@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
I assumed it would only make sense to scramble.
Assuming that’s ok, OOL? 8 more hits after the sub hit dented a CV.
Above average. Thought I looked at this and was ok, but apparently it’s a bit shaky. Will pray for heavy defence.
OOL will be max def.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Burma
2 mech_infantrys moved from Kwangsi to Burma
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 mech_infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter and 5 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Shan State, round 2 : 2/9 hits, 4.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters and 4 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 5/12 hits, 6.67 expected hits
Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits
Americans roll dice for 1 battleship, 3 cruisers and 4 transports in 33 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 6/8 hits, 4.83 expected hits
Americans roll dice for 1 battleship, 3 fighters and 4 transports in 33 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 98
Casualties for Japanese: 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 battleship moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 aaGun and 2 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 5 tactical_bombers moved from Shan State to French Indo China
3 fighters moved from Japan to Philippines
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Anhwe
2 tactical_bombers moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 armour, 1 harbour and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -2.67
UK_Pacific : -0.33
Japanese : -0.17
@trulpen said in Trulpen (Allies) vs Simon33 (Axis) BM3:
Above average. Thought I looked at this and was ok, but apparently it’s a bit shaky. Will pray for heavy defence.
OOL will be max def.
- 1 bs dmg
- 1 ac dmg
- 1 ANZAC sub
- 1 US sub
- 1 ANZAC des
6-7) 2 US des- 1 ac
Perhaps you didn’t count the bombers and/or the 2 extra fighters which could land on the CV starting in SZ42.
Sweet that this battle went my way. You had 4TTs at stake.
BTW, I thought the Chinese would attack Yunnan, in spite of odds <50%. It is likely that the UK could have cleaned up the survivors. Such an attack would most probably have lengthened the survival of India which would have been worth losing the Chinese stack.
Might be, might be. The battle by the Carolines was an utter failure, but hopefully somewhat of a Pyrrhus victory for Japan. The income gets pushed up heavily now though, without much counter pressure on the short term.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 carriers moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 carrier and 2 destroyers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Move - Chinese
3 artilleries, 1 fighter and 15 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Hopei, round 2 : 9/19 hits, 4,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to 99 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from India to 37 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Iraq to Syria
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 aaGuns, 2 artilleries, 11 infantry and 1 mech_infantry moved from India to West India
1 armour moved from India to West India
1 bomber moved from 37 Sea Zone to West India
2 armour and 1 mech_infantry moved from Persia to West India
2 fighters and 1 tactical_bomber moved from India to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 91 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour
EDIT: Adding units owned by British to Syria: 1 armour
EDIT: Removing units owned by British from West India: 2 armour and 1 mech_infantry
EDIT: Adding units owned by British to Syria: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
1 carrier placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 2,83
Italians : -0,50
Americans : 0,83
Chinese : 4,50
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 bomber moved from Egypt to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Greece
2 armour moved from Bessarabia to Belarus
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from France to Southern France
4 infantry moved from Northern Italy to Southern France
1 bomber moved from 92 Sea Zone to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : 0.00
French : -0.33
It’s interesting that even though the Axis took Egypt for a while, it’s not very clear that they gained much from doing so. A bit more income and a reduction in British income?
Yes, very good income-wise, but strategically difficult to hold. If it’s possible to get a secure position in Egypt, it’s of course awesome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 bombers moved from Novgorod to Western Ukraine
1 mech_infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 3.17 expected hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Novgorod
2 bombers moved from Western Ukraine to Novgorod
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 artilleries moved from France to Southern France
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Baltic States to Belarus
3 artilleries and 4 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Vyborg to Finland
1 mech_infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Western Germany
2 artilleries and 8 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Novgorod
3 aaGuns, 4 artilleries and 15 infantry moved from Archangel to Belarus
4 mech_infantrys moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
3 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 armour and 2 mech_infantrys moved from Archangel to Urals
2 mech_infantrys moved from Archangel to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33
French : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
17 infantry moved from Manchuria to Amur
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 2 infantry
Russians roll dice for 17 infantry in Amur, round 2 : 3/17 hits, 2,83 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Amur
1 aaGun, 7 artilleries and 18 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Samara
4 armour and 2 mech_infantrys moved from Ukraine to Russia
1 aaGun moved from Ukraine to Rostov
6 artilleries and 9 infantry moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Russia
3 infantry moved from Ukraine to Rostov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Ceylon
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in India, round 2 : 8/21 hits, 5.50 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Shan State to Hunan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to Japan
2 bombers moved from Paulau Island to Yunnan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 34 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Anhwe
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
3 artilleries placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.33
Russians : -0.33
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
3 carriers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 marine placed in Western United States
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 16 infantry moved from Hopei to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kweichow
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 bombers
EDIT: Adding units owned by Americans to Malta: 2 bombers
EDIT: Turning off Edit Mode
1 artillery moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 infantry moved from Syria to Trans-Jordan
1 armour, 2 artilleries, 1 bomber, 11 infantry and 1 mech_infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Persia to India
1 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in India
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 4 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/19 hits, 5,83 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys in India, round 2 : 6/19 hits, 6,50 expected hits
5 infantry owned by the Japanese and 6 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 2/13 hits, 4,83 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 4 infantry and 4 mech_infantrys in India, round 3 : 2/14 hits, 4,83 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 4 : 2/11 hits, 4,50 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 4 mech_infantrys in India, round 4 : 3/12 hits, 4,17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 5 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 armour, 5 artilleries and 4 mech_infantrys in India, round 5 : 1/10 hits, 3,50 expected hits
4 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 6 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 armour and 5 artilleries in India, round 6 : 1/6 hits, 2,17 expected hits
4 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 7 : 5/6 hits, 3,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in India, round 7 : 0/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 1 artillery, 11 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 bomber moved from India to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 carrier moved from 71 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 armour and 1 mech_infantry moved from Syria to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,5,5,3,4,1,1,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -4,67
Americans : 1,00
Chinese : 0,17
Japanese : -9,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Russians
2 fighters moved from Southern Italy to 93 Sea Zone
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 3 infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Tobruk
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for French: 3 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
1 bomber moved from Southern France to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern France to France
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.33
Russians : -0.17
That was a bit of a miscue in India then. Thought I had enough to hold it.
I had a slight advantage, but had terrible dice in the first couple of rounds. Couldn’t retreat though, since that would’ve been worse as a sitting duck. Was lucky in the last couple of rounds, so I think the battle went about what the probability said. Not sure it’s a wise move still, since it’s very difficult to hold. But it does keep Japan occupied to the west. Main point why I did this somewhat desperate move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Remembered now that my idea was to block the Japanese fleet with the French des. I did that edit, which I hope is uncompromising.