@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs Wizmark (Allies) BML319
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 artillery moved from Baltic States to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 6 infantry moved from Norway to Finland 1 bomber and 2 fighters moved from Western Germany to Finland 1 bomber moved from Southern Italy to Finland Combat - Germans Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 2 bombers, 2 fighters and 6 infantry Russians defend with 1 armour, 8 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters and 6 infantry in Finland, round 2 : 4/10 hits, 3.33 expected hits Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Finland, round 2 : 5/10 hits, 3.50 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Finland, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Finland, round 3 : 2/6 hits, 2.17 expected hits 4 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Finland Germans roll dice for 2 bombers and 1 fighter in Finland, round 4 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 4 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians lost in Finland Germans roll dice for 2 bombers and 1 fighter in Finland, round 5 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Finland Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter and 6 infantry Casualties for Russians: 1 armour, 8 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Finland to Western Germany 1 bomber and 1 fighter moved from Finland to Norway 4 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 armour moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 aaGun moved from Baltic States to Novgorod 2 infantry moved from Baltic States to Novgorod 5 infantry moved from Baltic States to Eastern Poland 11 artilleries and 1 infantry moved from Poland to Eastern Poland 3 armour moved from Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from France to Western Germany 3 infantry moved from Morocco to Algeria 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Germans 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.33 -
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Nenetsia to Belarus 1 infantry moved from Bryansk to Belarus -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Nenetsia to Belarus 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Russia 10 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 4 infantry moved from Yenisey to Timguska 1 mech_infantry moved from Bryansk to Archangel Place Units - Russians 1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 1.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Burma 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Burma 1 fighter moved from 42 Sea Zone to Burma 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Kansu 1 artillery and 3 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 7 infantry in Kansu, round 2 : 4/7 hits, 2.33 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Kansu, round 3 : 4/6 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 7 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 artilleries moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Jehol to Manchuria 2 mech_infantrys moved from Jehol to Manchuria 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 bombers, 1 fighter and 2 tactical_bombers moved from Kansu to Shensi Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.50 Chinese : 0.67 UK_Pacific : -0.33 Japanese : -1.00 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Gibraltar to 99 Sea Zone -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Gibraltar to 99 Sea Zone Combat - Americans Battle in Morocco Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 2 cruisers Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 cruisers in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 2 cruisers owned by the Italians lost in 99 Sea Zone Americans win, taking Morocco from Germans with 2 bombers remaining. Battle score for attacker is 24 Casualties for Italians: 2 cruisers Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Egypt 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 artillery moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Queensland 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Italians : -1.00 Americans : 0.67 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Combat Move - British 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Gibraltar to 99 Sea Zone Combat - Americans Battle in Morocco Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 2 cruisers Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 cruisers in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 2 cruisers owned by the Italians lost in 99 Sea Zone Americans win, taking Morocco from Germans with 2 bombers remaining. Battle score for attacker is 24 Casualties for Italians: 2 cruisers Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Egypt 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 artillery moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Queensland 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in French Madagascar Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys in Alexandria, round 2 : 3/10 hits, 3.50 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Alexandria, round 3 : 4/6 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking French Madagascar from Neutral_Axis, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in French West Africa British attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber and 1 fighter moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Burma to India 3 aaGuns, 2 artilleries, 10 infantry and 2 mech_infantrys moved from India to Burma 1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from French West Africa to 91 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Northwest Persia to Iraq Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 fighter and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : 0.67 British : 0.17 Americans : 0.67 Neutral_Axis : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 marine moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 artillery moved from Algeria to Tunisia 1 artillery moved from Libya to Tunisia 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Novgorod 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 1 infantry Italians defend with 1 marine ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win with 1 marine remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to Burma Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.00 ANZAC : -0.50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 1 infantry Italians defend with 1 marine ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 marine in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win with 1 marine remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to Burma Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.00 ANZAC : -0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 1 bomber moved from Norway to Karelia 1 fighter moved from Norway to Vyborg 1 artillery moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Archangel 1 fighter moved from Western Germany to Belarus 2 infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Belarus Combat - Germans Battle in Karelia Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Karelia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vyborg Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 5 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Belarus, round 2 : 4/7 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns, 10 armour, 13 artilleries, 15 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 fighter moved from Belarus to Novgorod 1 bomber moved from Archangel to Novgorod 1 bomber moved from Karelia to Novgorod 1 fighter moved from Vyborg to Novgorod 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 8 mech_infantrys placed in Germany 3 armour placed in Novgorod Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 3.33 Russians : 1.33 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 aaGun, 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Russia 4 infantry moved from Timguska to Urals 2 aaGuns and 14 infantry moved from Amur to Buryatia 3 artilleries moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Russia 26 infantry moved from Bryansk to Tambov 1 armour, 12 infantry and 1 mech_infantry moved from Bryansk to Russia Place Units - Russians 9 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 2.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 1 fighter moved from Dutch New Guinea to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan 2 bombers moved from Shensi to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Kansu to Tsinghai 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Shensi 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Manchuria to Anhwe 1 fighter moved from Japan to 35 Sea Zone Place Units - Japanese 2 destroyers, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone Japanese undo move 1. 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 bomber and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.33 Japanese : 1.50 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 1 fighter moved from Dutch New Guinea to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan 2 bombers moved from Shensi to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Kansu to Tsinghai 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Shensi 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Manchuria to Anhwe 1 fighter moved from Japan to 35 Sea Zone Place Units - Japanese 2 destroyers, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone Japanese undo move 1. 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 bomber and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 bombers EDIT: Adding units owned by Japanese to French Indo China: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.33 Japanese : 1.50





