@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Clemency(Axis) vs Deimos(Allies +20)
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 2 artilleries placed in Western United States 1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone Americans undo move 3. 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 10 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.33
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Syria to 97 Sea Zone 1 artillery and 3 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Kenya 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 2 artilleries placed in Western United States 1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone Americans undo move 3. 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 10 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Syria to 97 Sea Zone 1 artillery and 3 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Kenya 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya Combat - British Battle in Kenya British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 cruiser and 2 transports British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Italians roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Iraq British attack with 1 artillery, 1 fighter and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Syria 1 bomber, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Syria 1 infantry moved from Eastern Persia to West India 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Scotland to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Union of South Africa Place Units - British 1 armour and 1 artillery placed in Union of South Africa 1 factory_minor placed in Persia 5 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 2.17 Italians : -0.83 Americans : 2.00 Chinese : 0.00 Neutral_Axis : 0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 4 infantry moved from Albania to Greece 2 armour moved from Yugoslavia to Greece 1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tunisia to Algeria Combat - Italians Battle in Greece Italians attack with 2 armour and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour and 4 infantry in Greece, round 2 : 2/6 hits, 1.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 1 infantry in Greece, round 4 : 0/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour in Greece, round 5 : 2/2 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in 97 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Algeria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0.33 expected hits French roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria French win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy 1 infantry moved from Yugoslavia to Albania 1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia 1 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 2 artilleries and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : -1.33 French : 1.00 Neutral_Allies : 2.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 6 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 6 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Romania to Eastern Poland 8 armour and 2 mech_infantrys moved from Germany to Eastern Poland 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 fighters moved from Poland to Southern Italy Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 5 infantry and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 8 armour, 5 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/15 hits, 5.17 expected hits Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 aaGun moved from Germany to Poland 2 aaGuns moved from Poland to Eastern Poland 1 artillery and 2 infantry moved from Germany to Poland 1 fighter and 3 tactical_bombers moved from Poland to Southern Italy 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Holland Belgium to Western Germany Place Units - Germans 4 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 6 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 4 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel Place Units - Russians 4 armour, 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 2 destroyers and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 3 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery, 2 infantry and 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 2 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 6 infantry moved from Chahar to Suiyuyan 4 infantry moved from Jehol to Chahar 2 artilleries and 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangtung to Kwangsi 2 bombers, 7 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 destroyers and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 armour and 1 artillery in Java, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 4 infantry and 7 tactical_bombers in Yunnan, round 2 : 13/21 hits, 10.67 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 3 infantry and 7 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 2 bombers, 7 fighters and 7 tactical_bombers moved from Yunnan to Anhwe 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kiangsi 2 transports moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour, 3 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : -0.33 Japanese : 1.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 battleship placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.83 Japanese : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 battleship placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 fighter and 2 tactical_bombers moved from Syria to Egypt 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 bomber moved from Syria to Egypt Combat - British Battle in Egypt British attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 5/13 hits, 5.67 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters moved from Syria to Persia 1 bomber moved from Egypt to Persia 2 fighters moved from Persia to West India 1 bomber moved from Persia to Eastern Persia 1 fighter and 2 tactical_bombers moved from Egypt to Ethiopia 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from West India to India Place Units - British 3 armour placed in Persia 1 infantry placed in Union of South Africa 1 bomber placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.17 Italians : -0.17 Americans : 1.83 Japanese : -0.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Greece to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Non Combat Move - Italians 1 armour moved from 96 Sea Zone to Tobruk Place Units - Italians 1 submarine and 2 transports placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 destroyers and 2 transports ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 2 destroyers and 2 transports Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Northern Territory 1 artillery and 6 infantry moved from Queensland to Northern Territory 2 aaGuns moved from Queensland to Northern Territory 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -2.33 Japanese : 1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 2 destroyers and 2 transports ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers and 2 transports in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 2 destroyers and 2 transports Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Northern Territory 1 artillery and 6 infantry moved from Queensland to Northern Territory 2 aaGuns moved from Queensland to Northern Territory 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to French West Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.33 Japanese : 1.33