I1 purchase: 2SS sea mine 5 supply = 17RP
I1 CM Sicily bomber bomb Matla // I1 complete
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TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Seleucid
6 hoplites, 3 legionaires and 3 peltastss moved from Jerusalem to Pharan
1 cataphract and 7 cavalrys moved from Jerusalem to Pharan
7 hoplites, 4 legionaires and 11 peltastss moved from Hatra to Emesa
13 hoplites moved from Antioch to Emesa
1 hoplite and 1 peltasts moved from Damascus to Jerusalem
2 cataphracts moved from Antioch to Attalia
2 hoplites moved from Damascus to Jerusalem
4 cataphracts and 8 cavalrys moved from Damascus to Emesa
Purchase Units - Seleucid
Seleucid buy 19 cavalrys; Remaining resources: 3 PUs;
Combat - Seleucid
Battle in Pharan
Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss
Egypt defend with 1 spearman
Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Pharan, round 2 : 8/20 hits, 6.50 expected hits
Egypt roll dice for 1 spearman in Pharan, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Pharan
Seleucid win, taking Pharan from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Non Combat Move - Seleucid
Place Units - Seleucid
11 cavalrys placed in Antioch
8 cavalrys placed in Sidon
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Attalia: 2 cataphracts
EDIT: Adding units owned by Seleucid to Antioch: 2 cataphracts
EDIT: Removing units owned by Seleucid from Sidon: 8 cavalrys
EDIT: Removing units owned by Seleucid from Antioch: 11 cavalrys
EDIT: Changing PUs for Seleucid from 3 to 2
EDIT: Adding units owned by Seleucid to Antioch: 11 cataphracts
EDIT: Turning off Edit Mode
Turn Complete - Seleucid
Seleucid collect 69 PUs; end with 71 PUs
Combat Hit Differential Summary :
Egypt : -0.33
Seleucid : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Parthia
10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen moved from Seleucia to Hatra
7 horsearchers moved from Persepolis to Hatra
Purchase Units - Parthia
Parthia buy 1 cataphract, 2 cavalrys, 1 city and 4 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 7/54 hits, 13.33 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Parthia : -6.33
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3
Combat Move - Numidia
9 cavalrys moved from Sabrata to Leptis Magna
1 spearman moved from Sabrata to Oea
2 spearmen moved from Thenae to Sabrata
3 archers, 8 spearmen and 3 swordmen moved from Cartenna to Siga
1 archer and 2 spearmen moved from Berenice to Paliurus
2 biremes moved from SZ 30 to SZ 31
5 archers, 4 cavalrys and 3 spearmen moved from Berenice to Leptis Magna
Purchase Units - Numidia
Numidia buy 6 archers; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Paliurus
Numidia attack with 1 archer and 2 spearmen
Egypt defend with 1 axeman
Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 0.50 expected hits
Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits, 0.17 expected hits
1 axeman owned by the Egypt lost in Paliurus
Numidia win, taking Paliurus from Egypt with 1 archer and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Siga
Numidia attack with 3 archers, 8 spearmen and 3 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 3 archers, 8 spearmen and 3 swordmen in Siga, round 2 : 1/14 hits, 2.83 expected hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits
1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga
Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Siga, round 3 : 0/12 hits, 2.50 expected hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Siga, round 4 : 5/12 hits, 2.50 expected hits
Neutral roll dice for 1 spearman in Siga, round 4 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Siga
Numidia loses 0 PUs for violating Sigas neutrality.
Numidia win, taking Siga from Neutral with 3 archers, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 0
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 2 spearmen
Non Combat Move - Numidia
Place Units - Numidia
2 archers placed in Thenae
4 archers placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Numidia : -1.33
Egypt : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Carthage
1 cavalry moved from Oea to Leptis Magna
1 spearman moved from Sabrata to Oea
1 cavalry moved from Thenae to Oea
6 biremes and 6 triremes moved from SZ 33 to SZ 34
1 spearman moved from Carthago to SZ 32
3 biremes, 1 spearman and 1 trireme moved from SZ 32 to SZ 33
1 spearman moved from SZ 33 to Lilybaeum
2 cavalrys, 3 spearmen and 4 swordmen moved from Cale to Brigantium
4 cavalrys moved from Carthago Nova to Tarraco
1 hoplite and 2 swordmen moved from Valentia to Tarraco
1 bireme moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Tarraco
1 bireme moved from SZ 16 to SZ 29
Purchase Units - Carthage
Carthage buy 3 biremes, 1 cavalry, 1 hoplite and 3 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Brigantium
Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
Neutral defend with 3 axemen
Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Brigantium, round 2 : 3/9 hits, 2.50 expected hits
Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits
3 axemen owned by the Neutral lost in Brigantium
Carthage loses 0 PUs for violating Brigantiums neutrality.
Carthage win, taking Brigantium from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 axemen
Battle in Tarraco
Carthage attack with 4 cavalrys, 1 hoplite, 1 spearman and 2 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 4 cavalrys, 1 hoplite, 1 spearman and 2 swordmen in Tarraco, round 2 : 1/8 hits, 2.50 expected hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 2/6 hits, 1.50 expected hits
1 cavalry owned by the Carthage, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
Carthage roll dice for 3 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 3 : 0/6 hits, 2.00 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Tarraco, round 3 : 0/5 hits, 1.33 expected hits
Carthage roll dice for 3 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 4 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Tarraco, round 4 : 1/5 hits, 1.33 expected hits
1 cavalry owned by the Carthage and 1 axeman owned by the Neutral lost in Tarraco
Carthage roll dice for 2 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 5 : 3/5 hits, 1.67 expected hits
Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 5 : 0/4 hits, 1.17 expected hits
1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tarraco
Carthage roll dice for 2 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 6 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 swordman in Tarraco, round 6 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 2 cavalrys, 1 hoplite and 2 swordmen remaining. Battle score for attacker is 10
Casualties for Carthage: 2 cavalrys and 1 spearman
Casualties for Neutral: 3 axemen and 3 swordmen
Battle in SZ 34
Carthage attack with 6 biremes and 6 triremes
RomanRepublic defend with 8 biremes and 4 triremes
Carthage roll dice for 6 biremes and 6 triremes in SZ 34, round 2 : 5/12 hits, 4.00 expected hits
RomanRepublic roll dice for 8 biremes and 4 triremes in SZ 34, round 2 : 2/12 hits, 4.00 expected hits
2 biremes owned by the Carthage and 5 biremes owned by the RomanRepublic lost in SZ 34
Carthage roll dice for 4 biremes and 6 triremes in SZ 34, round 3 : 5/10 hits, 3.67 expected hits
RomanRepublic roll dice for 3 biremes and 4 triremes in SZ 34, round 3 : 2/7 hits, 2.33 expected hits
2 biremes owned by the Carthage, 2 triremes owned by the RomanRepublic and 3 biremes owned by the RomanRepublic lost in SZ 34
Carthage roll dice for 2 biremes and 6 triremes in SZ 34, round 4 : 4/8 hits, 3.33 expected hits
RomanRepublic roll dice for 2 triremes in SZ 34, round 4 : 0/2 hits, 0.67 expected hits
2 triremes owned by the RomanRepublic lost in SZ 34
Carthage win with 2 biremes and 6 triremes remaining. Battle score for attacker is 76
Casualties for Carthage: 4 biremes
Casualties for RomanRepublic: 8 biremes and 4 triremes
Non Combat Move - Carthage
Place Units - Carthage
2 biremes and 3 triremes placed in SZ 34
1 bireme placed in SZ 32
1 cavalry placed in Carthago Nova
1 hoplite placed in Carthago
Turn Complete - Carthage
Carthage collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Carthage : 0.67
Neutral : -3.17
RomanRepublic : -3.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - RomanRepublic
2 ballistas, 3 cavalrys and 16 legionaires moved from Patavium to Aemona
3 cavalrys moved from Ariminum to Aemona
Purchase Units - RomanRepublic
RomanRepublic buy 7 biremes and 2 legionaires; Remaining resources: 1 PUs;
Combat - RomanRepublic
Battle in Aemona
RomanRepublic attack with 2 ballistas, 6 cavalrys and 16 legionaires
Neutral defend with 3 archers, 1 axeman and 2 swordmen
RomanRepublic roll dice for 2 ballistas, 6 cavalrys and 16 legionaires in Aemona, round 2 : 8/24 hits, 9.00 expected hits
Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 4/6 hits, 2.33 expected hits
4 cavalrys owned by the RomanRepublic, 1 axeman owned by the Neutral, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Aemona
RomanRepublic loses 0 PUs for violating Aemonas neutrality.
RomanRepublic win, taking Aemona from Neutral with 2 ballistas, 2 cavalrys and 16 legionaires remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 4 cavalrys
Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
7 biremes placed in SZ 28
2 legionaires placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : 1.67
RomanRepublic : -1.00
Don’t forget Greece!
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - GreekCityStates
1 cavalry moved from Syracuse to Messana
1 slingers moved from Syracuse to Messana
1 trireme moved from SZ 65 to SZ 62
Purchase Units - GreekCityStates
GreekCityStates buy 4 hoplites and 2 slingerss; Remaining resources: 1 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
4 hoplites and 2 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
@dawgoneit i don’t think this one is going to last very long.:sob:
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Macedonia
4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen moved from Corinth to Sparta
2 peltastss and 6 swordmen moved from Athens to SZ 68
2 biremes, 2 peltastss, 6 swordmen and 3 triremes moved from SZ 68 to SZ 69
2 peltastss and 6 swordmen moved from SZ 69 to Sardis
1 peltasts moved from Thessalonica to Larissa
Purchase Units - Macedonia
Macedonia buy 8 swordmen and 1 trireme; Remaining resources: 2 PUs;
Combat - Macedonia
Battle in Sparta
Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen
GreekCityStates defend with 1 city, 6 hoplites and 6 slingerss
Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen in Sparta, round 2 : 6/18 hits, 5.83 expected hits
GreekCityStates roll dice for 6 hoplites and 6 slingerss in Sparta, round 2 : 6/12 hits, 4.00 expected hits
1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta
Macedonia roll dice for 10 hoplites and 2 swordmen in Sparta, round 3 : 3/12 hits, 4.00 expected hits
GreekCityStates roll dice for 6 hoplites in Sparta, round 3 : 2/6 hits, 3.00 expected hits
2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta
Macedonia roll dice for 10 hoplites in Sparta, round 4 : 4/10 hits, 3.33 expected hits
GreekCityStates roll dice for 3 hoplites in Sparta, round 4 : 3/3 hits, 1.50 expected hits
3 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta
Macedonia captures 19PUs while taking GreekCityStates capital
Macedonia win, taking Sparta from GreekCityStates with 7 hoplites remaining. Battle score for attacker is -3
Casualties for Macedonia: 4 cavalrys, 3 hoplites, 1 peltasts and 3 swordmen
Casualties for GreekCityStates: 6 hoplites and 6 slingerss
Non Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 69
6 swordmen placed in Thessalonica
2 swordmen placed in Athens
Turn Complete - Macedonia
Macedonia collect 51 PUs; end with 72 PUs
Combat Hit Differential Summary :
Macedonia : -0.17
GreekCityStates : 2.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 61 to SZ 60
9 axemen moved from Alexandria to Memphis
11 archers, 8 axemen, 4 chariots and 11 spearmen moved from Siwa to Berenice
3 axemen and 6 spearmen moved from Paraetonium to Paliurus
Purchase Units - Egypt
Egypt buy 6 archers and 1 spearman; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Paliurus
Egypt attack with 3 axemen and 6 spearmen
Numidia defend with 1 archer and 2 spearmen
Egypt roll dice for 3 axemen and 6 spearmen in Paliurus, round 2 : 2/9 hits, 2.00 expected hits
Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 1.17 expected hits
1 spearman owned by the Egypt and 2 spearmen owned by the Numidia lost in Paliurus
Egypt roll dice for 3 axemen and 5 spearmen in Paliurus, round 3 : 1/8 hits, 1.83 expected hits
Numidia roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits
1 archer owned by the Numidia and 1 spearman owned by the Egypt lost in Paliurus
Egypt win, taking Paliurus from Numidia with 3 axemen and 4 spearmen remaining. Battle score for attacker is 4
Casualties for Egypt: 2 spearmen
Casualties for Numidia: 1 archer and 2 spearmen
Battle in Berenice
Egypt attack with 11 archers, 8 axemen, 4 chariots and 11 spearmen
Numidia defend with 1 spearman
Egypt roll dice for 11 archers, 8 axemen, 4 chariots and 11 spearmen in Berenice, round 2 : 6/34 hits, 7.67 expected hits
Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Numidia lost in Berenice
Egypt win, taking Berenice from Numidia with 11 archers, 8 axemen, 4 chariots and 11 spearmen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Non Combat Move - Egypt
Place Units - Egypt
6 archers and 1 spearman placed in Memphis
Turn Complete - Egypt
Egypt collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Egypt : -2.50
Numidia : -0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Seleucid
13 cataphracts moved from Antioch to Hatra
4 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss moved from Emesa to Hatra
4 hoplites and 4 peltastss moved from Sardis to Pessinus
3 hoplites and 1 peltasts moved from Jerusalem to Pharan
Purchase Units - Seleucid
Seleucid buy 5 cataphracts and 9 cavalrys; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Pessinus
Seleucid attack with 4 hoplites and 4 peltastss
Neutral defend with 2 spearmen
Seleucid roll dice for 4 hoplites and 4 peltastss in Pessinus, round 2 : 2/8 hits, 2.00 expected hits
Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Pessinus
Seleucid loses 0 PUs for violating Pessinuss neutrality.
Seleucid win, taking Pessinus from Neutral with 4 hoplites and 3 peltastss remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 2 spearmen
Battle in Hatra
Seleucid attack with 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss
Parthia defend with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
Seleucid roll dice for 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss in Hatra, round 2 : 23/60 hits, 21.67 expected hits
Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 22/54 hits, 21.83 expected hits
8 cavalrys owned by the Seleucid, 18 spearmen owned by the Parthia, 3 hoplites owned by the Seleucid, 11 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Hatra
Seleucid roll dice for 17 cataphracts, 17 hoplites and 4 legionaires in Hatra, round 3 : 15/38 hits, 16.17 expected hits
Parthia roll dice for 10 archers, 3 cataphracts, 15 horsearchers and 3 spearmen in Hatra, round 3 : 14/31 hits, 15.00 expected hits
2 horsearchers owned by the Parthia, 10 archers owned by the Parthia, 3 spearmen owned by the Parthia and 14 hoplites owned by the Seleucid lost in Hatra
Seleucid roll dice for 17 cataphracts, 3 hoplites and 4 legionaires in Hatra, round 4 : 12/24 hits, 11.50 expected hits
Parthia roll dice for 3 cataphracts and 13 horsearchers in Hatra, round 4 : 4/16 hits, 8.00 expected hits
1 legionaire owned by the Seleucid, 12 horsearchers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra
Seleucid roll dice for 17 cataphracts and 3 legionaires in Hatra, round 5 : 6/20 hits, 10.00 expected hits
Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 5 : 2/4 hits, 2.00 expected hits
2 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Hatra
Seleucid win, taking Hatra from Parthia with 17 cataphracts and 1 legionaire remaining. Battle score for attacker is 68
Casualties for Seleucid: 8 cavalrys, 20 hoplites, 3 legionaires and 11 peltastss
Casualties for Parthia: 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
Non Combat Move - Seleucid
Place Units - Seleucid
2 cataphracts and 9 cavalrys placed in Antioch
3 cataphracts placed in Sidon
Turn Complete - Seleucid
Seleucid collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Parthia : -4.83
Seleucid : -3.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Parthia
1 cataphract, 2 cavalrys and 4 horsearchers moved from Persepolis to Seleucia
Purchase Units - Parthia
Parthia buy 11 archers and 3 spearmen; Remaining resources: 0 PUs;
Non Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
1 archer and 3 spearmen placed in Persepolis
Turn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4
Combat Move - Numidia
3 archers, 6 spearmen and 3 swordmen moved from Siga to Tingis
1 spearman moved from Oea to Leptis Magna
2 spearmen moved from Sabrata to Oea
2 archers moved from Thenae to Sabrata
Purchase Units - Numidia
Numidia buy 6 archers; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 3 archers, 6 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Tingis, round 2 : 4/12 hits, 2.50 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 3/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 3 spearmen owned by the Numidia lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 3 archers, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6
Casualties for Numidia: 3 spearmen
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 archers placed in Leptis Magna
2 archers placed in Thenae
Turn Complete - Numidia
Numidia collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral : 1.83
Numidia : 1.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5
Combat Move - Carthage
1 cavalry and 1 spearman moved from Oea to Leptis Magna
1 hoplite moved from Carthago to SZ 32
1 bireme and 1 hoplite moved from SZ 32 to SZ 33
1 hoplite moved from SZ 33 to Lilybaeum
3 biremes and 1 trireme moved from SZ 33 to SZ 34
2 warelephants moved from Lilybaeum to SZ 34
2 hoplites moved from Lilybaeum to SZ 34
1 hoplite moved from Lilybaeum to SZ 34
1 swordman moved from Lilybaeum to SZ 34
1 cavalry moved from Lilybaeum to SZ 34
2 spearmen moved from Lilybaeum to SZ 34
4 biremes, 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman, 9 triremes and 2 warelephants moved from SZ 34 to SZ 28
1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants moved from SZ 28 to Roma
2 cavalrys, 3 spearmen and 4 swordmen moved from Brigantium to Lucus Augusti
1 cavalry moved from Carthago Nova to Toletum
2 cavalrys, 1 hoplite and 2 swordmen moved from Tarraco to Toletum
1 bireme moved from SZ 29 to SZ 18
1 bireme moved from SZ 17 to SZ 18
Purchase Units - Carthage
Carthage buy 9 hoplites, 1 spearman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in SZ 28
Carthage attack with 4 biremes and 9 triremes
RomanRepublic defend with 9 biremes and 2 triremes
Carthage roll dice for 4 biremes and 9 triremes in SZ 28, round 2 : 7/13 hits, 5.17 expected hits
RomanRepublic roll dice for 9 biremes and 2 triremes in SZ 28, round 2 : 3/11 hits, 3.67 expected hits
3 biremes owned by the Carthage and 7 biremes owned by the RomanRepublic lost in SZ 28
Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 3 : 3/10 hits, 4.67 expected hits
RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 28, round 3 : 0/4 hits, 1.33 expected hits
1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 28
Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 4 : 5/10 hits, 4.67 expected hits
RomanRepublic roll dice for 1 trireme in SZ 28, round 4 : 0/1 hits, 0.33 expected hits
1 trireme owned by the RomanRepublic lost in SZ 28
Carthage win with 1 bireme and 9 triremes remaining. Battle score for attacker is 66
Casualties for Carthage: 3 biremes
Casualties for RomanRepublic: 9 biremes and 2 triremes
Battle in Lucus Augusti
Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
Neutral defend with 1 swordman
Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Lucus Augusti, round 2 : 2/9 hits, 2.50 expected hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Lucus Augusti
Carthage loses 0 PUs for violating Lucus Augustis neutrality.
Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 4
Casualties for Neutral: 1 swordman
Battle in Roma
Carthage attack with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants
RomanRepublic defend with 1 city, 2 legionaires and 4 velitess
Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 2 : 5/9 hits, 3.33 expected hits
RomanRepublic roll dice for 2 legionaires and 4 velitess in Roma, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 warelephants owned by the Carthage
4 velitess owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Roma
Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 3 : 2/9 hits, 3.33 expected hits
RomanRepublic roll dice for 1 legionaire in Roma, round 3 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the RomanRepublic lost in Roma
Carthage captures 60PUs while taking RomanRepublic capital
Carthage win, taking Roma from RomanRepublic with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants remaining. Battle score for attacker is 20
Casualties for RomanRepublic: 2 legionaires and 4 velitess
Non Combat Move - Carthage
Place Units - Carthage
5 hoplites placed in Lilybaeum
2 triremes placed in SZ 32
4 hoplites and 1 spearman placed in Carthago
Turn Complete - Carthage
Carthage collect 82 PUs; end with 142 PUs
2 units repaired.
Combat Hit Differential Summary :
Carthage : 0.33
Neutral : -0.33
RomanRepublic : -2.67
@Whackamatt well! seems you took out my main city, i think this 1` is over:skull_and_crossbones:
I’ll load up another one! Since I’m the first player, I’ll set it up and PM you