Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
3 fighters moved from Caucasus to India
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
3 fighters moved from Caucasus to India
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 9 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Bryansk to Rostov
6 artilleries and 7 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 10 artilleries and 11 infantry
British defend with 1 mech_infantry
Germans roll dice for 10 artilleries and 11 infantry in Rostov, round 2 : 7/1 hits, 6.83 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 10 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Rostov
3 armour moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Rostov
3 armour moved from Russia to Rostov
1 bomber moved from Russia to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 115 Sea Zone to 113 Sea Zone
3 armour, 3 artilleries and 5 infantry moved from Novgorod to Belarus
3 armour moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
7 armour and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
1 bomber moved from Kweichow to Yunnan
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,1,3,2,5
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to India
4 aaGuns, 6 armour, 12 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 fighter moved from French Indo China to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo China
2 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
2 mech_infantrys moved from Siam to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from French Indo China to Yunnan
2 artilleries and 8 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Yunnan
2 submarines moved from 43 Sea Zone to 38 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Burma to Yunnan
Place Units - Japanese
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,4,6
Japanese collect 36 PUs (12 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Ukraine
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Americans creates battle in territory 19 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
2 fighters and 2 tactical_bombers moved from India to Persia
5 bombers moved from Java to Persia
1 armour moved from India to Eastern Persia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 71 Sea Zone to 83 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 carriers, 4 destroyers and 5 fighters moved from 21 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 20 Sea Zone
4 submarines moved from 7 Sea Zone to 19 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 destroyer moved from 14 Sea Zone to 26 Sea Zone
5 bombers moved from Soviet Far East to Western United States
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
8 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
AA fire in Ukraine : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Ukraine
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Americans creates battle in territory 19 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from Ukraine to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
2 fighters and 2 tactical_bombers moved from India to Persia
5 bombers moved from Java to Persia
1 armour moved from India to Eastern Persia
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 71 Sea Zone to 83 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 carriers, 4 destroyers and 5 fighters moved from 21 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 20 Sea Zone
4 submarines moved from 7 Sea Zone to 19 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 destroyer moved from 14 Sea Zone to 26 Sea Zone
5 bombers moved from Soviet Far East to Western United States
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
8 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kazakhstan
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
British attack with 5 submarines
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 destroyer
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
3 submarines owned by the British Submerged
Italians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
British attack with 1 artillery, 6 fighters and 1 infantry
Italians defend with 1 aaGun and 3 infantry
AA fire in Holland Belgium : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Holland Belgium
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 artillery, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/1 hits, 3.17 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits
1 aaGun owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Libya to Tobruk
3 infantry moved from Persia to Northwest Persia
3 aaGuns, 5 armour, 9 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 fighters moved from Kazakhstan to Persia
2 tactical_bombers moved from Northwest Persia to Persia
4 aaGuns, 4 fighters and 4 infantry moved from India to West India
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -0.17
Italians : 0.00
AA fire in Volgograd : : -0.17
AA fire in Ukraine : : -0.17
AA fire in Holland Belgium : : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Denmark
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Ukraine to Volgograd
Place Units - Italians
5 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (8 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Celebes to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from India to Persia
2 infantry moved from Caucasus to Northwest Persia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Persia
2 infantry moved from Caucasus to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Celebes to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from India to Persia
2 infantry moved from Caucasus to Northwest Persia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Persia
2 infantry moved from Caucasus to Northwest Persia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Persia: 1 fighter
EDIT: Adding units owned by French to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 74 PUs;
Germans buy 4 armour, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
12 artilleries and 13 infantry moved from Volgograd to Caucasus
Germans take Caucasus from British
10 artilleries and 10 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/0 hits, 2.00 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun and 11 armour moved from Volgograd to Kazakhstan
4 mech_infantrys moved from Rostov to Kazakhstan
1 aaGun moved from Rostov to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Caucasus
13 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
4 armour moved from Ukraine to Caucasus
3 armour moved from Novgorod to Bryansk
3 artilleries and 5 infantry moved from Belarus to Bryansk
1 fighter moved from Western Germany to Ukraine
5 infantry moved from Western Germany to Denmark
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine
1 armour moved from Yunnan to Burma
1 bomber moved from Yunnan to Russia
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 bombers and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,2,4,2,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,3,4
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 74 PUs;
Germans buy 4 armour, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
12 artilleries and 13 infantry moved from Volgograd to Caucasus
Germans take Caucasus from British
10 artilleries and 10 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/0 hits, 2.00 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun and 11 armour moved from Volgograd to Kazakhstan
4 mech_infantrys moved from Rostov to Kazakhstan
1 aaGun moved from Rostov to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Caucasus
13 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
4 armour moved from Ukraine to Caucasus
3 armour moved from Novgorod to Bryansk
3 artilleries and 5 infantry moved from Belarus to Bryansk
1 fighter moved from Western Germany to Ukraine
5 infantry moved from Western Germany to Denmark
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine
1 armour moved from Yunnan to Burma
1 bomber moved from Yunnan to Russia
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 bombers and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,2,4,2,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,3,4
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Persia: 1 fighter
EDIT: Adding units owned by French to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
British : -0.33
@AndrewAAGamer I had initially missed the edit, but I don’t think it would have affected my play, so I editted it in. Just use the final post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to Persia
6 armour and 2 mech_infantrys moved from Northwest Persia to Persia
4 aaGuns and 12 artilleries moved from Northwest Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 bomber and 12 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys moved from Burma to India
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in India, round 2 : 7/1 hits, 6.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 7 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
2 fighters moved from French Indo China to Malaya
2 fighters moved from French Indo China to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to French Indo China
3 fighters moved from French Indo China to Manchuria
1 mech_infantry moved from Jehol to Amur
2 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Jehol to Kweichow
7 armour and 5 mech_infantrys moved from Yunnan to India
1 aaGun, 1 artillery and 6 infantry moved from Yunnan to Burma
Place Units - Japanese
1 bomber placed in Japan
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,1,3,4,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,5,2,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,3,1,2,3,1,6,6,3,5,2,1,2,4,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,2,6,2,2,2,3,5,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,4,5,6,6,4,4,1,3,3,5,2
Japanese collect 18 PUs (33 lost to blockades); end with 28 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Non Combat Move - Americans
1 armour moved from Eastern Persia to Persia
2 bombers moved from Northwest Persia to Cyprus
5 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Cyprus
5 bombers moved from Western United States to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 fighters, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
11 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 8 infantry placed in Central United States
2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 4 infantry moved from 112 Sea Zone to Denmark
Combat - British
Combat Hit Differential Summary :
@AndrewAAGamer Scramble request Denmark. Possible 2 fighter scramble versus BB, CA, Ftr, 5 DD and 2 AC
@AndrewAAGamer Is that a trick question? Why would I scramble 2 fighters against 10 units? No scramble. Hope I’m not missing some hidden meaning. :fearful:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Non Combat Move - Americans
1 armour moved from Eastern Persia to Persia
2 bombers moved from Northwest Persia to Cyprus
5 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Cyprus
5 bombers moved from Western United States to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 fighters, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
11 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 8 infantry placed in Central United States
2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 4 infantry moved from 112 Sea Zone to Denmark
Combat - British
Battle in Denmark
British attack with 1 artillery, 4 fighters and 4 infantry
Germans defend with 5 infantry; Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 artillery, 4 fighters and 4 infantry in Denmark, round 2 : 3/1 hits, 3.17 expected hits
Germans roll dice for 7 infantry in Denmark, round 2 : 2/1 hits, 2.33 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Denmark
British roll dice for 1 artillery, 4 fighters and 2 infantry in Denmark, round 3 : 3/1 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Denmark, round 3 : 1/0 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 5 infantry
Non Combat Move - British
4 fighters moved from Denmark to 112 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Trans-Jordan to Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Persia to Iraq
5 armour and 4 mech_infantrys moved from Northwest Persia to Persia
3 aaGuns, 9 artilleries and 21 infantry moved from Northwest Persia to Iraq
4 fighters moved from West India to Persia
4 aaGuns and 4 infantry moved from West India to Eastern Persia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -0.17