No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
The Good Captain vs. Mr. Wool
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 3 infantry moved from Russia to Novosibirsk 2 armour moved from Karelia S.S.R. to Russia 1 armour moved from Karelia S.S.R. to Russia Place Units - Russians 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -2.00 -
Hey Eric, you still game?
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 1 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid costs 0 PUs Battle in Ukraine S.S.R. Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to West Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 infantry moved from Germany to West Europe 1 infantry moved from Germany to West Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 armour moved from West Europe to Germany 1 armour moved from West Europe to Germany 1 armour moved from West Europe to Germany 1 armour moved from West Europe to Germany 1 armour moved from West Europe to Germany Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 1.17 AA fire in Karelia S.S.R. : : 0.83 Russians : 0.33 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to South Australia Sea Zone 1 infantry moved from South Australia Sea Zone to Australia British take Australia from Japanese Combat - British Non Combat Move - British 1 infantry moved from Kenya-Rhodesia to Mozambique Sea Zone 1 infantry moved from South Africa to Mozambique Sea Zone 2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway Place Units - British 3 armour placed in India 1 infantry placed in South Africa 1 transport placed in Mozambique Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 fighter and 13 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Manchuria to Yakut S.S.R. 1 bomber moved from Manchuria to Yakut S.S.R. 1 infantry moved from China to Sinkiang 1 fighter moved from Japan to Sinkiang 1 carrier moved from Japan Sea Zone to French Indo China Sea Zone Combat - Japanese Battle in Sinkiang Japanese attack with 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R. Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. retreated to Yakut S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yakut S.S.R. to French Indo China 1 fighter moved from Sinkiang to French Indo China Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 infantry moved from Manchuria to Japan Sea Zone 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone 1 submarine moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from French Indo China Sea Zone to French Indo China 1 armour moved from China to French Indo China 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China 1 infantry moved from China to French Indo China Place Units - Japanese 3 infantry placed in Manchuria 1 fighter and 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans : 0.67 Russians : 1.00 Japanese : -0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from West US Sea Zone to Hawaiian Islands 2 infantry moved from West Canada to West US Sea Zone 2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone 2 infantry moved from Hawaii Sea Zone to Hawaiian Islands 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese Combat - Americans Battle in Hawaiian Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from West US Sea Zone to Hawaii Sea Zone 2 fighters moved from Hawaiian Islands to Hawaii Sea Zone 7 submarines moved from West US Sea Zone to Hawaii Sea Zone 3 transports moved from Carribean Sea Zone to Mexico Sea Zone 1 submarine moved from Carribean Sea Zone to Mexico Sea Zone 1 infantry moved from West US to Mexico 3 transports moved from North Sea Zone to East Canada Sea Zone 2 armour moved from West Canada to East Canada Sea Zone 2 infantry moved from West Canada to East Canada Sea Zone 2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone 2 armour moved from North Sea Zone to Finland Norway 2 infantry moved from North Sea Zone to Finland Norway 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 7 infantry moved from Novosibirsk to Yakut S.S.R. 2 armour moved from Novosibirsk to India 2 fighters moved from Novosibirsk to India 3 infantry moved from Russia to Novosibirsk 5 infantry moved from Russia to Karelia S.S.R. 1 transport moved from North Sea Zone to East Canada Sea Zone 1 aaGun moved from West Canada to East Canada Sea Zone 1 aaGun and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 aaGun moved from North Sea Zone to Finland Norway Place Units - Americans 1 armour, 1 bomber and 5 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Ukraine S.S.R. to India 1 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Novosibirsk to Yakut S.S.R. 3 armour moved from Russia to Karelia S.S.R. Place Units - Russians 5 armour and 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. 1 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 infantry moved from West Europe to Germany 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 armour moved from East Europe to Germany 1 armour moved from East Europe to Germany 1 armour moved from East Europe to Germany 1 fighter moved from Ukraine S.S.R. to East Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 aaGun moved from South Europe to West Europe Place Units - Germans 1 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : 0.00 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Australia to South Australia Sea Zone 1 infantry and 1 transport moved from South Australia Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies British take East Indies from Japanese Combat - British Non Combat Move - British 1 fighter moved from Indian Ocean Sea Zone to India 1 infantry moved from South Africa to Mozambique Sea Zone 1 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Indian Ocean Sea Zone to India 1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 carrier moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 submarine moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 transport moved from North Sea Zone to East Canada Sea Zone 1 armour moved from West Canada to East Canada Sea Zone 1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 armour moved from North Sea Zone to Finland Norway 2 infantry moved from Finland Norway to Karelia S.S.R. Place Units - British 1 fighter and 2 infantry placed in India 1 infantry placed in South Africa 1 transport placed in Mozambique Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Soviet Far East 1 infantry moved from Manchuria to Soviet Far East 1 infantry moved from Manchuria to Soviet Far East 1 infantry moved from Manchuria to Soviet Far East 1 fighter moved from Japan to India 1 fighter moved from French Indo China Sea Zone to India 1 bomber moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 armour moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 infantry moved from French Indo China to India 1 carrier moved from French Indo China Sea Zone to Japan Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in India Japanese attack with 5 armour, 1 bomber, 2 fighters and 24 infantry British defend with 1 aaGun, 4 armour, 1 factory, 4 fighters and 9 infantry; Americans defend with 2 armour, 2 fighters and 4 infantry; Russians defend with 2 fighters AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 24 infantry in India, round 2 : 7/32 hits, 8.17 expected hits British roll dice for 6 armour, 8 fighters and 13 infantry in India, round 2 : 10/27 hits, 11.67 expected hits 10 infantry owned by the Japanese, 3 infantry owned by the Americans and 4 infantry owned by the British lost in India Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 14 infantry in India, round 3 : 6/22 hits, 6.50 expected hits British roll dice for 6 armour, 8 fighters and 6 infantry in India, round 3 : 10/20 hits, 9.33 expected hits 10 infantry owned by the Japanese, 1 infantry owned by the Americans and 5 infantry owned by the British lost in India Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 4 infantry in India, round 4 : 3/12 hits, 4.83 expected hits British roll dice for 6 armour and 8 fighters in India, round 4 : 8/14 hits, 7.33 expected hits 4 infantry owned by the Japanese, 4 armour owned by the Japanese and 3 armour owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber and 2 fighters in India, round 5 : 3/4 hits, 2.17 expected hits British roll dice for 3 armour and 8 fighters in India, round 5 : 9/11 hits, 6.33 expected hits 2 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese, 2 armour owned by the Americans and 1 armour owned by the British lost in India British win with 8 fighters remaining. Battle score for attacker is -35 Casualties for Japanese: 5 armour, 1 bomber, 2 fighters and 24 infantry Casualties for Americans: 2 armour and 4 infantry Casualties for British: 4 armour and 9 infantry Non Combat Move - Japanese 1 infantry moved from China to French Indo China 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 1 submarine moved from French Indo China Sea Zone to Japan Sea Zone 1 submarine moved from French Indo China Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria 1 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 3 submarines placed in Japan Sea Zone 2 armour and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
British : 2.33 Russians : 0.33 AA fire in India : : -0.50 Japanese : -2.83 -
Great game. I didn’t see a way to resign, but the game is certainly at that point. Looking forward to the next!
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@ericwool well played guys, I enjoyed following along.
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All good. As far as I know, I think the way to do it is exactly as you’ve done. Good game. That tech roll really added a new dimension. I regret not doing the same thing as the Japanese in our gamesbyemail game. I even advertise the tech strategy exactly as you employed it here in my video titled “Winning” by saying something like, "Never walk away from a game without at least trying for tech before conceding. That’s what its there for in my opinion…
You are an exceptional opponent and I look forward to more games if you’re interested.
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@Slip-Capone thanks Slip!
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@AcesWild5049
Yes, thanks for following the game. A few years back I genuinely thought that no one was still interested in classic, and it’s great to have discovered that the game still has a strong following. I would challenge you to a game, but I need all my free time to beat the captain in our next war :) -
@AcesWild5049
I’m completely on your page for tech rolls. They’re too luck-dependent to use in the early rounds, but they’re a great option for salvaging a losing effort. They make for some out of the box turns, too.





