• 20 18 17 15

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            1 cavalry moved from Larissa to Delphi
                  Macedonia take Delphi from GreekCityStates
            1 cavalry moved from Delphi to Athens
            2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
            2 cavalrys moved from Thessalonica to Athens
            1 cavalry moved from Philippopolis to Larissa
            2 biremes and 1 trireme moved from SZ 70 to SZ 69
            3 hoplites and 2 swordmen moved from Thessalonica to SZ 69
            3 hoplites and 2 swordmen moved from SZ 69 to Athens
            2 hoplites and 4 peltastss moved from Dodona to Larissa
            1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Thessalonica
            2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 1 peltasts and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen
                GreekCityStates defend with 1 archer, 3 hoplites and 4 slingerss
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 5/16 hits, 4.50 expected hits
                    GreekCityStates roll dice for 1 archer, 3 hoplites and 4 slingerss in Athens, round 2 : 3/8 hits, 2.67 expected hits
                    1 archer owned by the GreekCityStates, 4 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 : 2/13 hits, 4.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 3/3 hits, 1.50 expected hits
                    2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 2 cavalrys, 5 hoplites and 3 swordmen in Athens, round 4 : 4/10 hits, 3.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 5 hoplites and 3 swordmen remaining. Battle score for attacker is 13
                Casualties for Macedonia: 1 cavalry and 5 peltastss
                Casualties for GreekCityStates: 1 archer, 3 hoplites and 4 slingerss
    
        Non Combat Move - Macedonia
            1 peltasts moved from Thessalonica to Larissa
            3 peltastss moved from Thessalonica to Larissa
    
        Place Units - Macedonia
            2 biremes and 1 trireme placed in SZ 69
            1 peltasts placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.83
    GreekCityStates : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
            3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
            1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Alexandria
            1 chariot moved from Alexandria to Paraetonium
            2 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
            3 biremes and 1 trireme moved from SZ 57 to SZ 63
            1 trireme moved from SZ 58 to SZ 63
    
        Purchase Units - Egypt
            Egypt buy 5 archers, 1 axeman, 1 chariot, 1 city and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 5 archers, 7 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 5/21 hits, 5.17 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 spearman
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Memphis
            5 archers, 1 axeman, 1 chariot and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Egypt : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
            3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
            1 hoplite and 1 legionaire moved from Emesa to Hatra
            2 peltastss moved from Emesa to Hatra
            2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
            1 cavalry moved from Edessa to Hatra
            1 cataphract and 2 cavalrys moved from Antioch to Hatra
            2 hoplites moved from Attalia to SZ 61
            2 hoplites moved from Tarsus to SZ 61
            4 hoplites moved from SZ 61 to Salamis
            1 peltasts moved from Attalia to Sardis
            2 peltastss moved from Tarsus to Antioch
            2 cavalrys moved from Damascus to Hatra
            2 hoplites, 1 legionaire and 2 peltastss moved from Damascus to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 7 cavalrys and 3 hoplites; Remaining resources: 5 PUs; 
    
        Combat - Seleucid
            Battle in Salamis
                Seleucid attack with 4 hoplites
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 4 hoplites in Salamis, round 2 : 3/4 hits, 1.33 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 6
                Casualties for Egypt: 2 spearmen
            Battle in Sidon
                Seleucid attack with 6 hoplites, 3 legionaires and 8 peltastss
                Egypt defend with 1 axeman
                    Seleucid roll dice for 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 6/17 hits, 4.33 expected hits
                    Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 6 hoplites, 3 legionaires and 8 peltastss remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 cataphract, 7 cavalrys and 3 hoplites placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 70 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.83
    Seleucid : 3.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            1 spearman moved from Ctesiphon to Seleucia
                  Parthia take Seleucia from Seleucid
            2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
            3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon
            1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
            1 horsearcher moved from Ecbatana to Babylon
            1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
            2 horsearchers moved from Cyropolis to Babylon
            1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 3 cavalrys and 3 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen in Babylon, round 2 : 9/27 hits, 6.83 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits
                    3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen in Babylon, round 3 : 10/24 hits, 6.33 expected hits
                    Neutral roll dice for 1 archer in Babylon, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen remaining. Battle score for attacker is 24
                Casualties for Parthia: 3 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cavalrys and 3 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : 5.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
            3 cavalrys and 1 spearman moved from Berenice to Cyrene
            1 cavalry and 2 spearmen moved from Paliurus to Cyrene
            2 archers moved from Siwa to Berenice
            1 spearman moved from Siwa to Paliurus
            2 spearmen moved from Siwa to Berenice
            1 cavalry moved from Theveste to Thenae
            3 spearmen moved from Capsa to Thenae
            2 cavalrys moved from Zama to Thenae
            5 spearmen moved from Cirta to Igilgili
            2 cavalrys moved from Igilgili to Capsa
            2 cavalrys moved from Cirta to Capsa
            1 archer and 3 swordmen moved from Cirta to Igilgili
            1 archer and 1 spearman moved from Zama to Igilgili
            2 cavalrys moved from Hippo Regius to Capsa
            2 spearmen moved from Theveste to Capsa
            1 archer and 3 spearmen moved from Hippo Regius to Igilgili
            2 biremes moved from SZ 29 to SZ 30
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Thenae
                Numidia attack with 3 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                    Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 3 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Thenae, round 3 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                    Numidia roll dice for 3 cavalrys and 1 spearman in Thenae, round 4 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer in Thenae, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer and 2 spearmen
            Battle in Cyrene
                Numidia attack with 4 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 0/4 hits, 1.50 expected hits
                    1 spearman owned by the Neutral lost in Cyrene
                    Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 2/3 hits, 1.17 expected hits
                    1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
                    Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral lost in Cyrene
                    Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 5 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer in Cyrene, round 5 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
                Numidia loses 0 PUs for violating Cyrenes neutrality.
                Numidia win, taking Cyrene from Neutral with 4 cavalrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 archer and 3 spearmen
                Casualties for Numidia: 3 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.50
    Numidia : -1.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            2 biremes moved from SZ 15 to SZ 16
            2 spearmen and 2 swordmen moved from Hispatis to Salmantica
            2 spearmen and 1 swordman moved from Corduba to Salmantica
            2 cavalrys moved from Castulo to Salmantica
            4 spearmen and 4 swordmen moved from Castulo to Toletum
            1 spearman and 1 swordman moved from Castulo to Salmantica
            1 spearman and 1 swordman moved from Carthago to SZ 32
            3 spearmen moved from Caralis to SZ 32
            1 cavalry moved from Carthago to SZ 32
            1 spearman moved from Thapsus to Thenae
            2 cavalrys moved from Carthago to Thenae
            1 bireme, 1 cavalry, 4 spearmen, 1 swordman and 2 triremes moved from SZ 32 to SZ 33
            1 cavalry, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 3 hoplites and 2 triremes; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 4 spearmen and 4 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 4 spearmen and 4 swordmen in Toletum, round 2 : 2/8 hits, 2.00 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                    Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 3 : 3/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 13
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 4 cavalrys
            Battle in Salmantica
                Carthage attack with 2 cavalrys, 5 spearmen and 4 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Salmantica, round 2 : 4/11 hits, 2.83 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits
                    3 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 10
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 3 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Changing ownership of Syracuse from GreekCityStates to Carthage
            EDIT: Turning off Edit Mode
            1 spearman moved from Lilybaeum to Syracuse
    
        Place Units - Carthage
            2 biremes and 2 triremes placed in SZ 32
            1 hoplite placed in Carthago Nova
            2 hoplites placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 65 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.33
    Neutral : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 ballista, 2 cavalrys, 5 legionaires and 4 velitess moved from Genua to Verona
            1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
            1 velites moved from Roma to SZ 28
            4 biremes, 3 triremes and 1 velites moved from SZ 28 to SZ 34
            1 bireme moved from SZ 35 to SZ 34
            1 legionaire and 3 velitess moved from Capua to SZ 34
            1 legionaire and 4 velitess moved from SZ 34 to Messana
            10 velitess moved from Salapia to Roma
            1 ballista and 9 legionaires moved from Salapia to Ariminum
            1 cavalry moved from Roma to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 biremes, 2 cavalrys, 1 trireme and 2 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess in Verona, round 2 : 5/18 hits, 5.33 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits
                    2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 18
                Casualties for Neutral: 2 axemen and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            3 biremes and 1 trireme placed in SZ 28
            2 cavalrys and 2 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    RomanRepublic : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 cavalry and 2 slingerss moved from Messana to Syracuse
            6 hoplites moved from Sparta to Corinth
            3 biremes and 2 triremes moved from SZ 68 to SZ 65
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 15 PUs; 
    
        Combat - GreekCityStates
            Battle in Syracuse
                GreekCityStates attack with 1 cavalry and 2 slingerss
                Carthage defend with 1 spearman
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 2 : 0/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Syracuse, round 2 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 3 : 0/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Syracuse, round 3 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 4 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Syracuse, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Syracuse
                GreekCityStates win, taking Syracuse from Carthage with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 30 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    GreekCityStates : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 cavalry moved from Larissa to Corinth
            1 peltasts moved from Larissa to SZ 69
            1 bireme and 1 peltasts moved from SZ 69 to SZ 68
            1 peltasts moved from SZ 68 to Rhodos
                  Macedonia take Rhodos from GreekCityStates
            3 hoplites and 2 peltastss moved from Thessalonica to SZ 69
            4 peltastss moved from Thessalonica to SZ 69
            3 hoplites and 6 peltastss moved from SZ 69 to Athens
            2 hoplites and 7 peltastss moved from Larissa to Athens
            1 cavalry moved from Thessalonica to Athens
            2 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 city, 3 peltastss and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 1 cavalry
                GreekCityStates defend with 12 hoplites
                    Macedonia roll dice for 1 cavalry in Corinth, round 2 : 1/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 12 hoplites in Corinth, round 2 : 4/12 hits, 6.00 expected hits
                    1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth
                GreekCityStates win with 11 hoplites remaining. Battle score for attacker is 1
                Casualties for Macedonia: 1 cavalry
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
            Turning on Edit Mode
            EDIT: Adding units owned by GreekCityStates to Corinth: 1 hoplite
            EDIT: Adding units owned by Macedonia to Athens: 1 cavalry
            EDIT: Turning off Edit Mode
    
        Place Units - Macedonia
            1 trireme placed in SZ 69
            1 city placed in Athens
            3 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : -2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            3 biremes and 1 trireme moved from SZ 63 to SZ 60
            1 trireme moved from SZ 63 to SZ 60
            1 axeman moved from Jerusalem to Damascus
            1 spearman moved from Jerusalem to Damascus
            5 archers, 7 axemen, 3 chariots and 5 spearmen moved from Paraetonium to Siwa
            6 archers, 3 axemen, 1 chariot and 6 spearmen moved from Alexandria to Paraetonium
            1 chariot moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 3 axemen and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Siwa
                Egypt attack with 5 archers, 7 axemen, 4 chariots and 5 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 5 archers, 7 axemen, 4 chariots and 5 spearmen in Siwa, round 2 : 5/21 hits, 5.33 expected hits
                    Numidia roll dice for 1 spearman in Siwa, round 2 : 1/1 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 5 archers, 6 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 0
                Casualties for Egypt: 1 axeman
                Casualties for Numidia: 1 spearman
            Battle in Damascus
                Egypt attack with 1 axeman and 1 spearman
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            3 axemen and 4 spearmen placed in Alexandria
            2 archers and 5 spearmen placed in Memphis
            1 spearman placed in Alexandria
            Egypt undo move 2.
            1 spearman placed in Alexandria
            2 archers and 4 spearmen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Numidia : 0.67
    Seleucid : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to Jerusalem
            1 cataphract and 7 cavalrys moved from Antioch to Jerusalem
            2 hoplites and 1 legionaire moved from Hatra to Seleucia
            3 hoplites and 2 peltastss moved from Antioch to Damascus
            4 hoplites moved from Salamis to SZ 61
            4 hoplites moved from SZ 61 to Antioch
            4 cataphracts and 8 cavalrys moved from Hatra to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 1 city and 9 hoplites; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Jerusalem
                Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
                Egypt defend with 3 axemen, 3 chariots and 10 spearmen
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Jerusalem, round 2 : 6/25 hits, 7.33 expected hits
                    Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Jerusalem, round 2 : 3/16 hits, 5.83 expected hits
                    3 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 5 peltastss in Jerusalem, round 3 : 9/22 hits, 6.83 expected hits
                    Egypt roll dice for 3 chariots and 7 spearmen in Jerusalem, round 3 : 1/10 hits, 4.33 expected hits
                    2 chariots owned by the Egypt, 7 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss in Jerusalem, round 4 : 6/21 hits, 6.67 expected hits
                    Egypt roll dice for 1 chariot in Jerusalem, round 4 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 47
                Casualties for Seleucid: 5 peltastss
                Casualties for Egypt: 3 axemen, 3 chariots and 10 spearmen
            Battle in Damascus
                Seleucid attack with 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss
                Egypt defend with 1 axeman and 1 spearman
                    Seleucid roll dice for 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss in Damascus, round 2 : 5/17 hits, 6.00 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                Seleucid win, taking Damascus from Egypt with 4 cataphracts, 8 cavalrys, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 1 axeman and 1 spearman
            Battle in Seleucia
                Seleucid attack with 2 hoplites and 1 legionaire
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 2/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Seleucia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Seleucia
                Seleucid win, taking Seleucia from Parthia with 2 hoplites and 1 legionaire remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 cataphracts and 9 hoplites placed in Antioch
            1 city placed in Sidon
    
        Turn Complete - Seleucid
            Seleucid collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Egypt : -5.33
    Parthia : -0.33
    Seleucid : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen moved from Babylon to Seleucia
            5 archers and 13 spearmen moved from Ctesiphon to Seleucia
            3 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 7 horsearchers; Remaining resources: 6 PUs; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen
                Seleucid defend with 2 hoplites and 1 legionaire
                    Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen in Seleucia, round 2 : 14/48 hits, 11.33 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 1/3 hits, 1.33 expected hits
                    1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen remaining. Battle score for attacker is 10
                Casualties for Parthia: 1 cavalry
                Casualties for Seleucid: 2 hoplites and 1 legionaire
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            7 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.67
    Seleucid : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            3 archers, 10 spearmen and 3 swordmen moved from Igilgili to Cartenna
            6 cavalrys moved from Capsa to Sabrata
            3 cavalrys and 1 spearman moved from Thenae to Sabrata
            2 spearmen moved from Capsa to Thenae
            4 archers moved from Leptis Magna to Berenice
            4 cavalrys moved from Cyrene to Berenice
            1 spearman moved from Paliurus to Berenice
    
        Purchase Units - Numidia
            Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Sabrata
                Numidia attack with 9 cavalrys and 1 spearman
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 9 cavalrys and 1 spearman in Sabrata, round 2 : 5/10 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 9 cavalrys and 1 spearman remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Cartenna
                Numidia attack with 3 archers, 10 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 3 archers, 10 spearmen and 3 swordmen in Cartenna, round 2 : 3/16 hits, 3.17 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                    Numidia roll dice for 3 archers, 9 spearmen and 3 swordmen in Cartenna, round 3 : 4/15 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 3 archers, 8 spearmen and 3 swordmen remaining. Battle score for attacker is 9
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 spearmen placed in Leptis Magna
            1 city placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Numidia : 2.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            1 cavalry and 1 spearman moved from Thenae to Sabrata
            1 cavalry moved from Sabrata to Oea
            3 spearmen and 4 swordmen moved from Salmantica to Cale
            1 hoplite moved from Carthago Nova to Valentia
            3 spearmen and 4 swordmen moved from Toletum to Valentia
            2 cavalrys moved from Salmantica to Cale
            2 hoplites moved from Carthago to SZ 32
            2 biremes, 2 hoplites and 2 triremes moved from SZ 32 to SZ 33
            2 hoplites moved from SZ 33 to Lilybaeum
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 4 cavalrys, 1 city, 1 spearman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Oea
                Carthage attack with 1 cavalry
                Neutral defend with 1 spearman
                    Carthage roll dice for 1 cavalry in Oea, round 2 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Carthage loses 0 PUs for violating Oeas neutrality.
                Carthage win, taking Oea from Neutral with 1 cavalry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Cale
                Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
                Neutral defend with 3 swordmen
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Cale, round 2 : 3/9 hits, 2.50 expected hits
                    Neutral roll dice for 3 swordmen in Cale, round 2 : 0/3 hits, 1.00 expected hits
                    3 swordmen owned by the Neutral lost in Cale
                Carthage loses 0 PUs for violating Cales neutrality.
                Carthage win, taking Cale from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 swordmen
            Battle in Valentia
                Carthage attack with 1 hoplite, 3 spearmen and 4 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 1 hoplite, 3 spearmen and 4 swordmen in Valentia, round 2 : 0/8 hits, 2.17 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    2 spearmen owned by the Carthage lost in Valentia
                    Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 3 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 3 : 0/6 hits, 1.83 expected hits
                    2 axemen owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 4 : 1/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 0/4 hits, 1.50 expected hits
                    1 axeman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 hoplite, 1 spearman and 4 swordmen in Valentia, round 5 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 2 archers and 1 swordman in Valentia, round 5 : 2/3 hits, 1.33 expected hits
                    1 archer owned by the Neutral, 1 swordman owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                    Carthage roll dice for 1 hoplite and 3 swordmen in Valentia, round 6 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer in Valentia, round 6 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 swordman owned by the Carthage lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 1 hoplite and 2 swordmen remaining. Battle score for attacker is 4
                Casualties for Carthage: 3 spearmen and 2 swordmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            1 spearman placed in Carthago
            3 biremes and 1 trireme placed in SZ 32
            4 cavalrys placed in Carthago Nova
    
        Turn Complete - Carthage
            Carthage collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.83
    Neutral : -3.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 ballista, 3 cavalrys, 7 legionaires and 7 velitess moved from Verona to Patavium
            1 ballista, 1 cavalry and 9 legionaires moved from Ariminum to Patavium
            1 cavalry moved from Roma to Ariminum
            1 cavalry moved from Roma to Ariminum
            1 cavalry moved from Roma to Ariminum
            2 velitess moved from Roma to SZ 28
            4 velitess moved from Roma to SZ 28
            3 biremes, 1 trireme and 6 velitess moved from SZ 28 to SZ 34
            6 velitess moved from SZ 34 to Messana
            6 velitess moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 2 triremes and 4 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 7 velitess in Patavium, round 2 : 7/29 hits, 9.50 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 4/12 hits, 3.67 expected hits
                    4 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 2 ballistas, 4 cavalrys, 16 legionaires and 3 velitess in Patavium, round 3 : 10/25 hits, 8.83 expected hits
                    Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 3 : 4/5 hits, 2.17 expected hits
                    3 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 2 ballistas, 3 cavalrys and 16 legionaires remaining. Battle score for attacker is 18
                Casualties for RomanRepublic: 1 cavalry and 7 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 velitess placed in Roma
            2 biremes and 2 triremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.17
    RomanRepublic : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
            3 biremes and 1 trireme moved from SZ 65 to SZ 68
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city, 2 hoplites and 10 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in SZ 68
                GreekCityStates attack with 3 biremes and 1 trireme
                Macedonia defend with 1 bireme
                    GreekCityStates roll dice for 3 biremes and 1 trireme in SZ 68, round 2 : 2/4 hits, 1.00 expected hits
                    Macedonia roll dice for 1 bireme in SZ 68, round 2 : 1/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 68
                GreekCityStates win with 2 biremes and 1 trireme remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 1 bireme
                Casualties for Macedonia: 1 bireme
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            2 hoplites and 4 slingerss placed in Sparta
            6 slingerss were produced but were not placed
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : 1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen moved from Athens to Corinth
            3 biremes and 3 triremes moved from SZ 69 to SZ 68
            2 peltastss moved from Larissa to Athens
            3 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 peltasts, 6 swordmen and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen
                GreekCityStates defend with 1 city and 18 hoplites
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 13 peltastss and 3 swordmen in Corinth, round 2 : 10/30 hits, 7.83 expected hits
                    GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 8/18 hits, 9.00 expected hits
                    10 hoplites owned by the GreekCityStates and 8 peltastss owned by the Macedonia lost in Corinth
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 5 peltastss and 3 swordmen in Corinth, round 3 : 5/22 hits, 6.50 expected hits
                    GreekCityStates roll dice for 8 hoplites in Corinth, round 3 : 3/8 hits, 4.00 expected hits
                    5 hoplites owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Corinth
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 2 peltastss and 3 swordmen in Corinth, round 4 : 5/19 hits, 6.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits, 1.50 expected hits
                    3 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen remaining. Battle score for attacker is 66
                Casualties for Macedonia: 12 peltastss
                Casualties for GreekCityStates: 18 hoplites
            Battle in SZ 68
                Macedonia attack with 3 biremes and 3 triremes
                GreekCityStates defend with 2 biremes and 1 trireme
                    Macedonia roll dice for 3 biremes and 3 triremes in SZ 68, round 2 : 3/6 hits, 2.00 expected hits
                    GreekCityStates roll dice for 2 biremes and 1 trireme in SZ 68, round 2 : 2/3 hits, 1.00 expected hits
                    1 trireme owned by the Macedonia, 1 bireme owned by the Macedonia, 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 68
                Macedonia win with 2 biremes and 2 triremes remaining. Battle score for attacker is 7
                Casualties for Macedonia: 1 bireme and 1 trireme
                Casualties for GreekCityStates: 2 biremes and 1 trireme
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 trireme placed in SZ 68
            6 swordmen placed in Athens
            1 peltasts placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 60 to SZ 61
            1 spearman moved from Memphis to Pharan
            1 chariot moved from Siwa to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Siwa
            6 archers, 2 axemen and 6 spearmen moved from Paraetonium to Siwa
            1 axeman moved from Paraetonium to Paliurus
            3 axemen and 6 spearmen moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 13 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in SZ 61
                Egypt attack with 3 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 61
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the Seleucid lost in SZ 61
                Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for Seleucid: 1 bireme and 1 trireme
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            9 axemen placed in Alexandria
            4 axemen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.00
    Seleucid : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            6 hoplites, 3 legionaires and 3 peltastss moved from Jerusalem to Pharan
            1 cataphract and 7 cavalrys moved from Jerusalem to Pharan
            7 hoplites, 4 legionaires and 11 peltastss moved from Hatra to Emesa
            13 hoplites moved from Antioch to Emesa
            1 hoplite and 1 peltasts moved from Damascus to Jerusalem
            2 cataphracts moved from Antioch to Attalia
            2 hoplites moved from Damascus to Jerusalem
            4 cataphracts and 8 cavalrys moved from Damascus to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 19 cavalrys; Remaining resources: 3 PUs; 
    
        Combat - Seleucid
            Battle in Pharan
                Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Pharan, round 2 : 8/20 hits, 6.50 expected hits
                    Egypt roll dice for 1 spearman in Pharan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Pharan
                Seleucid win, taking Pharan from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 cavalrys placed in Antioch
            8 cavalrys placed in Sidon
            Turning on Edit Mode
            EDIT: Removing units owned by Seleucid from Attalia: 2 cataphracts
            EDIT: Adding units owned by Seleucid to Antioch: 2 cataphracts
            EDIT: Removing units owned by Seleucid from Sidon: 8 cavalrys
            EDIT: Removing units owned by Seleucid from Antioch: 11 cavalrys
            EDIT: Changing PUs for Seleucid from 3 to 2
            EDIT: Adding units owned by Seleucid to Antioch: 11 cataphracts
            EDIT: Turning off Edit Mode
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.33
    Seleucid : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen moved from Seleucia to Hatra
            7 horsearchers moved from Persepolis to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 2 cavalrys, 1 city and 4 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 7/54 hits, 13.33 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Parthia : -6.33
    Seleucid : -0.17
    

    Savegame

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