• 20 18 17 15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            3 archers, 10 spearmen and 3 swordmen moved from Igilgili to Cartenna
            6 cavalrys moved from Capsa to Sabrata
            3 cavalrys and 1 spearman moved from Thenae to Sabrata
            2 spearmen moved from Capsa to Thenae
            4 archers moved from Leptis Magna to Berenice
            4 cavalrys moved from Cyrene to Berenice
            1 spearman moved from Paliurus to Berenice
    
        Purchase Units - Numidia
            Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Sabrata
                Numidia attack with 9 cavalrys and 1 spearman
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 9 cavalrys and 1 spearman in Sabrata, round 2 : 5/10 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 9 cavalrys and 1 spearman remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Cartenna
                Numidia attack with 3 archers, 10 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 3 archers, 10 spearmen and 3 swordmen in Cartenna, round 2 : 3/16 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                    Numidia roll dice for 3 archers, 9 spearmen and 3 swordmen in Cartenna, round 3 : 4/15 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 3 archers, 8 spearmen and 3 swordmen remaining. Battle score for attacker is 9
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 spearmen placed in Leptis Magna
            1 city placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Numidia : 2.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            1 cavalry and 1 spearman moved from Thenae to Sabrata
            1 cavalry moved from Sabrata to Oea
            3 spearmen and 4 swordmen moved from Salmantica to Cale
            1 hoplite moved from Carthago Nova to Valentia
            3 spearmen and 4 swordmen moved from Toletum to Valentia
            2 cavalrys moved from Salmantica to Cale
            2 hoplites moved from Carthago to SZ 32
            2 biremes, 2 hoplites and 2 triremes moved from SZ 32 to SZ 33
            2 hoplites moved from SZ 33 to Lilybaeum
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 4 cavalrys, 1 city, 1 spearman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Oea
                Carthage attack with 1 cavalry
                Neutral defend with 1 spearman
                    Carthage roll dice for 1 cavalry in Oea, round 2 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Carthage loses 0 PUs for violating Oeas neutrality.
                Carthage win, taking Oea from Neutral with 1 cavalry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Cale
                Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
                Neutral defend with 3 swordmen
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Cale, round 2 : 3/9 hits, 2.50 expected hits
                    Neutral roll dice for 3 swordmen in Cale, round 2 : 0/3 hits, 1.00 expected hits
                    3 swordmen owned by the Neutral lost in Cale
                Carthage loses 0 PUs for violating Cales neutrality.
                Carthage win, taking Cale from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 swordmen
            Battle in Valentia
                Carthage attack with 1 hoplite, 3 spearmen and 4 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 1 hoplite, 3 spearmen and 4 swordmen in Valentia, round 2 : 0/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    2 spearmen owned by the Carthage lost in Valentia
                    Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 3 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 3 : 0/6 hits, 1.83 expected hits
                    2 axemen owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 4 : 1/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 0/4 hits, 1.50 expected hits
                    1 axeman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 5 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers and 1 swordman in Valentia, round 5 : 2/3 hits, 1.33 expected hits
                    1 archer owned by the Neutral, 1 swordman owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 hoplite and 3 swordmen in Valentia, round 6 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Valentia, round 6 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 swordman owned by the Carthage lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 1 hoplite and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for Carthage: 3 spearmen and 2 swordmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            1 spearman placed in Carthago
            3 biremes and 1 trireme placed in SZ 32
            4 cavalrys placed in Carthago Nova
    
        Turn Complete - Carthage
            Carthage collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.83
    Neutral : -3.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 ballista, 3 cavalrys, 7 legionaires and 7 velitess moved from Verona to Patavium
            1 ballista, 1 cavalry and 9 legionaires moved from Ariminum to Patavium
            1 cavalry moved from Roma to Ariminum
            1 cavalry moved from Roma to Ariminum
            1 cavalry moved from Roma to Ariminum
            2 velitess moved from Roma to SZ 28
            4 velitess moved from Roma to SZ 28
            3 biremes, 1 trireme and 6 velitess moved from SZ 28 to SZ 34
            6 velitess moved from SZ 34 to Messana
            6 velitess moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 2 triremes and 4 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess in Patavium, round 2 : 7/29 hits, 9.50 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits
                    4 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 3 velitess in Patavium, round 3 : 10/25 hits, 8.83 expected hits
                    Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 3 : 4/5 hits, 2.17 expected hits
                    3 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys and 16 legionaires remaining. Battle score for attacker is 18
                Casualties for RomanRepublic: 1 cavalry and 7 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 velitess placed in Roma
            2 biremes and 2 triremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.17
    RomanRepublic : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
            3 biremes and 1 trireme moved from SZ 65 to SZ 68
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city, 2 hoplites and 10 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in SZ 68
                GreekCityStates attack with 3 biremes and 1 trireme
                Macedonia defend with 1 bireme
                    GreekCityStates roll dice for 3 biremes and 1 trireme in SZ 68, round 2 : 2/4 hits, 1.00 expected hits
                    Macedonia roll dice for 1 bireme in SZ 68, round 2 : 1/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
                GreekCityStates win with 2 biremes and 1 trireme remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 1 bireme
                Casualties for Macedonia: 1 bireme
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            2 hoplites and 4 slingerss placed in Sparta
            6 slingerss were produced but were not placed
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen moved from Athens to Corinth
            3 biremes and 3 triremes moved from SZ 69 to SZ 68
            2 peltastss moved from Larissa to Athens
            3 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 peltasts, 6 swordmen and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen
                GreekCityStates defend with 1 city and 18 hoplites
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen in Corinth, round 2 : 10/30 hits, 7.83 expected hits
                    GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 8/18 hits, 9.00 expected hits
                    10 hoplites owned by the GreekCityStates and 8 peltastss owned by the Macedonia lost in Corinth
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 5 peltastss and 3 swordmen in Corinth, round 3 : 5/22 hits, 6.50 expected hits
                    GreekCityStates roll dice for 8 hoplites in Corinth, round 3 : 3/8 hits, 4.00 expected hits
                    5 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Corinth
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 2 peltastss and 3 swordmen in Corinth, round 4 : 5/19 hits, 6.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits, 1.50 expected hits
                    3 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen remaining. Battle score for attacker is 66
                Casualties for Macedonia: 12 peltastss
                Casualties for GreekCityStates: 18 hoplites
            Battle in SZ 68
                Macedonia attack with 3 biremes and 3 triremes
                GreekCityStates defend with 2 biremes and 1 trireme
                    Macedonia roll dice for 3 biremes and 3 triremes in SZ 68, round 2 : 3/6 hits, 2.00 expected hits
                    GreekCityStates roll dice for 2 biremes and 1 trireme in SZ 68, round 2 : 2/3 hits, 1.00 expected hits
                    1 trireme owned by the Macedonia, 1 bireme owned by the Macedonia, 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 68
                Macedonia win with 2 biremes and 2 triremes remaining. Battle score for attacker is 7
                Casualties for Macedonia: 1 bireme and 1 trireme
                Casualties for GreekCityStates: 2 biremes and 1 trireme
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 trireme placed in SZ 68
            6 swordmen placed in Athens
            1 peltasts placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 60 to SZ 61
            1 spearman moved from Memphis to Pharan
            1 chariot moved from Siwa to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Siwa
            6 archers, 2 axemen and 6 spearmen moved from Paraetonium to Siwa
            1 axeman moved from Paraetonium to Paliurus
            3 axemen and 6 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 13 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in SZ 61
                Egypt attack with 3 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 61
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the Seleucid lost in SZ 61
                Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for Seleucid: 1 bireme and 1 trireme
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 axemen placed in Alexandria
            4 axemen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.00
    Seleucid : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            6 hoplites, 3 legionaires and 3 peltastss moved from Jerusalem to Pharan
            1 cataphract and 7 cavalrys moved from Jerusalem to Pharan
            7 hoplites, 4 legionaires and 11 peltastss moved from Hatra to Emesa
            13 hoplites moved from Antioch to Emesa
            1 hoplite and 1 peltasts moved from Damascus to Jerusalem
            2 cataphracts moved from Antioch to Attalia
            2 hoplites moved from Damascus to Jerusalem
            4 cataphracts and 8 cavalrys moved from Damascus to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 19 cavalrys; Remaining resources: 3 PUs; 
    
        Combat - Seleucid
            Battle in Pharan
                Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Pharan, round 2 : 8/20 hits, 6.50 expected hits
                    Egypt roll dice for 1 spearman in Pharan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Pharan
                Seleucid win, taking Pharan from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 cavalrys placed in Antioch
            8 cavalrys placed in Sidon
            Turning on Edit Mode
            EDIT: Removing units owned by Seleucid from Attalia: 2 cataphracts
            EDIT: Adding units owned by Seleucid to Antioch: 2 cataphracts
            EDIT: Removing units owned by Seleucid from Sidon: 8 cavalrys
            EDIT: Removing units owned by Seleucid from Antioch: 11 cavalrys
            EDIT: Changing PUs for Seleucid from 3 to 2
            EDIT: Adding units owned by Seleucid to Antioch: 11 cataphracts
            EDIT: Turning off Edit Mode
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.33
    Seleucid : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen moved from Seleucia to Hatra
            7 horsearchers moved from Persepolis to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 2 cavalrys, 1 city and 4 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 7/54 hits, 13.33 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Parthia : -6.33
    Seleucid : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            9 cavalrys moved from Sabrata to Leptis Magna
            1 spearman moved from Sabrata to Oea
            2 spearmen moved from Thenae to Sabrata
            3 archers, 8 spearmen and 3 swordmen moved from Cartenna to Siga
            1 archer and 2 spearmen moved from Berenice to Paliurus
            2 biremes moved from SZ 30 to SZ 31
            5 archers, 4 cavalrys and 3 spearmen moved from Berenice to Leptis Magna
    
        Purchase Units - Numidia
            Numidia buy 6 archers; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Paliurus
                Numidia attack with 1 archer and 2 spearmen
                Egypt defend with 1 axeman
                    Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 0.50 expected hits
                    Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 1 archer and 2 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
            Battle in Siga
                Numidia attack with 3 archers, 8 spearmen and 3 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 3 archers, 8 spearmen and 3 swordmen in Siga, round 2 : 1/14 hits, 2.83 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits
                    1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga
                    Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Siga, round 3 : 0/12 hits, 2.50 expected hits
                    Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Siga, round 4 : 5/12 hits, 2.50 expected hits
                    Neutral roll dice for 1 spearman in Siga, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 3 archers, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 2 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            2 archers placed in Thenae
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Numidia : -1.33
    Egypt : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            1 cavalry moved from Oea to Leptis Magna
            1 spearman moved from Sabrata to Oea
            1 cavalry moved from Thenae to Oea
            6 biremes and 6 triremes moved from SZ 33 to SZ 34
            1 spearman moved from Carthago to SZ 32
            3 biremes, 1 spearman and 1 trireme moved from SZ 32 to SZ 33
            1 spearman moved from SZ 33 to Lilybaeum
            2 cavalrys, 3 spearmen and 4 swordmen moved from Cale to Brigantium
            4 cavalrys moved from Carthago Nova to Tarraco
            1 hoplite and 2 swordmen moved from Valentia to Tarraco
            1 bireme moved from SZ 16 to SZ 17
            1 spearman moved from Palma to SZ 17
            1 spearman moved from SZ 17 to Tarraco
            1 bireme moved from SZ 16 to SZ 29
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 1 cavalry, 1 hoplite and 3 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Brigantium
                Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
                Neutral defend with 3 axemen
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Brigantium, round 2 : 3/9 hits, 2.50 expected hits
                    Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits
                    3 axemen owned by the Neutral lost in Brigantium
                Carthage loses 0 PUs for violating Brigantiums neutrality.
                Carthage win, taking Brigantium from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 axemen
            Battle in Tarraco
                Carthage attack with 4 cavalrys, 1 hoplite, 1 spearman and 2 swordmen
                Neutral defend with 3 axemen and 3 swordmen
                    Carthage roll dice for 4 cavalrys, 1 hoplite, 1 spearman and 2 swordmen in Tarraco, round 2 : 1/8 hits, 2.50 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 2/6 hits, 1.50 expected hits
                    1 cavalry owned by the Carthage, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
                    Carthage roll dice for 3 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 3 : 0/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Tarraco, round 3 : 0/5 hits, 1.33 expected hits
                    Carthage roll dice for 3 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 4 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Tarraco, round 4 : 1/5 hits, 1.33 expected hits
                    1 cavalry owned by the Carthage and 1 axeman owned by the Neutral lost in Tarraco
                    Carthage roll dice for 2 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 5 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 5 : 0/4 hits, 1.17 expected hits
                    1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tarraco
                    Carthage roll dice for 2 cavalrys, 1 hoplite and 2 swordmen in Tarraco, round 6 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 swordman in Tarraco, round 6 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Tarraco
                Carthage loses 0 PUs for violating Tarracos neutrality.
                Carthage win, taking Tarraco from Neutral with 2 cavalrys, 1 hoplite and 2 swordmen remaining. Battle score for attacker is 10
                Casualties for Carthage: 2 cavalrys and 1 spearman
                Casualties for Neutral: 3 axemen and 3 swordmen
            Battle in SZ 34
                Carthage attack with 6 biremes and 6 triremes
                RomanRepublic defend with 8 biremes and 4 triremes
                    Carthage roll dice for 6 biremes and 6 triremes in SZ 34, round 2 : 5/12 hits, 4.00 expected hits
                    RomanRepublic roll dice for 8 biremes and 4 triremes in SZ 34, round 2 : 2/12 hits, 4.00 expected hits
                    2 biremes owned by the Carthage and 5 biremes owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 4 biremes and 6 triremes in SZ 34, round 3 : 5/10 hits, 3.67 expected hits
                    RomanRepublic roll dice for 3 biremes and 4 triremes in SZ 34, round 3 : 2/7 hits, 2.33 expected hits
                    2 biremes owned by the Carthage, 2 triremes owned by the RomanRepublic and 3 biremes owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 2 biremes and 6 triremes in SZ 34, round 4 : 4/8 hits, 3.33 expected hits
                    RomanRepublic roll dice for 2 triremes in SZ 34, round 4 : 0/2 hits, 0.67 expected hits
                    2 triremes owned by the RomanRepublic lost in SZ 34
                Carthage win with 2 biremes and 6 triremes remaining. Battle score for attacker is 76
                Casualties for Carthage: 4 biremes
                Casualties for RomanRepublic: 8 biremes and 4 triremes
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 biremes and 3 triremes placed in SZ 34
            1 bireme placed in SZ 32
            1 cavalry placed in Carthago Nova
            1 hoplite placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    Neutral : -3.17
    RomanRepublic : -3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            2 ballistas, 3 cavalrys and 16 legionaires moved from Patavium to Aemona
            3 cavalrys moved from Ariminum to Aemona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 7 biremes and 2 legionaires; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Aemona
                RomanRepublic attack with 2 ballistas, 6 cavalrys and 16 legionaires
                Neutral defend with 3 archers, 1 axeman and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 6 cavalrys and 16 legionaires in Aemona, round 2 : 8/24 hits, 9.00 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 4/6 hits, 2.33 expected hits
                    4 cavalrys owned by the RomanRepublic, 1 axeman owned by the Neutral, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Aemona
                RomanRepublic loses 0 PUs for violating Aemonas neutrality.
                RomanRepublic win, taking Aemona from Neutral with 2 ballistas, 2 cavalrys and 16 legionaires remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 4 cavalrys
                Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            7 biremes placed in SZ 28
            2 legionaires placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 59 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    RomanRepublic : -1.00
    

    Savegame

  • 20 18 17 15

    Don’t forget Greece!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 cavalry moved from Syracuse to Messana
            1 slingers moved from Syracuse to Messana
            1 trireme moved from SZ 65 to SZ 62
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 hoplites and 2 slingerss; Remaining resources: 1 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            4 hoplites and 2 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit i don’t think this one is going to last very long.:sob:

  • 20 18 17 15

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen moved from Corinth to Sparta
            2 peltastss and 6 swordmen moved from Athens to SZ 68
            2 biremes, 2 peltastss, 6 swordmen and 3 triremes moved from SZ 68 to SZ 69
            2 peltastss and 6 swordmen moved from SZ 69 to Sardis
            1 peltasts moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 8 swordmen and 1 trireme; Remaining resources: 2 PUs; 
    
        Combat - Macedonia
            Battle in Sparta
                Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen
                GreekCityStates defend with 1 city, 6 hoplites and 6 slingerss
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen in Sparta, round 2 : 6/18 hits, 5.83 expected hits
                    GreekCityStates roll dice for 6 hoplites and 6 slingerss in Sparta, round 2 : 6/12 hits, 4.00 expected hits
                    1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta
                    Macedonia roll dice for 10 hoplites and 2 swordmen in Sparta, round 3 : 3/12 hits, 4.00 expected hits
                    GreekCityStates roll dice for 6 hoplites in Sparta, round 3 : 2/6 hits, 3.00 expected hits
                    2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta
                    Macedonia roll dice for 10 hoplites in Sparta, round 4 : 4/10 hits, 3.33 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sparta, round 4 : 3/3 hits, 1.50 expected hits
                    3 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta
                Macedonia captures 19PUs while taking GreekCityStates capital
                Macedonia win, taking Sparta from GreekCityStates with 7 hoplites remaining. Battle score for attacker is -3
                Casualties for Macedonia: 4 cavalrys, 3 hoplites, 1 peltasts and 3 swordmen
                Casualties for GreekCityStates: 6 hoplites and 6 slingerss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 trireme placed in SZ 69
            6 swordmen placed in Thessalonica
            2 swordmen placed in Athens
    
        Turn Complete - Macedonia
            Macedonia collect 51 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : 2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 61 to SZ 60
            9 axemen moved from Alexandria to Memphis
            11 archers, 8 axemen, 4 chariots and 11 spearmen moved from Siwa to Berenice
            3 axemen and 6 spearmen moved from Paraetonium to Paliurus
    
        Purchase Units - Egypt
            Egypt buy 6 archers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paliurus
                Egypt attack with 3 axemen and 6 spearmen
                Numidia defend with 1 archer and 2 spearmen
                    Egypt roll dice for 3 axemen and 6 spearmen in Paliurus, round 2 : 2/9 hits, 2.00 expected hits
                    Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Egypt and 2 spearmen owned by the Numidia lost in Paliurus
                    Egypt roll dice for 3 axemen and 5 spearmen in Paliurus, round 3 : 1/8 hits, 1.83 expected hits
                    Numidia roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Numidia and 1 spearman owned by the Egypt lost in Paliurus
                Egypt win, taking Paliurus from Numidia with 3 axemen and 4 spearmen remaining. Battle score for attacker is 4
                Casualties for Egypt: 2 spearmen
                Casualties for Numidia: 1 archer and 2 spearmen
            Battle in Berenice
                Egypt attack with 11 archers, 8 axemen, 4 chariots and 11 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 11 archers, 8 axemen, 4 chariots and 11 spearmen in Berenice, round 2 : 6/34 hits, 7.67 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 11 archers, 8 axemen, 4 chariots and 11 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 archers and 1 spearman placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Egypt : -2.50
    Numidia : -0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            13 cataphracts moved from Antioch to Hatra
            4 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss moved from Emesa to Hatra
            4 hoplites and 4 peltastss moved from Sardis to Pessinus
            3 hoplites and 1 peltasts moved from Jerusalem to Pharan
    
        Purchase Units - Seleucid
            Seleucid buy 5 cataphracts and 9 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Pessinus
                Seleucid attack with 4 hoplites and 4 peltastss
                Neutral defend with 2 spearmen
                    Seleucid roll dice for 4 hoplites and 4 peltastss in Pessinus, round 2 : 2/8 hits, 2.00 expected hits
                    Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Pessinus
                Seleucid loses 0 PUs for violating Pessinuss neutrality.
                Seleucid win, taking Pessinus from Neutral with 4 hoplites and 3 peltastss remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 peltasts
                Casualties for Neutral: 2 spearmen
            Battle in Hatra
                Seleucid attack with 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss
                Parthia defend with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
                    Seleucid roll dice for 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss in Hatra, round 2 : 23/60 hits, 21.67 expected hits
                    Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 22/54 hits, 21.83 expected hits
                    8 cavalrys owned by the Seleucid, 18 spearmen owned by the Parthia, 3 hoplites owned by the Seleucid, 11 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Hatra
                    Seleucid roll dice for 17 cataphracts, 17 hoplites and 4 legionaires in Hatra, round 3 : 15/38 hits, 16.17 expected hits
                    Parthia roll dice for 10 archers, 3 cataphracts, 15 horsearchers and 3 spearmen in Hatra, round 3 : 14/31 hits, 15.00 expected hits
                    2 horsearchers owned by the Parthia, 10 archers owned by the Parthia, 3 spearmen owned by the Parthia and 14 hoplites owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 17 cataphracts, 3 hoplites and 4 legionaires in Hatra, round 4 : 12/24 hits, 11.50 expected hits
                    Parthia roll dice for 3 cataphracts and 13 horsearchers in Hatra, round 4 : 4/16 hits, 8.00 expected hits
                    1 legionaire owned by the Seleucid, 12 horsearchers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 17 cataphracts and 3 legionaires in Hatra, round 5 : 6/20 hits, 10.00 expected hits
                    Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 5 : 2/4 hits, 2.00 expected hits
                    2 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Hatra
                Seleucid win, taking Hatra from Parthia with 17 cataphracts and 1 legionaire remaining. Battle score for attacker is 68
                Casualties for Seleucid: 8 cavalrys, 20 hoplites, 3 legionaires and 11 peltastss
                Casualties for Parthia: 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 cataphracts and 9 cavalrys placed in Antioch
            3 cataphracts placed in Sidon
    
        Turn Complete - Seleucid
            Seleucid collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Parthia : -4.83
    Seleucid : -3.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            1 cataphract, 2 cavalrys and 4 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 11 archers and 3 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 archers placed in Seleucia
            1 archer and 3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            3 archers, 6 spearmen and 3 swordmen moved from Siga to Tingis
            1 spearman moved from Oea to Leptis Magna
            2 spearmen moved from Sabrata to Oea
            2 archers moved from Thenae to Sabrata
    
        Purchase Units - Numidia
            Numidia buy 6 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 3 archers, 6 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Tingis, round 2 : 4/12 hits, 2.50 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 3/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 3 spearmen owned by the Numidia lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 3 archers, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6
                Casualties for Numidia: 3 spearmen
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 archers placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.83
    Numidia : 1.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            1 cavalry and 1 spearman moved from Oea to Leptis Magna
            1 hoplite moved from Carthago to SZ 32
            1 bireme and 1 hoplite moved from SZ 32 to SZ 33
            1 hoplite moved from SZ 33 to Lilybaeum
            3 biremes and 1 trireme moved from SZ 33 to SZ 34
            2 warelephants moved from Lilybaeum to SZ 34
            2 hoplites moved from Lilybaeum to SZ 34
            1 hoplite moved from Lilybaeum to SZ 34
            1 swordman moved from Lilybaeum to SZ 34
            1 cavalry moved from Lilybaeum to SZ 34
            2 spearmen moved from Lilybaeum to SZ 34
            4 biremes, 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman, 9 triremes and 2 warelephants moved from SZ 34 to SZ 28
            1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants moved from SZ 28 to Roma
            2 cavalrys, 3 spearmen and 4 swordmen moved from Brigantium to Lucus Augusti
            1 cavalry moved from Carthago Nova to Toletum
            2 cavalrys, 1 hoplite and 2 swordmen moved from Tarraco to Toletum
            1 bireme moved from SZ 29 to SZ 18
            1 bireme moved from SZ 17 to SZ 18
    
        Purchase Units - Carthage
            Carthage buy 9 hoplites, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in SZ 28
                Carthage attack with 4 biremes and 9 triremes
                RomanRepublic defend with 9 biremes and 2 triremes
                    Carthage roll dice for 4 biremes and 9 triremes in SZ 28, round 2 : 7/13 hits, 5.17 expected hits
                    RomanRepublic roll dice for 9 biremes and 2 triremes in SZ 28, round 2 : 3/11 hits, 3.67 expected hits
                    3 biremes owned by the Carthage and 7 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 3 : 3/10 hits, 4.67 expected hits
                    RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 28, round 3 : 0/4 hits, 1.33 expected hits
                    1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 4 : 5/10 hits, 4.67 expected hits
                    RomanRepublic roll dice for 1 trireme in SZ 28, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the RomanRepublic lost in SZ 28
                Carthage win with 1 bireme and 9 triremes remaining. Battle score for attacker is 66
                Casualties for Carthage: 3 biremes
                Casualties for RomanRepublic: 9 biremes and 2 triremes
            Battle in Lucus Augusti
                Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
                Neutral defend with 1 swordman
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Lucus Augusti, round 2 : 2/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 swordman
            Battle in Roma
                Carthage attack with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants
                RomanRepublic defend with 1 city, 2 legionaires and 4 velitess
                    Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 2 : 5/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 2 legionaires and 4 velitess in Roma, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    4 velitess owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Roma
                    Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 3 : 2/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Roma, round 3 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Roma
                Carthage captures 60PUs while taking RomanRepublic capital
                Carthage win, taking Roma from RomanRepublic with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants remaining. Battle score for attacker is 20
                Casualties for RomanRepublic: 2 legionaires and 4 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 hoplites placed in Lilybaeum
            2 triremes placed in SZ 32
            4 hoplites and 1 spearman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 82 PUs; end with 142 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    Neutral : -0.33
    RomanRepublic : -2.67
    

    Savegame

Suggested Topics

  • 55
  • 80
  • 84
  • 64
  • 312
  • 97
  • 96
  • 256
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

18.0k

Users

40.7k

Topics

1.8m

Posts