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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
Combat - ANZAC
Battle in 22 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 22 Sea Zone
ANZAC roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
retreated to 22 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 armour, 8 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour, 5 artilleries, 17 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Tsinghai to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Bessarabia to Bryansk
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
2 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 tactical_bomber moved from Bulgaria to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 16 armour, 5 artilleries, 17 infantry and 10 mech_infantrys
British defend with 1 aaGun, 1 armour, 2 infantry, 1 marine and 1 mech_infantry
Germans roll dice for 16 armour, 5 artilleries, 17 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 17/48 hits, 15,00 expected hits
British roll dice for 1 aaGun, 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits
1 mech_infantry owned by the British, 1 marine owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour, 5 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 1 armour, 2 infantry, 1 marine and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
5 mech_infantrys moved from Ukraine to Volgograd
10 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 tactical_bomber moved from Bryansk to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Bulgaria to Southern Italy
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 bomber moved from Smolensk to Western Germany
1 infantry moved from France to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Vologda to Timguska
1 infantry moved from Nenetsia to Vologda
1 artillery and 7 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Rostov
Place Units - Germans
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6,2,1,1,3,4,4,5,3,5,5,6,4,3,3
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 2,00
British : -0,83
Americans : -0,33
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 32 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Novosibirsk to Urals
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Urals
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
5 artilleries and 1 mech_infantry moved from Russia to Tambov
19 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
13 infantry moved from Russia to Tambov
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Bryansk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 10 artilleries, 64 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 10 artilleries, 64 infantry and 1 mech_infantry in Tambov, round 2 : 12/75 hits, 15,83 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 10 artilleries, 63 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Urals
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Russia to Tambov
4 aaGuns moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Urals to Russia
11 infantry moved from Sakha to Amur
2 aaGuns moved from Sakha to Amur
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Philippines to 46 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Paulau Island
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 2,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Chahar to Kansu
1 armour and 1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Malaya to Shan State
7 artilleries and 9 infantry moved from West India to Eastern Persia
1 bomber moved from 46 Sea Zone to Philippines
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
3 artilleries placed in Manchuria
3 mech_infantrys placed in India
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from Russia to Ukraine
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Paulau Island
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Russia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 destroyers, 2 fighters and 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
20 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Kweichow, round 2 : 2/20 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Syria to Trans-Jordan
12 infantry moved from Iraq to Trans-Jordan
3 armour, 3 artilleries and 6 mech_infantrys moved from Iraq to Trans-Jordan
3 aaGuns moved from Iraq to Trans-Jordan
1 fighter moved from Morocco to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from Egypt to 39 Sea Zone
3 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 108 Sea Zone to 91 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
Americans : 1,33
AA fire in Ukraine : : -0,17
Chinese : -1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Eastern Persia to India
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,3,3,3,2,5,6,3,5,5,1,4,6,2,2
Italians collect 3 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour, 1 destroyer, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 5 artilleries, 16 infantry and 10 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 8 mech_infantrys moved from Caucasus to Iraq
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
1 artillery and 4 infantry moved from Belarus to Smolensk
9 mech_infantrys moved from Eastern Poland to Smolensk
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Bryansk
1 bomber moved from Western Germany to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys in Smolensk, round 2 : 6/18 hits, 3,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys in Iraq, round 2 : 21/56 hits, 16,67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Ukraine to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
1 bomber moved from Smolensk to Ukraine
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Kazakhstan to Northwest Persia
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 artillery and 8 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 124 Sea Zone
3 bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
2 infantry placed in Volgograd
2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Ukraine
8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,5,4,5,3,5,4,4,1,1,6,4,2,1,2
Germans collect 60 PUs (9 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 7,00
British : -0,67
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Germans
10 artilleries and 30 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Tambov to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 3/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 10 artilleries and 30 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 10 artilleries and 30 infantry in Volgograd, round 2 : 12/40 hits, 10,00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 10 artilleries and 30 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,00 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
9 infantry moved from Tambov to Volgograd
2 armour moved from Russia to Volgograd
4 aaGuns moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
20 infantry moved from Tambov to Russia
2 aaGuns and 11 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Sakha
1 infantry moved from Vologda to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1,00
Italians : 0,67
Russians : 5,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 bomber moved from Philippines to Java
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Java to Shan State
1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone
1 battleship, 4 carriers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 aaGun, 3 artilleries and 8 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Philippines to French Indo China
1 fighter moved from Philippines to Shan State
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Tsinghai to Suiyuyan
1 armour moved from Hopei to Jehol
1 infantry moved from French Indo China to Yunnan
5 infantry moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to French Indo China
Place Units - Japanese
2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,1,1,5,4,6,1,3,5,6,6,4,6,1,2,4,1,4,2
Japanese collect 64 PUs (6 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Americans : 0,67
Japanese : -1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 34 Sea Zone to 42 Sea Zone
10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Russia to Persia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
@aequitas-et-veritas do you submerge sub sz 42?
@Sovietishcat said in L19 Sovietishcat (L) vs AetV (X) Game#4:
@aequitas-et-veritas do you submerge sub sz 42?
NO @Sovietishcat , my Sub stays and fight.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 34 Sea Zone to 42 Sea Zone
10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Russia to Persia
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 22 Sea Zone
Americans attack with 10 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 10 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 submarines
Japanese defend with 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser, 1 submarine and 1 transport
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
10 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Persia to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour, 4 infantry and 2 marines moved from Trans-Jordan to Egypt
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
5 fighters placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
21 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 21 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 21 infantry in Anhwe, round 2 : 5/21 hits, 3,50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun, 4 armour, 3 artilleries, 2 fighters, 19 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Morocco
1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 fighters placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
Americans : -2,33
Chinese : 1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from India to 42 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Italians roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Italians
1 bomber moved from 42 Sea Zone to India
1 armour moved from India to Yunnan
1 fighter moved from Rostov to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,2,6,6,5,5,1,4,1,2,6,2,2,3,2,6,3
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from Caroline Islands to 23 Sea Zone
Combat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 23 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Morocco to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 6 armour, 1 factory_minor, 1 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
16 armour, 5 artilleries, 16 infantry and 18 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
6 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 bomber moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 mech_infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Northwest Persia to Kazakhstan
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys
British defend with 1 aaGun and 2 infantry; ANZAC defend with 1 infantry
Germans roll dice for 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys in Trans-Jordan, round 2 : 17/66 hits, 19,33 expected hits
British roll dice for 1 aaGun and 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Persia
1 aaGun moved from Northwest Persia to Persia
1 aaGun moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Bryansk to Southern Italy
12 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Caucasus
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Place Units - Germans
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Novgorod
1 marine placed in Western Germany
3 mech_infantrys placed in Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,2,4,5,4,3,1,3,4,1,2,3,3,2,3,3,4,3,4,4,1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,4,3,3,4,6,6,4,6,3,1,2,5,3,5,5,1
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -4,33
British : -1,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Volgograd to Rostov
16 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Timguska to Urals
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Vologda
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
9 artilleries and 21 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
retreated to Urals
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 9 artilleries and 39 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 9 artilleries and 39 infantry in Rostov, round 2 : 11/48 hits, 11,00 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 9 artilleries and 39 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
4 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Sakha to Buryatia
1 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
Italians : -0,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Manchuria to Amur
1 artillery, 1 battleship, 4 carriers, 4 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 armour moved from Jehol to Amur
1 fighter moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
2 mech_infantrys moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to French Indo China
4 infantry moved from Shan State to Yunnan
7 artilleries and 9 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
2 destroyers placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 65 PUs (7 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
7 fighters moved from 33 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Egypt to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from Morocco to 98 Sea Zone
Combat - Americans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 22 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters moved from 34 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to Morocco
1 bomber moved from Iraq to Egypt
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 91 Sea Zone to 87 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
19 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Morocco to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
3 carriers, 3 cruisers and 3 destroyers moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
3 fighters placed in Egypt
1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,17
Americans : 2,33
AA fire in Iraq : : -0,17
Japanese : 1,33