scramble 1 fig from scotland
no scramble other
thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Rostov to Bryansk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
9 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Novgorod
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@Odonis had my heart in my mouth wondering whether you might risk a sealion after my UK go…didn’t think about it until it was too late to change anything…I think if you had thrown everything at it it was a 60/40 in your favour. Did you consider it?
@wizmark
I did. But in my experience, it’s a short-term advantage only
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Yunnan
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in Szechwan, round 2 : 11/14 hits, 8.17 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 4/10 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 9 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour and 1 tactical_bomber in Malaya, round 3 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 carrier and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
2 bombers moved from Szechwan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Szechwan to Hunan
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.00
UK_Pacific : 1.67
Japanese : 5.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 123 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 123 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 bomber moved from 123 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 123 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Guam to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 bomber moved from 123 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 3/6 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns and 5 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Iraq to Persia
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Tanganyika Territory to Egypt
2 fighters moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4,2,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.50
Americans : -1.33
Neutral_Axis : -1.00
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 marines moved from Southern Italy to 97 Sea Zone
2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
2 armour moved from Romania to Eastern Poland
Combat - Italians
Combat Hit Differential Summary :
@Odonis yes scramble both please…Ool french fighter, uk fighter uk dd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 marines moved from Southern Italy to 97 Sea Zone
2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone
2 armour moved from Romania to Eastern Poland
Combat - Italians
Russians scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Crete
Battle in Cyprus
Battle in Algeria
Battle in Malta
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Algeria from French, taking Malta from British, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 1 fighter; French defend with 1 fighter; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Italians roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the British and 2 fighters owned by the Italians lost in 110 Sea Zone
Italians roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Italians and 1 fighter owned by the British lost in 110 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 2 fighters
Casualties for British: 1 destroyer and 1 fighter
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 battleship, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
EDIT: Adding units owned by Italians to Bulgaria: 1 aaGun
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery
EDIT: Adding units owned by Italians to Kenya: 1 artillery
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Sumatra to India
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : -1.17
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
2 bombers and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
3 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
2 artilleries and 2 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Poland to Baltic States
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Bessarabia
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
British roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 98 Sea Zone
Germans roll dice for 2 bombers in 98 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 bombers, 3 fighters and 4 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Romania to Eastern Poland
7 infantry moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 armour moved from Slovakia Hungary to Baltic States
1 armour and 1 artillery moved from Poland to Eastern Poland
10 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
5 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
11 artilleries and 1 infantry moved from Germany to Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
6 infantry moved from Finland to Norway
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
Place Units - Germans
3 armour and 2 infantry placed in Germany
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 infantry placed in France
Germans undo move 1.
3 armour placed in Germany
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : 1.50
Russians : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
9 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Karelia to Finland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
9 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Karelia to Finland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
Russians : 1.17