Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 4 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
3 infantry moved from Russia to Novosibirsk
2 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
Place Units - Russians
6 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -2.00
Hey Eric, you still game?
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
1 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from West Europe to Ukraine S.S.R.
1 fighter moved from West Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 bomber moved from West Europe to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to West Europe
1 fighter moved from Ukraine S.S.R. to East Europe
1 fighter moved from Ukraine S.S.R. to East Europe
1 infantry moved from Germany to West Europe
1 infantry moved from Germany to West Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 armour moved from West Europe to Germany
1 armour moved from West Europe to Germany
1 armour moved from West Europe to Germany
1 armour moved from West Europe to Germany
1 armour moved from West Europe to Germany
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.17
AA fire in Karelia S.S.R. : : 0.83
Russians : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to South Australia Sea Zone
1 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from Kenya-Rhodesia to Mozambique Sea Zone
1 infantry moved from South Africa to Mozambique Sea Zone
2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
2 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
Place Units - British
3 armour placed in India
1 infantry placed in South Africa
1 transport placed in Mozambique Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 13 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Manchuria to Yakut S.S.R.
1 bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from China to Sinkiang
1 fighter moved from Japan to Sinkiang
1 carrier moved from Japan Sea Zone to French Indo China Sea Zone
Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R.
Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
retreated to Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yakut S.S.R. to French Indo China
1 fighter moved from Sinkiang to French Indo China Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
1 submarine moved from Japan Sea Zone to French Indo China Sea Zone
1 submarine moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
1 armour moved from China to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
1 infantry moved from China to French Indo China
Place Units - Japanese
3 infantry placed in Manchuria
1 fighter and 10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : 0.67
Russians : 1.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from West US Sea Zone to Hawaiian Islands
2 infantry moved from West Canada to West US Sea Zone
2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from West US Sea Zone to Hawaii Sea Zone
2 fighters moved from Hawaiian Islands to Hawaii Sea Zone
7 submarines moved from West US Sea Zone to Hawaii Sea Zone
3 transports moved from Carribean Sea Zone to Mexico Sea Zone
1 submarine moved from Carribean Sea Zone to Mexico Sea Zone
1 infantry moved from West US to Mexico
3 transports moved from North Sea Zone to East Canada Sea Zone
2 armour moved from West Canada to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone
2 armour moved from North Sea Zone to Finland Norway
2 infantry moved from North Sea Zone to Finland Norway
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
7 infantry moved from Novosibirsk to Yakut S.S.R.
2 armour moved from Novosibirsk to India
2 fighters moved from Novosibirsk to India
3 infantry moved from Russia to Novosibirsk
5 infantry moved from Russia to Karelia S.S.R.
1 transport moved from North Sea Zone to East Canada Sea Zone
1 aaGun moved from West Canada to East Canada Sea Zone
1 aaGun and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 aaGun moved from North Sea Zone to Finland Norway
Place Units - Americans
1 armour, 1 bomber and 5 infantry placed in West US
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to India
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Yakut S.S.R.
3 armour moved from Russia to Karelia S.S.R.
Place Units - Russians
5 armour and 1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
1 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from West Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 infantry moved from West Europe to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 armour moved from East Europe to Germany
1 armour moved from East Europe to Germany
1 armour moved from East Europe to Germany
1 fighter moved from Ukraine S.S.R. to East Europe
1 fighter moved from Ukraine S.S.R. to East Europe
1 fighter moved from Ukraine S.S.R. to East Europe
1 aaGun moved from South Europe to West Europe
Place Units - Germans
1 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Australia to South Australia Sea Zone
1 infantry and 1 transport moved from South Australia Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Indian Ocean Sea Zone to India
1 infantry moved from South Africa to Mozambique Sea Zone
1 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone
1 carrier moved from Indian Ocean Sea Zone to Mozambique Sea Zone
1 submarine moved from Indian Ocean Sea Zone to Mozambique Sea Zone
1 transport moved from North Sea Zone to East Canada Sea Zone
1 armour moved from West Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 armour moved from North Sea Zone to Finland Norway
2 infantry moved from Finland Norway to Karelia S.S.R.
Place Units - British
1 fighter and 2 infantry placed in India
1 infantry placed in South Africa
1 transport placed in Mozambique Sea Zone
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from Manchuria to Soviet Far East
1 infantry moved from Manchuria to Soviet Far East
1 fighter moved from Japan to India
1 fighter moved from French Indo China Sea Zone to India
1 bomber moved from French Indo China to India
1 armour moved from French Indo China to India
1 armour moved from French Indo China to India
1 armour moved from French Indo China to India
1 armour moved from French Indo China to India
1 armour moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 carrier moved from French Indo China Sea Zone to Japan Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 5 armour, 1 bomber, 2 fighters and 24 infantry
British defend with 1 aaGun, 4 armour, 1 factory, 4 fighters and 9 infantry; Americans defend with 2 armour, 2 fighters and 4 infantry; Russians defend with 2 fighters
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 24 infantry in India, round 2 : 7/32 hits, 8.17 expected hits
British roll dice for 6 armour, 8 fighters and 13 infantry in India, round 2 : 10/27 hits, 11.67 expected hits
10 infantry owned by the Japanese, 3 infantry owned by the Americans and 4 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 14 infantry in India, round 3 : 6/22 hits, 6.50 expected hits
British roll dice for 6 armour, 8 fighters and 6 infantry in India, round 3 : 10/20 hits, 9.33 expected hits
10 infantry owned by the Japanese, 1 infantry owned by the Americans and 5 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 4 infantry in India, round 4 : 3/12 hits, 4.83 expected hits
British roll dice for 6 armour and 8 fighters in India, round 4 : 8/14 hits, 7.33 expected hits
4 infantry owned by the Japanese, 4 armour owned by the Japanese and 3 armour owned by the British lost in India
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in India, round 5 : 3/4 hits, 2.17 expected hits
British roll dice for 3 armour and 8 fighters in India, round 5 : 9/11 hits, 6.33 expected hits
2 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese, 2 armour owned by the Americans and 1 armour owned by the British lost in India
British win with 8 fighters remaining. Battle score for attacker is -35
Casualties for Japanese: 5 armour, 1 bomber, 2 fighters and 24 infantry
Casualties for Americans: 2 armour and 4 infantry
Casualties for British: 4 armour and 9 infantry
Non Combat Move - Japanese
1 infantry moved from China to French Indo China
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
1 submarine moved from French Indo China Sea Zone to Japan Sea Zone
1 submarine moved from French Indo China Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
3 submarines placed in Japan Sea Zone
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
British : 2.33
Russians : 0.33
AA fire in India : : -0.50
Japanese : -2.83
Great game. I didn’t see a way to resign, but the game is certainly at that point. Looking forward to the next!
@ericwool well played guys, I enjoyed following along.
All good. As far as I know, I think the way to do it is exactly as you’ve done. Good game. That tech roll really added a new dimension. I regret not doing the same thing as the Japanese in our gamesbyemail game. I even advertise the tech strategy exactly as you employed it here in my video titled “Winning” by saying something like, "Never walk away from a game without at least trying for tech before conceding. That’s what its there for in my opinion…
You are an exceptional opponent and I look forward to more games if you’re interested.
@Slip-Capone thanks Slip!
@AcesWild5049
Yes, thanks for following the game. A few years back I genuinely thought that no one was still interested in classic, and it’s great to have discovered that the game still has a strong following. I would challenge you to a game, but I need all my free time to beat the captain in our next war :)
@AcesWild5049
I’m completely on your page for tech rolls. They’re too luck-dependent to use in the early rounds, but they’re a great option for salvaging a losing effort. They make for some out of the box turns, too.