19L Giallo(x) vs Sovietishcat(allies) bm3

  • '19

    TripleA Turn Summary: French round 38

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 38
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            3 armour and 3 infantry moved from Malaya to Shan State
            1 armour and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Kwangtung to Kwangsi
            2 fighters moved from Malaya to Kwangsi
    
        Combat - ANZAC
            ANZAC creates battle in territory 36 Sea Zone
            Battle in Kwangsi
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield and 1 mech_infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                ANZAC win, taking 36 Sea Zone from Japanese, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                ANZAC attack with 4 armour and 5 infantry
                Japanese defend with 2 artilleries and 5 mech_infantrys
                    ANZAC roll dice for 4 armour and 5 infantry in Shan State, round 2 : 2/9 hits, 2,83 expected hits
                    Japanese roll dice for 2 artilleries and 5 mech_infantrys in Shan State, round 2 : 1/7 hits, 2,33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 4 armour and 4 infantry in Shan State, round 3 : 4/8 hits, 2,67 expected hits
                    Japanese roll dice for 2 artilleries and 3 mech_infantrys in Shan State, round 3 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 4 armour and 2 infantry in Shan State, round 4 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 16
                Casualties for ANZAC: 4 infantry
                Casualties for Japanese: 2 artilleries and 5 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to Kwangtung
    
        Place Units - ANZAC
            1 factory_minor placed in Kwangtung
            2 transports placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            1 armour placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
            ANZAC undo move 4.
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - ANZAC
            ANZAC collect 32 PUs; end with 32 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
    
        Purchase Units - French
            French buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 mech_infantry moved from Romania to Poland
                  French take Poland from Germans
            1 armour, 2 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
    
        Combat - French
            Battle in Slovakia Hungary
                French attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                French win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - French
            6 artilleries, 15 infantry and 2 mech_infantrys moved from Romania to Bessarabia
            2 armour and 2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from France to Yugoslavia
            3 armour moved from Southern France to Yugoslavia
    
        Place Units - French
            1 infantry placed in France
            1 armour and 2 mech_infantrys placed in Southern France
            1 mech_infantry placed in France
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    French : 0,00
    ANZAC : 0,83
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 39

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 39
    
        Purchase Units - Japanese
            Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            31 artilleries and 24 infantry moved from Eastern Persia to Persia
            1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            3 fighters moved from India to Persia
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
            4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            10 armour and 57 mech_infantrys moved from Tambov to Russia
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                British defend with 4 submarines; ANZAC defend with 2 transports
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                    2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the British lost in 37 Sea Zone
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 submarines
                Casualties for British: 4 submarines
                Casualties for ANZAC: 2 transports
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Persia
                Japanese attack with 31 artilleries, 3 fighters and 24 infantry
                British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun
                    AA fire in Persia : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits
    

    Combat Hit Differential Summary :

    British : 0,67
    AA fire in Persia : : -0,50
    ANZAC : -0,67
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Let’s see what the axis can do, please let me know your ool

  • '19

    @Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
    I think that should be best OOL what do you think?

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 39

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 39
    
        Purchase Units - Japanese
            Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            31 artilleries and 24 infantry moved from Eastern Persia to Persia
            1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            3 fighters moved from India to Persia
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
            4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            10 armour and 57 mech_infantrys moved from Tambov to Russia
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                British defend with 4 submarines; ANZAC defend with 2 transports
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                    2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the British lost in 37 Sea Zone
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 submarines
                Casualties for British: 4 submarines
                Casualties for ANZAC: 2 transports
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Persia
                Japanese attack with 31 artilleries, 3 fighters and 24 infantry
                British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun
                    AA fire in Persia : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits
                    British roll dice for 1 aaGun, 19 armour, 2 bombers, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 21/59 hits, 23,00 expected hits
                    21 infantry owned by the Japanese, 1 bomber owned by the British, 1 aaGun owned by the Russians, 1 bomber owned by the Americans and 19 infantry owned by the British lost in Persia
                    Japanese roll dice for 31 artilleries, 3 fighters and 3 infantry in Persia, round 3 : 12/37 hits, 12,83 expected hits
                    British roll dice for 19 armour, 1 fighter, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 18/38 hits, 16,33 expected hits
                    3 infantry owned by the Japanese, 15 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 9 infantry owned by the British lost in Persia
                    Japanese roll dice for 16 artilleries and 3 fighters in Persia, round 4 : 5/19 hits, 6,83 expected hits
                    British roll dice for 19 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 18/26 hits, 12,33 expected hits
                    2 fighters owned by the Japanese, 16 artilleries owned by the Japanese and 5 mech_infantrys owned by the British lost in Persia
                 retreated to Persia
                British win with 19 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -71
                Casualties for Japanese: 31 artilleries, 2 fighters and 24 infantry
                Casualties for Americans: 1 bomber
                Casualties for British: 1 bomber, 28 infantry and 8 mech_infantrys
                Casualties for Russians: 1 aaGun
            Battle in 17 Sea Zone
                Japanese attack with 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 26 fighters, 68 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 19 carriers, 29 destroyers, 31 fighters, 56 submarines, 8 tactical_bombers and 1 transport; ANZAC defend with 1 carrier and 1 fighter
                    Japanese roll dice for 68 submarines in 17 Sea Zone, round 2 : 22/68 hits, 22,67 expected hits
    

    Combat Hit Differential Summary :

    British : 6,00
    AA fire in Persia : : -0,50
    ANZAC : -0,67
    Japanese : -2,00
    

    Savegame


  • @Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:

    @Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
    I think that should be best OOL what do you think?

    well the 1st battle went your way big time, I have 22 hits with my subs, just remember that you don’t have a harbour to repair your ships… So maybe you want to change anything, at the other hand you will need all the power you have to win this battle

  • '19

    @Giallo At this point, the only thing that matters is my planes are last, they can always land; but like you said I need all the power, so still best OOL.

  • '21 '20 '19 '18 '17 '16

    Well that was that, GG, I waited too long… Ill post it!

  • '19

    @Giallo Thanks for the game! GG

  • '19

    @Giallo rematch?

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