Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/1 hits, 2,17 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vyborg
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/1 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Vyborg from Russians, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 1,50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from 115 Sea Zone to Western Germany
4 infantry moved from Finland to Norway
2 infantry moved from Finland to Norway
4 aaGuns, 8 armour, 11 artilleries and 30 infantry moved from Eastern Poland to Belarus
6 artilleries and 4 infantry moved from Poland to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Western Germany
Place Units - Germans
1 artillery and 9 mech_infantrys placed in Germany
3 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : -0,33
Americans : 0,67
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - Russians
2 fighters and 2 infantry moved from Karelia to Novgorod
1 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Vyborg
3 artilleries and 10 infantry moved from Karelia to Finland
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 3 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 10 infantry in Finland, round 2 : 3/1 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Russia
2 aaGuns, 2 artilleries and 19 infantry moved from Archangel to Vologda
1 fighter moved from Szechwan to Volgograd
1 fighter moved from Szechwan to Russia
1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Shensi
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - Russians
2 fighters and 2 infantry moved from Karelia to Novgorod
1 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Vyborg
3 artilleries and 10 infantry moved from Karelia to Finland
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 3 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 10 infantry in Finland, round 2 : 3/1 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Russia
2 aaGuns, 2 artilleries and 19 infantry moved from Archangel to Vologda
1 fighter moved from Szechwan to Volgograd
1 fighter moved from Szechwan to Russia
1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Shensi
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Non Combat Move - Japanese
1 aaGun, 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Yunnan to Burma
3 fighters and 5 tactical_bombers moved from Kwangsi to Burma
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 bombers moved from Kwangsi to French Indo China
2 fighters moved from 42 Sea Zone to Burma
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 factory_minor placed in Kwangtung
1 armour, 1 harbour and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - Americans
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to Norway
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Norway
Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 3/1 hits, 3.17 expected hits
Germans roll dice for 6 infantry in Norway, round 2 : 2/0 hits, 2.00 expected hits
4 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Norway, round 3 : 3/1 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Norway
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Germans: 6 infantry
Non Combat Move - Americans
1 bomber moved from Norway to United Kingdom
2 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Queensland to West India
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Quebec
Place Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 11 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Libya
British take Libya from Italians
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Denmark
Non Combat Move - British
3 aaGuns, 1 armour, 1 artillery, 3 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to West India
1 bomber moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from West India to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
2 armour moved from Egypt to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Denmark
1 fighter moved from Germany to Denmark
1 bomber moved from Western Germany to Denmark
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Denmark
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Denmark, round 2 : 1/1 hits, 1,50 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Denmark to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Ukraine
1 aaGun and 1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
2 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
4 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 fighters moved from India to Persia
2 infantry moved from Tobruk to Alexandria
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 fighters moved from India to Persia
2 infantry moved from Tobruk to Alexandria
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 112 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
8 armour moved from Belarus to Novgorod
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 9 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 9 armour and 4 mech_infantrys in Novgorod, round 2 : 5/1 hits, 5,17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/1 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun, 11 artilleries and 26 infantry moved from Belarus to Bryansk
6 artilleries and 4 infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 artillery moved from Germany to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - Russians
3 artilleries and 9 infantry moved from Finland to Norway
1 armour and 2 mech_infantrys moved from Vyborg to Norway
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 fighter and 1 infantry moved from Volgograd to Caucasus
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Norway
Russians attack with 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Norway, round 2 : 4/1 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 2 infantry
AA fire in Archangel : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 0/1 hits, 0.67 expected hits
1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 2/1 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Persia
3 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Shensi to Russia
1 armour and 1 mech_infantry moved from Shensi to Novosibirsk
2 infantry moved from Shensi to Kansu
2 infantry moved from Vologda to Samara
2 aaGuns, 1 artillery and 15 infantry moved from Vologda to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Finland to Karelia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.33
AA fire in Archangel : : -0.17
i am an idiot. I managed to close down the game before posting (you have the dice emails)
I attack jehol, anhwe and yunnan with 1 inf and minimum 2 planes (2 bombers jehol, anhwe and yunnan 1 fig/tac) you hit in yunnan.
For hunan 1 arm and a tac (no hit for you) For india you score 1 hit. I will post the edited file
You should be able to load autosave, in the autosave subdirectory of the default save game folder
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - Japanese
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Non Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 aaGun, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 39 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shantung
2 bombers moved from French Indo China to Shantung
2 fighters moved from French Indo China to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 68 to 73
EDIT: Changing PUs for UK_Pacific from 5 to 0
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@simon33 said in oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck:
You should be able to load autosave, in the autosave subdirectory of the default save game folder
I believe the file is correct according to the original results. If you want to i can also redo from scratch with new dice emails
Also, not sure how to find the auto save. can llook for it
i didnt know I can load the autosave in these situations. i see know what you mean. Good point, but i only find my edited file there know
Do you accept the posted map ? (please review!!!) or do you want to find different solution?
Looks reasonable. Only one thing you forgot - to downgrade the IC in India to minor. I’ve done that now.
BTW, autosave wasn’t very good in 1.8. Somewhere in 1.9 it was upgraded.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 factory_major
EDIT: Adding units owned by Japanese to India: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to Caroline Islands
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
Scramble from W Germany?
i cant look at the file now, but if you post a picture of the situation then I will answer the question! I dont understand what you are attacking
Here’s the picture. USA is attacking 1DD 1CA, with 3ftr 1tac 1bomb and a potential scramble including 3Ger ftr, 3Ger tac, 1Ita ftr.
Can I assume the scramble would be 3ftr, 2ger 1ita?