dice…
Whack/dawg - 270BC
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 1 cavalry moved from Larissa to Delphi Macedonia take Delphi from GreekCityStates 1 cavalry moved from Delphi to Athens 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens 2 cavalrys moved from Thessalonica to Athens 1 cavalry moved from Philippopolis to Larissa 2 biremes and 1 trireme moved from SZ 70 to SZ 69 3 hoplites and 2 swordmen moved from Thessalonica to SZ 69 3 hoplites and 2 swordmen moved from SZ 69 to Athens 2 hoplites and 4 peltastss moved from Dodona to Larissa 1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Thessalonica 2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica Purchase Units - Macedonia Macedonia buy 2 biremes, 1 peltasts and 1 trireme; Remaining resources: 1 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen GreekCityStates defend with 1 archer, 3 hoplites and 4 slingerss Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 5/16 hits, 4.50 expected hits GreekCityStates roll dice for 1 archer, 3 hoplites and 4 slingerss in Athens, round 2 : 3/8 hits, 2.67 expected hits 1 archer owned by the GreekCityStates, 4 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 : 2/13 hits, 4.00 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 3/3 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 2 cavalrys, 5 hoplites and 3 swordmen in Athens, round 4 : 4/10 hits, 3.33 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 5 hoplites and 3 swordmen remaining. Battle score for attacker is 13 Casualties for Macedonia: 1 cavalry and 5 peltastss Casualties for GreekCityStates: 1 archer, 3 hoplites and 4 slingerss Non Combat Move - Macedonia 1 peltasts moved from Thessalonica to Larissa 3 peltastss moved from Thessalonica to Larissa Place Units - Macedonia 2 biremes and 1 trireme placed in SZ 69 1 peltasts placed in Thessalonica Turn Complete - Macedonia Macedonia collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Macedonia : -0.83 GreekCityStates : 1.33 -
TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium 3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium 1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Alexandria 1 chariot moved from Alexandria to Paraetonium 2 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem 3 biremes and 1 trireme moved from SZ 57 to SZ 63 1 trireme moved from SZ 58 to SZ 63 Purchase Units - Egypt Egypt buy 5 archers, 1 axeman, 1 chariot, 1 city and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 7 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 5/21 hits, 5.17 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6 Casualties for Egypt: 1 spearman Casualties for Neutral: 3 spearmen Non Combat Move - Egypt Place Units - Egypt 1 city placed in Memphis 5 archers, 1 axeman, 1 chariot and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Neutral : 0.00 Egypt : -0.17 -
TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra 1 hoplite and 1 legionaire moved from Emesa to Hatra 2 peltastss moved from Emesa to Hatra 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra 1 cavalry moved from Edessa to Hatra 1 cataphract and 2 cavalrys moved from Antioch to Hatra 2 hoplites moved from Attalia to SZ 61 2 hoplites moved from Tarsus to SZ 61 4 hoplites moved from SZ 61 to Salamis 1 peltasts moved from Attalia to Sardis 2 peltastss moved from Tarsus to Antioch 2 cavalrys moved from Damascus to Hatra 2 hoplites, 1 legionaire and 2 peltastss moved from Damascus to Sidon Purchase Units - Seleucid Seleucid buy 1 cataphract, 7 cavalrys and 3 hoplites; Remaining resources: 5 PUs; Combat - Seleucid Battle in Salamis Seleucid attack with 4 hoplites Egypt defend with 2 spearmen Seleucid roll dice for 4 hoplites in Salamis, round 2 : 3/4 hits, 1.33 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 6 Casualties for Egypt: 2 spearmen Battle in Sidon Seleucid attack with 6 hoplites, 3 legionaires and 8 peltastss Egypt defend with 1 axeman Seleucid roll dice for 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 6/17 hits, 4.33 expected hits Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 6 hoplites, 3 legionaires and 8 peltastss remaining. Battle score for attacker is 3 Casualties for Egypt: 1 axeman Non Combat Move - Seleucid Place Units - Seleucid 1 cataphract, 7 cavalrys and 3 hoplites placed in Antioch Turn Complete - Seleucid Seleucid collect 70 PUs; end with 75 PUsCombat Hit Differential Summary :
Egypt : -0.83 Seleucid : 3.33 -
TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 1 spearman moved from Ctesiphon to Seleucia Parthia take Seleucia from Seleucid 2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon 1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon 1 horsearcher moved from Ecbatana to Babylon 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 2 horsearchers moved from Cyropolis to Babylon 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon Purchase Units - Parthia Parthia buy 3 cavalrys and 3 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Babylon Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen in Babylon, round 2 : 9/27 hits, 6.83 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits 3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen in Babylon, round 3 : 10/24 hits, 6.33 expected hits Neutral roll dice for 1 archer in Babylon, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen remaining. Battle score for attacker is 24 Casualties for Parthia: 3 spearmen Casualties for Neutral: 3 archers and 7 spearmen Non Combat Move - Parthia Place Units - Parthia 3 cavalrys and 3 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Neutral : -1.33 Parthia : 5.83 -
TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice 3 cavalrys and 1 spearman moved from Berenice to Cyrene 1 cavalry and 2 spearmen moved from Paliurus to Cyrene 2 archers moved from Siwa to Berenice 1 spearman moved from Siwa to Paliurus 2 spearmen moved from Siwa to Berenice 1 cavalry moved from Theveste to Thenae 3 spearmen moved from Capsa to Thenae 2 cavalrys moved from Zama to Thenae 5 spearmen moved from Cirta to Igilgili 2 cavalrys moved from Igilgili to Capsa 2 cavalrys moved from Cirta to Capsa 1 archer and 3 swordmen moved from Cirta to Igilgili 1 archer and 1 spearman moved from Zama to Igilgili 2 cavalrys moved from Hippo Regius to Capsa 2 spearmen moved from Theveste to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Igilgili 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 1 PUs; Combat - Numidia Battle in Thenae Numidia attack with 3 cavalrys and 3 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 3 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Thenae, round 3 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia roll dice for 3 cavalrys and 1 spearman in Thenae, round 4 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 archer in Thenae, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 4 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer and 2 spearmen Battle in Cyrene Numidia attack with 4 cavalrys and 3 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 0/4 hits, 1.50 expected hits 1 spearman owned by the Neutral lost in Cyrene Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 3 : 1/7 hits, 1.83 expected hits Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 2/3 hits, 1.17 expected hits 1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 4 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral lost in Cyrene Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 5 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 archer in Cyrene, round 5 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 4 cavalrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 archer and 3 spearmen Casualties for Numidia: 3 spearmen Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -1.50 Numidia : -1.67 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 2 biremes moved from SZ 15 to SZ 16 2 spearmen and 2 swordmen moved from Hispatis to Salmantica 2 spearmen and 1 swordman moved from Corduba to Salmantica 2 cavalrys moved from Castulo to Salmantica 4 spearmen and 4 swordmen moved from Castulo to Toletum 1 spearman and 1 swordman moved from Castulo to Salmantica 1 spearman and 1 swordman moved from Carthago to SZ 32 3 spearmen moved from Caralis to SZ 32 1 cavalry moved from Carthago to SZ 32 1 spearman moved from Thapsus to Thenae 2 cavalrys moved from Carthago to Thenae 1 bireme, 1 cavalry, 4 spearmen, 1 swordman and 2 triremes moved from SZ 32 to SZ 33 1 cavalry, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum Purchase Units - Carthage Carthage buy 2 biremes, 3 hoplites and 2 triremes; Remaining resources: 2 PUs; Combat - Carthage Battle in Toletum Carthage attack with 4 spearmen and 4 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 4 spearmen and 4 swordmen in Toletum, round 2 : 2/8 hits, 2.00 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 3 : 3/7 hits, 1.83 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 13 Casualties for Carthage: 1 spearman Casualties for Neutral: 4 cavalrys Battle in Salmantica Carthage attack with 2 cavalrys, 5 spearmen and 4 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Salmantica, round 2 : 4/11 hits, 2.83 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits 3 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 10 Casualties for Carthage: 2 spearmen Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Turning on Edit Mode EDIT: Changing ownership of Syracuse from GreekCityStates to Carthage EDIT: Turning off Edit Mode 1 spearman moved from Lilybaeum to Syracuse Place Units - Carthage 2 biremes and 2 triremes placed in SZ 32 1 hoplite placed in Carthago Nova 2 hoplites placed in Carthago Turn Complete - Carthage Carthage collect 65 PUs; end with 67 PUsCombat Hit Differential Summary :
Carthage : 2.33 Neutral : 1.17 -
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess moved from Genua to Verona 1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona 1 velites moved from Roma to SZ 28 4 biremes, 3 triremes and 1 velites moved from SZ 28 to SZ 34 1 bireme moved from SZ 35 to SZ 34 1 legionaire and 3 velitess moved from Capua to SZ 34 1 legionaire and 4 velitess moved from SZ 34 to Messana 10 velitess moved from Salapia to Roma 1 ballista and 9 legionaires moved from Salapia to Ariminum 1 cavalry moved from Roma to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 3 biremes, 2 cavalrys, 1 trireme and 2 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess in Verona, round 2 : 5/18 hits, 5.33 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 18 Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 biremes and 1 trireme placed in SZ 28 2 cavalrys and 2 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Neutral : -1.33 RomanRepublic : -0.33 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 cavalry and 2 slingerss moved from Messana to Syracuse 6 hoplites moved from Sparta to Corinth 3 biremes and 2 triremes moved from SZ 68 to SZ 65 Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 15 PUs; Combat - GreekCityStates Battle in Syracuse GreekCityStates attack with 1 cavalry and 2 slingerss Carthage defend with 1 spearman GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 2 : 0/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Syracuse, round 2 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 3 : 0/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Syracuse, round 3 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 4 : 1/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Syracuse, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Syracuse GreekCityStates win, taking Syracuse from Carthage with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 30 PUs; end with 45 PUsCombat Hit Differential Summary :
Carthage : -1.00 GreekCityStates : -1.00 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 cavalry moved from Larissa to Corinth 1 peltasts moved from Larissa to SZ 69 1 bireme and 1 peltasts moved from SZ 69 to SZ 68 1 peltasts moved from SZ 68 to Rhodos Macedonia take Rhodos from GreekCityStates 3 hoplites and 2 peltastss moved from Thessalonica to SZ 69 4 peltastss moved from Thessalonica to SZ 69 3 hoplites and 6 peltastss moved from SZ 69 to Athens 2 hoplites and 7 peltastss moved from Larissa to Athens 1 cavalry moved from Thessalonica to Athens 2 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 1 city, 3 peltastss and 1 trireme; Remaining resources: 1 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 1 cavalry GreekCityStates defend with 12 hoplites Macedonia roll dice for 1 cavalry in Corinth, round 2 : 1/1 hits, 0.33 expected hits GreekCityStates roll dice for 12 hoplites in Corinth, round 2 : 4/12 hits, 6.00 expected hits 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth GreekCityStates win with 11 hoplites remaining. Battle score for attacker is 1 Casualties for Macedonia: 1 cavalry Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia Turning on Edit Mode EDIT: Adding units owned by GreekCityStates to Corinth: 1 hoplite EDIT: Adding units owned by Macedonia to Athens: 1 cavalry EDIT: Turning off Edit Mode Place Units - Macedonia 1 trireme placed in SZ 69 1 city placed in Athens 3 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -2.00 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 3 biremes and 1 trireme moved from SZ 63 to SZ 60 1 trireme moved from SZ 63 to SZ 60 1 axeman moved from Jerusalem to Damascus 1 spearman moved from Jerusalem to Damascus 5 archers, 7 axemen, 3 chariots and 5 spearmen moved from Paraetonium to Siwa 6 archers, 3 axemen, 1 chariot and 6 spearmen moved from Alexandria to Paraetonium 1 chariot moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 2 archers, 3 axemen and 10 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Siwa Egypt attack with 5 archers, 7 axemen, 4 chariots and 5 spearmen Numidia defend with 1 spearman Egypt roll dice for 5 archers, 7 axemen, 4 chariots and 5 spearmen in Siwa, round 2 : 5/21 hits, 5.33 expected hits Numidia roll dice for 1 spearman in Siwa, round 2 : 1/1 hits, 0.33 expected hits 1 axeman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa Egypt win, taking Siwa from Numidia with 5 archers, 6 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 0 Casualties for Egypt: 1 axeman Casualties for Numidia: 1 spearman Battle in Damascus Egypt attack with 1 axeman and 1 spearman Seleucid defend with 1 peltasts Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 3 axemen and 4 spearmen placed in Alexandria 2 archers and 5 spearmen placed in Memphis 1 spearman placed in Alexandria Egypt undo move 2. 1 spearman placed in Alexandria 2 archers and 4 spearmen placed in Memphis Turn Complete - Egypt Egypt collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Egypt : 0.17 Numidia : 0.67 Seleucid : -0.17 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to Jerusalem 1 cataphract and 7 cavalrys moved from Antioch to Jerusalem 2 hoplites and 1 legionaire moved from Hatra to Seleucia 3 hoplites and 2 peltastss moved from Antioch to Damascus 4 hoplites moved from Salamis to SZ 61 4 hoplites moved from SZ 61 to Antioch 4 cataphracts and 8 cavalrys moved from Hatra to Damascus Purchase Units - Seleucid Seleucid buy 2 cataphracts, 1 city and 9 hoplites; Remaining resources: 1 PUs; Combat - Seleucid Battle in Jerusalem Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Egypt defend with 3 axemen, 3 chariots and 10 spearmen Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Jerusalem, round 2 : 6/25 hits, 7.33 expected hits Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Jerusalem, round 2 : 3/16 hits, 5.83 expected hits 3 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 5 peltastss in Jerusalem, round 3 : 9/22 hits, 6.83 expected hits Egypt roll dice for 3 chariots and 7 spearmen in Jerusalem, round 3 : 1/10 hits, 4.33 expected hits 2 chariots owned by the Egypt, 7 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss in Jerusalem, round 4 : 6/21 hits, 6.67 expected hits Egypt roll dice for 1 chariot in Jerusalem, round 4 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 47 Casualties for Seleucid: 5 peltastss Casualties for Egypt: 3 axemen, 3 chariots and 10 spearmen Battle in Damascus Seleucid attack with 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss Egypt defend with 1 axeman and 1 spearman Seleucid roll dice for 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss in Damascus, round 2 : 5/17 hits, 6.00 expected hits Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits 1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 4 cataphracts, 8 cavalrys, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 axeman and 1 spearman Battle in Seleucia Seleucid attack with 2 hoplites and 1 legionaire Parthia defend with 1 spearman Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 2/3 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Seleucia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Parthia lost in Seleucia Seleucid win, taking Seleucia from Parthia with 2 hoplites and 1 legionaire remaining. Battle score for attacker is 3 Casualties for Parthia: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 2 cataphracts and 9 hoplites placed in Antioch 1 city placed in Sidon Turn Complete - Seleucid Seleucid collect 78 PUs; end with 79 PUsCombat Hit Differential Summary :
Egypt : -5.33 Parthia : -0.33 Seleucid : 0.17 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen moved from Babylon to Seleucia 5 archers and 13 spearmen moved from Ctesiphon to Seleucia 3 cavalrys and 3 horsearchers moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 7 horsearchers; Remaining resources: 6 PUs; Combat - Parthia Battle in Seleucia Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen Seleucid defend with 2 hoplites and 1 legionaire Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen in Seleucia, round 2 : 14/48 hits, 11.33 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 1/3 hits, 1.33 expected hits 1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Seleucia Parthia win, taking Seleucia from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen remaining. Battle score for attacker is 10 Casualties for Parthia: 1 cavalry Casualties for Seleucid: 2 hoplites and 1 legionaire Non Combat Move - Parthia Place Units - Parthia 7 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 54 PUsCombat Hit Differential Summary :
Parthia : 2.67 Seleucid : -0.33 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 3 archers, 10 spearmen and 3 swordmen moved from Igilgili to Cartenna 6 cavalrys moved from Capsa to Sabrata 3 cavalrys and 1 spearman moved from Thenae to Sabrata 2 spearmen moved from Capsa to Thenae 4 archers moved from Leptis Magna to Berenice 4 cavalrys moved from Cyrene to Berenice 1 spearman moved from Paliurus to Berenice Purchase Units - Numidia Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Sabrata Numidia attack with 9 cavalrys and 1 spearman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 9 cavalrys and 1 spearman in Sabrata, round 2 : 5/10 hits, 3.17 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 9 cavalrys and 1 spearman remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Battle in Cartenna Numidia attack with 3 archers, 10 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 3 archers, 10 spearmen and 3 swordmen in Cartenna, round 2 : 3/16 hits, 3.17 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia roll dice for 3 archers, 9 spearmen and 3 swordmen in Cartenna, round 3 : 4/15 hits, 3.00 expected hits Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 3 archers, 8 spearmen and 3 swordmen remaining. Battle score for attacker is 9 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia Place Units - Numidia 3 spearmen placed in Leptis Magna 1 city placed in Thenae Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -0.50 Numidia : 2.67 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 1 cavalry and 1 spearman moved from Thenae to Sabrata 1 cavalry moved from Sabrata to Oea 3 spearmen and 4 swordmen moved from Salmantica to Cale 1 hoplite moved from Carthago Nova to Valentia 3 spearmen and 4 swordmen moved from Toletum to Valentia 2 cavalrys moved from Salmantica to Cale 2 hoplites moved from Carthago to SZ 32 2 biremes, 2 hoplites and 2 triremes moved from SZ 32 to SZ 33 2 hoplites moved from SZ 33 to Lilybaeum Purchase Units - Carthage Carthage buy 3 biremes, 4 cavalrys, 1 city, 1 spearman and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Oea Carthage attack with 1 cavalry Neutral defend with 1 spearman Carthage roll dice for 1 cavalry in Oea, round 2 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Carthage loses 0 PUs for violating Oeas neutrality. Carthage win, taking Oea from Neutral with 1 cavalry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Cale Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen Neutral defend with 3 swordmen Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Cale, round 2 : 3/9 hits, 2.50 expected hits Neutral roll dice for 3 swordmen in Cale, round 2 : 0/3 hits, 1.00 expected hits 3 swordmen owned by the Neutral lost in Cale Carthage loses 0 PUs for violating Cales neutrality. Carthage win, taking Cale from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 3 swordmen Battle in Valentia Carthage attack with 1 hoplite, 3 spearmen and 4 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 1 hoplite, 3 spearmen and 4 swordmen in Valentia, round 2 : 0/8 hits, 2.17 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits 2 spearmen owned by the Carthage lost in Valentia Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 3 : 2/6 hits, 1.83 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 3 : 0/6 hits, 1.83 expected hits 2 axemen owned by the Neutral lost in Valentia Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 4 : 1/6 hits, 1.83 expected hits Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 0/4 hits, 1.50 expected hits 1 axeman owned by the Neutral lost in Valentia Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 5 : 2/6 hits, 1.83 expected hits Neutral roll dice for 2 archers and 1 swordman in Valentia, round 5 : 2/3 hits, 1.33 expected hits 1 archer owned by the Neutral, 1 swordman owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 hoplite and 3 swordmen in Valentia, round 6 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Valentia, round 6 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 swordman owned by the Carthage lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 1 hoplite and 2 swordmen remaining. Battle score for attacker is 4 Casualties for Carthage: 3 spearmen and 2 swordmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 1 spearman placed in Carthago 3 biremes and 1 trireme placed in SZ 32 4 cavalrys placed in Carthago Nova Turn Complete - Carthage Carthage collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Carthage : -0.83 Neutral : -3.33 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess moved from Verona to Patavium 1 ballista, 1 cavalry and 9 legionaires moved from Ariminum to Patavium 1 cavalry moved from Roma to Ariminum 1 cavalry moved from Roma to Ariminum 1 cavalry moved from Roma to Ariminum 2 velitess moved from Roma to SZ 28 4 velitess moved from Roma to SZ 28 3 biremes, 1 trireme and 6 velitess moved from SZ 28 to SZ 34 6 velitess moved from SZ 34 to Messana 6 velitess moved from Roma to Capua Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 2 triremes and 4 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess in Patavium, round 2 : 7/29 hits, 9.50 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits 4 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 3 velitess in Patavium, round 3 : 10/25 hits, 8.83 expected hits Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 3 : 4/5 hits, 2.17 expected hits 3 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys and 16 legionaires remaining. Battle score for attacker is 18 Casualties for RomanRepublic: 1 cavalry and 7 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 velitess placed in Roma 2 biremes and 2 triremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Neutral : 2.17 RomanRepublic : -1.33 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth 3 biremes and 1 trireme moved from SZ 65 to SZ 68 Purchase Units - GreekCityStates GreekCityStates buy 1 city, 2 hoplites and 10 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in SZ 68 GreekCityStates attack with 3 biremes and 1 trireme Macedonia defend with 1 bireme GreekCityStates roll dice for 3 biremes and 1 trireme in SZ 68, round 2 : 2/4 hits, 1.00 expected hits Macedonia roll dice for 1 bireme in SZ 68, round 2 : 1/1 hits, 0.33 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68 GreekCityStates win with 2 biremes and 1 trireme remaining. Battle score for attacker is 0 Casualties for GreekCityStates: 1 bireme Casualties for Macedonia: 1 bireme Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Corinth 2 hoplites and 4 slingerss placed in Sparta 6 slingerss were produced but were not placed Turn Complete - GreekCityStates GreekCityStates collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : 1.00 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen moved from Athens to Corinth 3 biremes and 3 triremes moved from SZ 69 to SZ 68 2 peltastss moved from Larissa to Athens 3 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 1 peltasts, 6 swordmen and 1 trireme; Remaining resources: 1 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen GreekCityStates defend with 1 city and 18 hoplites Macedonia roll dice for 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen in Corinth, round 2 : 10/30 hits, 7.83 expected hits GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 8/18 hits, 9.00 expected hits 10 hoplites owned by the GreekCityStates and 8 peltastss owned by the Macedonia lost in Corinth Macedonia roll dice for 4 cavalrys, 10 hoplites, 5 peltastss and 3 swordmen in Corinth, round 3 : 5/22 hits, 6.50 expected hits GreekCityStates roll dice for 8 hoplites in Corinth, round 3 : 3/8 hits, 4.00 expected hits 5 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Corinth Macedonia roll dice for 4 cavalrys, 10 hoplites, 2 peltastss and 3 swordmen in Corinth, round 4 : 5/19 hits, 6.00 expected hits GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen remaining. Battle score for attacker is 66 Casualties for Macedonia: 12 peltastss Casualties for GreekCityStates: 18 hoplites Battle in SZ 68 Macedonia attack with 3 biremes and 3 triremes GreekCityStates defend with 2 biremes and 1 trireme Macedonia roll dice for 3 biremes and 3 triremes in SZ 68, round 2 : 3/6 hits, 2.00 expected hits GreekCityStates roll dice for 2 biremes and 1 trireme in SZ 68, round 2 : 2/3 hits, 1.00 expected hits 1 trireme owned by the Macedonia, 1 bireme owned by the Macedonia, 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 68 Macedonia win with 2 biremes and 2 triremes remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 bireme and 1 trireme Casualties for GreekCityStates: 2 biremes and 1 trireme Non Combat Move - Macedonia Place Units - Macedonia 1 trireme placed in SZ 68 6 swordmen placed in Athens 1 peltasts placed in Thessalonica Turn Complete - Macedonia Macedonia collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -1.50 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 60 to SZ 61 1 spearman moved from Memphis to Pharan 1 chariot moved from Siwa to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Siwa 6 archers, 2 axemen and 6 spearmen moved from Paraetonium to Siwa 1 axeman moved from Paraetonium to Paliurus 3 axemen and 6 spearmen moved from Alexandria to Paraetonium Purchase Units - Egypt Egypt buy 13 axemen; Remaining resources: 0 PUs; Combat - Egypt Battle in SZ 61 Egypt attack with 3 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits 1 bireme owned by the Seleucid lost in SZ 61 Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid lost in SZ 61 Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for Seleucid: 1 bireme and 1 trireme Non Combat Move - Egypt Place Units - Egypt 9 axemen placed in Alexandria 4 axemen placed in Memphis Turn Complete - Egypt Egypt collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Egypt : -1.00 Seleucid : -1.00 -
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 6 hoplites, 3 legionaires and 3 peltastss moved from Jerusalem to Pharan 1 cataphract and 7 cavalrys moved from Jerusalem to Pharan 7 hoplites, 4 legionaires and 11 peltastss moved from Hatra to Emesa 13 hoplites moved from Antioch to Emesa 1 hoplite and 1 peltasts moved from Damascus to Jerusalem 2 cataphracts moved from Antioch to Attalia 2 hoplites moved from Damascus to Jerusalem 4 cataphracts and 8 cavalrys moved from Damascus to Emesa Purchase Units - Seleucid Seleucid buy 19 cavalrys; Remaining resources: 3 PUs; Combat - Seleucid Battle in Pharan Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Pharan, round 2 : 8/20 hits, 6.50 expected hits Egypt roll dice for 1 spearman in Pharan, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Pharan Seleucid win, taking Pharan from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 11 cavalrys placed in Antioch 8 cavalrys placed in Sidon Turning on Edit Mode EDIT: Removing units owned by Seleucid from Attalia: 2 cataphracts EDIT: Adding units owned by Seleucid to Antioch: 2 cataphracts EDIT: Removing units owned by Seleucid from Sidon: 8 cavalrys EDIT: Removing units owned by Seleucid from Antioch: 11 cavalrys EDIT: Changing PUs for Seleucid from 3 to 2 EDIT: Adding units owned by Seleucid to Antioch: 11 cataphracts EDIT: Turning off Edit Mode Turn Complete - Seleucid Seleucid collect 69 PUs; end with 71 PUsCombat Hit Differential Summary :
Egypt : -0.33 Seleucid : 1.50 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen moved from Seleucia to Hatra 7 horsearchers moved from Persepolis to Hatra Purchase Units - Parthia Parthia buy 1 cataphract, 2 cavalrys, 1 city and 4 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 7/54 hits, 13.33 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Parthia : -6.33 Seleucid : -0.17





