UK Pre Buy
Game 3 Nathan vs Andrew+$46 1940 OOB LL
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Quick edit. Forgot to non-com my tanks to Ukraine. Please use the second post.
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to India Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Sikang to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Novosibirsk to Samara 1 infantry and 1 mech_infantry moved from Samara to Volgograd 2 armour moved from Ukraine to Volgograd 7 armour, 11 artilleries, 9 infantry and 2 mech_infantrys moved from Rostov to Volgograd 2 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Russia to Volgograd 3 armour moved from Vologda to Volgograd Combat - Germans Battle in Volgograd Germans attack with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in Volgograd, round 2 : 15/1 hits, 15.50 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Tsinghai to Novosibirsk 3 armour moved from Kansu to Vologda 1 infantry moved from Russia to Samara 1 armour moved from Shan State to Yunnan 1 bomber moved from Hunan to Kweichow 1 bomber moved from Hunan to Russia 2 aaGuns moved from Rostov to Volgograd 2 bombers, 3 fighters and 4 tactical_bombers moved from Rostov to Southern Italy 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 infantry moved from Bryansk to Rostov 4 artilleries and 3 infantry moved from Bryansk to Ukraine 4 artilleries and 4 infantry moved from Belarus to Bryansk 1 aaGun moved from Germany to Western Germany 4 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 5 infantry moved from Germany to 114 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Russia 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,1,5,5,4 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Shan State to Malaya 2 mech_infantrys moved from Shan State to Siam 1 armour and 2 mech_infantrys moved from Shan State to Burma 2 fighters moved from Shan State to Malaya 2 fighters moved from Shan State to Siam 1 armour moved from French Indo China to Burma 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from Amur to Siberia Combat - Japanese Battle in Siam Japanese attack with 2 fighters and 2 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Siam, round 2 : 2/1 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Siberia Japanese attack with 1 artillery and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Burma, round 2 : 5/1 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 fighters and 2 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 2/1 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Malaya to French Indo China 2 fighters moved from Siam to French Indo China 2 infantry moved from French Indo China to Yunnan 2 artilleries and 5 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 6 fighters and 1 tactical_bomber moved from Shan State to French Indo China 2 submarines moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow 2 infantry moved from Jehol to Anhwe 4 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 19 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Amur to Jehol 2 carriers, 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Kwangtung 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2 Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.67 UK_Pacific : -0.67 Japanese : 1.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia 5 bombers moved from Caroline Islands to Siberia 6 bombers moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 bomber moved from India to Volgograd Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 6 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 6 bombers Japanese defend with 2 carriers, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 6 bombers in 36 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 2 carriers and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 1 bomber Casualties for Japanese: 2 carriers and 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 5 bombers and 1 infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 5 bombers and 1 infantry in Siberia, round 2 : 4/1 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans win with 5 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 5 bombers moved from Siberia to Soviet Far East 4 destroyers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 3 carriers and 3 fighters moved from 33 Sea Zone to 21 Sea Zone 5 bombers moved from 36 Sea Zone to Java 1 bomber moved from India to Caucasus 1 bomber moved from Volgograd to Caucasus 3 transports moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 19 Sea Zone 3 submarines moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 14 Sea Zone 6 submarines moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 10 Sea Zone to 89 Sea Zone 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry and 1 mech_infantry placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 artillery and 6 infantry placed in Central United States Americans undo move 5. 1 infantry placed in Western United States 1 artillery and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17 Americans : 0.83 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia 5 bombers moved from Caroline Islands to Siberia 6 bombers moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 bomber moved from India to Volgograd Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 6 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 6 bombers Japanese defend with 2 carriers, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 6 bombers in 36 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 2 carriers and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 1 bomber Casualties for Japanese: 2 carriers and 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 5 bombers and 1 infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 5 bombers and 1 infantry in Siberia, round 2 : 4/1 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Americans win with 5 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 5 bombers moved from Siberia to Soviet Far East 4 destroyers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 34 Sea Zone to 21 Sea Zone 3 carriers and 3 fighters moved from 33 Sea Zone to 21 Sea Zone 5 bombers moved from 36 Sea Zone to Java 1 bomber moved from India to Caucasus 1 bomber moved from Volgograd to Caucasus 3 transports moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 19 Sea Zone 3 submarines moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 14 Sea Zone 6 submarines moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 10 Sea Zone to 89 Sea Zone 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry and 1 mech_infantry placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 artillery and 6 infantry placed in Central United States Americans undo move 5. 1 infantry placed in Western United States 1 artillery and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from India to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan Combat - British British creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux British attack with 1 artillery, 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.83 expected hits Italians roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 2.67 expected hits Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux British win, taking 125 Sea Zone from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 4 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 4 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 1.83 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 3 infantry 2 fighters owned by the British retreated Battle in Kazakhstan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Rostov British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 4 armour moved from Northwest Persia to Caucasus 6 infantry moved from Northwest Persia to Caucasus 2 aaGuns moved from Northwest Persia to Caucasus 6 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Libya to Alexandria 1 infantry moved from Tunisia to Libya 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 3 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 3 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 2 aaGuns and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2,2,3 UK_Pacific collect 5 PUs (4 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Germans : 1.67 British : -1.50 Italians : -1.33 AA fire in Volgograd : : -0.17 Americans : 0.83 Japanese : 0.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 92 Sea Zone 1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 7 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber French defend with 1 destroyer Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Italians lost in 92 Sea Zone French win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for French: 1 destroyer Battle in Normandy Bordeaux Italians attack with 2 artilleries and 12 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 artilleries and 12 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to Normandy Bordeaux 1 aaGun and 3 infantry moved from Western Germany to Holland Belgium 4 infantry moved from Northern Italy to Western Germany 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4,6,4,1,6 Italians collect 14 PUs (5 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.67 French : 0.67
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC
Combat Hit Differential Summary :
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@AndrewAAGamer SS and transport with single infantry landing in Philippines. Jap SS dives or fights?
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@AndrewAAGamer Dive
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Philippines Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 3 fighters moved from Caucasus to India 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.83
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Battle in 35 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Philippines Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 3 fighters moved from Caucasus to India 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.83
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 9 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Bryansk to Rostov 6 artilleries and 7 infantry moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 10 artilleries and 11 infantry British defend with 1 mech_infantry Germans roll dice for 10 artilleries and 11 infantry in Rostov, round 2 : 7/1 hits, 6.83 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from British with 10 artilleries and 10 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Volgograd 2 armour and 1 mech_infantry moved from Bryansk to Rostov 3 armour moved from Vologda to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Rostov 3 armour moved from Russia to Rostov 1 bomber moved from Russia to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 115 Sea Zone to 113 Sea Zone 3 armour, 3 artilleries and 5 infantry moved from Novgorod to Belarus 3 armour moved from Belarus to Bryansk 3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 7 armour and 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 aaGun moved from Volgograd to Rostov 1 bomber moved from Kweichow to Yunnan Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Western Germany 3 armour placed in Ukraine 3 armour placed in Russia 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,1,3,2,5 Germans collect 65 PUs (4 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to India 4 aaGuns, 6 armour, 12 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from Americans 1 submarine moved from 36 Sea Zone to 41 Sea Zone Japanese take 41 Sea Zone from ANZAC 1 fighter moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to French Indo China 2 infantry moved from Kwangtung to Kwangsi 3 armour moved from Kwangtung to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 2 mech_infantrys moved from Siam to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 infantry moved from French Indo China to Yunnan 2 artilleries and 8 infantry moved from Yunnan to Burma 3 armour moved from French Indo China to Yunnan 2 submarines moved from 43 Sea Zone to 38 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Jehol 3 mech_infantrys moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Burma to Yunnan Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,5,5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,4,6 Japanese collect 36 PUs (12 lost to blockades); end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Ukraine Combat - Americans Americans creates battle in territory 36 Sea Zone Americans creates battle in territory 19 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Ukraine to Northwest Persia 1 bomber moved from Volgograd to Northwest Persia 2 fighters and 2 tactical_bombers moved from India to Persia 5 bombers moved from Java to Persia 1 armour moved from India to Eastern Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 transports moved from 71 Sea Zone to 83 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 3 carriers, 4 destroyers and 5 fighters moved from 21 Sea Zone to 20 Sea Zone 3 destroyers moved from 33 Sea Zone to 20 Sea Zone 4 submarines moved from 7 Sea Zone to 19 Sea Zone 3 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 destroyer moved from 14 Sea Zone to 26 Sea Zone 5 bombers moved from Soviet Far East to Western United States 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 infantry moved from Western United States to Central United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 destroyers moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 8 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17 AA fire in Ukraine : : -0.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Ukraine Combat - Americans Americans creates battle in territory 36 Sea Zone Americans creates battle in territory 19 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Ukraine to Northwest Persia 1 bomber moved from Volgograd to Northwest Persia 2 fighters and 2 tactical_bombers moved from India to Persia 5 bombers moved from Java to Persia 1 armour moved from India to Eastern Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 transports moved from 71 Sea Zone to 83 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 3 carriers, 4 destroyers and 5 fighters moved from 21 Sea Zone to 20 Sea Zone 3 destroyers moved from 33 Sea Zone to 20 Sea Zone 4 submarines moved from 7 Sea Zone to 19 Sea Zone 3 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 destroyer moved from 14 Sea Zone to 26 Sea Zone 5 bombers moved from Soviet Far East to Western United States 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 infantry moved from Western United States to Central United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 destroyers moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 8 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Kazakhstan British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 97 Sea Zone British attack with 5 submarines Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 destroyer British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone 3 submarines owned by the British Submerged Italians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for British: 2 submarines Casualties for Italians: 1 destroyer Battle in Holland Belgium British attack with 1 artillery, 6 fighters and 1 infantry Italians defend with 1 aaGun and 3 infantry AA fire in Holland Belgium : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Holland Belgium British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 artillery, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits 1 aaGun owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 aaGun and 3 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Libya to Tobruk 3 infantry moved from Persia to Northwest Persia 3 aaGuns, 5 armour, 9 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia 2 fighters moved from Kazakhstan to Persia 2 tactical_bombers moved from Northwest Persia to Persia 4 aaGuns, 4 fighters and 4 infantry moved from India to West India 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 4 infantry placed in United Kingdom 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.17 Italians : 0.00 AA fire in Volgograd : : -0.17 AA fire in Ukraine : : -0.17 AA fire in Holland Belgium : : 0.50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter and 2 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry British defend with 1 artillery Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Denmark 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern France to Normandy Bordeaux 2 armour moved from Ukraine to Volgograd Place Units - Italians 5 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Italians collect 11 PUs (8 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33