lilybaeum to Syracuse
Place Units - Carthage
2 biremes and 2 triremes placed in SZ 32
1 hoplite placed in Carthago Nova
2 hoplites placed in Carthago
Turn Complete - Carthage
Carthage collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 2.33
Neutral : 1.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - RomanRepublic
1 ballista, 2 cavalrys, 5 legionaires and 4 velitess moved from Genua to Verona
1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
1 velites moved from Roma to SZ 28
4 biremes, 3 triremes and 1 velites moved from SZ 28 to SZ 34
1 bireme moved from SZ 35 to SZ 34
1 legionaire and 3 velitess moved from Capua to SZ 34
1 legionaire and 4 velitess moved from SZ 34 to Messana
10 velitess moved from Salapia to Roma
1 ballista and 9 legionaires moved from Salapia to Ariminum
1 cavalry moved from Roma to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 2 cavalrys, 1 trireme and 2 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess in Verona, round 2 : 5/18 hits, 5.33 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits
2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 18
Casualties for Neutral: 2 axemen and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 biremes and 1 trireme placed in SZ 28
2 cavalrys and 2 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : -1.33
RomanRepublic : -0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
1 cavalry and 2 slingerss moved from Messana to Syracuse
6 hoplites moved from Sparta to Corinth
3 biremes and 2 triremes moved from SZ 68 to SZ 65
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 15 PUs;
Combat - GreekCityStates
Battle in Syracuse
GreekCityStates attack with 1 cavalry and 2 slingerss
Carthage defend with 1 spearman
GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 2 : 0/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Syracuse, round 2 : 0/1 hits, 0.33 expected hits
GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 3 : 0/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Syracuse, round 3 : 0/1 hits, 0.33 expected hits
GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 4 : 1/3 hits, 0.67 expected hits
Carthage roll dice for 1 spearman in Syracuse, round 4 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Carthage lost in Syracuse
GreekCityStates win, taking Syracuse from Carthage with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 45 PUs
Combat Hit Differential Summary :
Carthage : -1.00
GreekCityStates : -1.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
1 cavalry moved from Larissa to Corinth
1 peltasts moved from Larissa to SZ 69
1 bireme and 1 peltasts moved from SZ 69 to SZ 68
1 peltasts moved from SZ 68 to Rhodos
Macedonia take Rhodos from GreekCityStates
3 hoplites and 2 peltastss moved from Thessalonica to SZ 69
4 peltastss moved from Thessalonica to SZ 69
3 hoplites and 6 peltastss moved from SZ 69 to Athens
2 hoplites and 7 peltastss moved from Larissa to Athens
1 cavalry moved from Thessalonica to Athens
2 peltastss moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 1 city, 3 peltastss and 1 trireme; Remaining resources: 1 PUs;
Combat - Macedonia
Battle in Corinth
Macedonia attack with 1 cavalry
GreekCityStates defend with 12 hoplites
Macedonia roll dice for 1 cavalry in Corinth, round 2 : 1/1 hits, 0.33 expected hits
GreekCityStates roll dice for 12 hoplites in Corinth, round 2 : 4/12 hits, 6.00 expected hits
1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth
GreekCityStates win with 11 hoplites remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 cavalry
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Macedonia
Turning on Edit Mode
EDIT: Adding units owned by GreekCityStates to Corinth: 1 hoplite
EDIT: Adding units owned by Macedonia to Athens: 1 cavalry
EDIT: Turning off Edit Mode
Place Units - Macedonia
1 trireme placed in SZ 69
1 city placed in Athens
3 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Macedonia : 0.67
GreekCityStates : -2.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
3 biremes and 1 trireme moved from SZ 63 to SZ 60
1 trireme moved from SZ 63 to SZ 60
1 axeman moved from Jerusalem to Damascus
1 spearman moved from Jerusalem to Damascus
5 archers, 7 axemen, 3 chariots and 5 spearmen moved from Paraetonium to Siwa
6 archers, 3 axemen, 1 chariot and 6 spearmen moved from Alexandria to Paraetonium
1 chariot moved from Paraetonium to Siwa
Purchase Units - Egypt
Egypt buy 2 archers, 3 axemen and 10 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Siwa
Egypt attack with 5 archers, 7 axemen, 4 chariots and 5 spearmen
Numidia defend with 1 spearman
Egypt roll dice for 5 archers, 7 axemen, 4 chariots and 5 spearmen in Siwa, round 2 : 5/21 hits, 5.33 expected hits
Numidia roll dice for 1 spearman in Siwa, round 2 : 1/1 hits, 0.33 expected hits
1 axeman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
Egypt win, taking Siwa from Numidia with 5 archers, 6 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 0
Casualties for Egypt: 1 axeman
Casualties for Numidia: 1 spearman
Battle in Damascus
Egypt attack with 1 axeman and 1 spearman
Seleucid defend with 1 peltasts
Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits
Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Egypt
Place Units - Egypt
3 axemen and 4 spearmen placed in Alexandria
2 archers and 5 spearmen placed in Memphis
1 spearman placed in Alexandria
Egypt undo move 2.
1 spearman placed in Alexandria
2 archers and 4 spearmen placed in Memphis
Turn Complete - Egypt
Egypt collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Egypt : 0.17
Numidia : 0.67
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to Jerusalem
1 cataphract and 7 cavalrys moved from Antioch to Jerusalem
2 hoplites and 1 legionaire moved from Hatra to Seleucia
3 hoplites and 2 peltastss moved from Antioch to Damascus
4 hoplites moved from Salamis to SZ 61
4 hoplites moved from SZ 61 to Antioch
4 cataphracts and 8 cavalrys moved from Hatra to Damascus
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 city and 9 hoplites; Remaining resources: 1 PUs;
Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
Egypt defend with 3 axemen, 3 chariots and 10 spearmen
Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Jerusalem, round 2 : 6/25 hits, 7.33 expected hits
Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Jerusalem, round 2 : 3/16 hits, 5.83 expected hits
3 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 5 peltastss in Jerusalem, round 3 : 9/22 hits, 6.83 expected hits
Egypt roll dice for 3 chariots and 7 spearmen in Jerusalem, round 3 : 1/10 hits, 4.33 expected hits
2 chariots owned by the Egypt, 7 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss in Jerusalem, round 4 : 6/21 hits, 6.67 expected hits
Egypt roll dice for 1 chariot in Jerusalem, round 4 : 1/1 hits, 0.67 expected hits
1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 47
Casualties for Seleucid: 5 peltastss
Casualties for Egypt: 3 axemen, 3 chariots and 10 spearmen
Battle in Damascus
Seleucid attack with 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss
Egypt defend with 1 axeman and 1 spearman
Seleucid roll dice for 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss in Damascus, round 2 : 5/17 hits, 6.00 expected hits
Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits
1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 4 cataphracts, 8 cavalrys, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 peltasts
Casualties for Egypt: 1 axeman and 1 spearman
Battle in Seleucia
Seleucid attack with 2 hoplites and 1 legionaire
Parthia defend with 1 spearman
Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 2/3 hits, 1.00 expected hits
Parthia roll dice for 1 spearman in Seleucia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Parthia lost in Seleucia
Seleucid win, taking Seleucia from Parthia with 2 hoplites and 1 legionaire remaining. Battle score for attacker is 3
Casualties for Parthia: 1 spearman
Non Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts and 9 hoplites placed in Antioch
1 city placed in Sidon
Turn Complete - Seleucid
Seleucid collect 78 PUs; end with 79 PUs
Combat Hit Differential Summary :
Egypt : -5.33
Parthia : -0.33
Seleucid : 0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen moved from Babylon to Seleucia
5 archers and 13 spearmen moved from Ctesiphon to Seleucia
3 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
Purchase Units - Parthia
Parthia buy 7 horsearchers; Remaining resources: 6 PUs;
Combat - Parthia
Battle in Seleucia
Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen
Seleucid defend with 2 hoplites and 1 legionaire
Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen in Seleucia, round 2 : 14/48 hits, 11.33 expected hits
Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 1/3 hits, 1.33 expected hits
1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen remaining. Battle score for attacker is 10
Casualties for Parthia: 1 cavalry
Casualties for Seleucid: 2 hoplites and 1 legionaire
Non Combat Move - Parthia
Place Units - Parthia
7 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 48 PUs; end with 54 PUs
Combat Hit Differential Summary :
Parthia : 2.67
Seleucid : -0.33