scramble 1 fig from scotland
no scramble other
thx
@Odonis No thats fine, def would scramble there…didn’t think you would go for it tbh…decimated the luftwaffe.
Decision for you in SZ 113…I hit with my sub so your carrier had to take the hit…I’ve also hit with my cruiser. Do you want to lose a plane or sink the carrier?
@wizmark
No scramble from my FTR?
Believe I should be able to defend against the cruiser, correct?
probably need to do that one offline- happy for you to roll dice and just update the result - all just a game to me!
In that case, lose the TAC, then the Carrier, then the FTR, FTR
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
9 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Karelia to Finland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 tactical_bomber
Battle in Finland
Russians attack with 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 3/12 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
1 fighter owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Nenetsia
4 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Karelia to Finland
8 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
2 aaGuns and 14 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 1.00
@Odonis I am sorry about that, don’t know how i missed it! :thinking_face: I think I assumed the cruiser would die no matter what. As it happened all of your units hit so need to worry…didn’t even get to sink your carrier!:disappointed:
@wizmark
Not a worry at all! All good my friend
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 submarine moved from 35 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Sumatra from Dutch, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 fighter owned by the Americans lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry
EDIT: Adding units owned by Japanese to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from Dutch to Japanese
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 bombers moved from French Indo China to Anhwe
2 artilleries and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
2 artilleries moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
Japanese : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry and 1 marine placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Iraq to Syria
1 bomber moved from Persia to Syria
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry and 1 marine placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Iraq to Syria
1 bomber moved from Persia to Syria
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Syria
British attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Syria, round 2 : 0/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in Syria, round 3 : 2/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 bomber moved from Syria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
1 factory_minor placed in Persia
1 artillery, 1 fighter and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : 1.17
Italians : 1.33
Americans : -0.33
Neutral_Axis : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
2 marines moved from 99 Sea Zone to Syria
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Syria
Italians attack with 2 marines
British defend with 1 infantry
Italians roll dice for 2 cruisers in Syria, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 marine remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for British: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Belgian Congo to French Equatorial Africa
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Romania
Place Units - Italians
2 fighters placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.67
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 infantry moved from Norway to Finland
1 bomber and 2 fighters moved from Western Germany to Finland
1 bomber moved from Southern Italy to Finland
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 bombers, 2 fighters and 6 infantry
Russians defend with 1 armour, 8 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters and 6 infantry in Finland, round 2 : 4/10 hits, 3.33 expected hits
Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Finland, round 2 : 5/10 hits, 3.50 expected hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Finland, round 3 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Finland, round 3 : 2/6 hits, 2.17 expected hits
4 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers and 1 fighter in Finland, round 4 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 4 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 2 bombers and 1 fighter in Finland, round 5 : 1/3 hits, 1.83 expected hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Finland
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 1 armour, 8 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Finland to Western Germany
1 bomber and 1 fighter moved from Finland to Norway
4 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 aaGun moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
5 infantry moved from Baltic States to Eastern Poland
11 artilleries and 1 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from France to Western Germany
3 infantry moved from Morocco to Algeria
1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Nenetsia to Belarus
1 infantry moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Nenetsia to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
10 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
4 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Bryansk to Archangel
Place Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Burma
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Kansu
1 artillery and 3 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 4/10 hits, 4.67 expected hits
Chinese roll dice for 7 infantry in Kansu, round 2 : 4/7 hits, 2.33 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Kansu, round 3 : 4/6 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Chinese: 7 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Jehol to Manchuria
2 mech_infantrys moved from Jehol to Manchuria
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 bombers, 1 fighter and 2 tactical_bombers moved from Kansu to Shensi
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 0.67
UK_Pacific : -0.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Gibraltar to 99 Sea Zone