No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
9 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Tunisia from Neutral_Axis
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship and 1 marine moved from 72 Sea Zone to 76 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from United Kingdom to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 41 Sea Zone to India
Place Units - British
3 infantry placed in Egypt
2 submarines placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -2,33
Italians : 1,33
Chinese : 0,17
Neutral_Axis : -1,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Syria to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 marine moved from Syria to 99 Sea Zone
1 marine moved from Syria to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Tunisia
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tunisia
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians roll dice for 1 bomber and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tunisia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 94 Sea Zone
Italians attack with 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 2/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Southern Italy
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Tunisia to Libya
1 bomber moved from Tunisia to Southern Italy
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 artilleries and 2 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 aaGun, 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun, 1 armour and 1 artillery
EDIT: Removing units owned by Italians from Yugoslavia: 1 armour
EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.83
British : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
4 submarines moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
4 submarines moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Odonis Plz use last file posted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from 115 Sea Zone to Western Ukraine
1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Western Germany to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 76 Sea Zone
1 fighter moved from Syria to 76 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 76 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 marine; French defend with 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 76 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the British and 2 fighters owned by the Germans lost in 76 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 76 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 76 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 76 Sea Zone
Germans roll dice for 2 bombers in 76 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
British roll dice for 1 battleship and 1 cruiser in 76 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the British lost in 76 Sea Zone
Germans roll dice for 2 bombers in 76 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
British roll dice for 1 battleship in 76 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 marine owned by the British, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 76 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 marine
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 76 Sea Zone to Ethiopia
2 destroyers and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from Vyborg to Novgorod
6 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 armour moved from Vyborg to Belarus
3 aaGuns, 10 armour, 3 artilleries, 21 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
Place Units - Germans
3 artilleries and 3 infantry placed in Western Germany
3 artilleries placed in Novgorod
5 armour placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : -1.17
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 2,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
24 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Russia
7 artilleries moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
8 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Tambov
2 infantry moved from Volgograd to Tambov
3 infantry moved from Russia to Tambov
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Caucasus to Volgograd
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
2 fighters moved from Anhwe to Shensi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Dutch New Guinea
Battle in Philippines
Japanese attack with 1 armour, 2 fighters, 1 marine and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 marine and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Dutch New Guinea from ANZAC, taking Philippines from Americans with 1 armour, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Shensi
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Midway from Americans, taking Shensi from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hunan to Szechwan
1 infantry and 1 marine moved from Kwangsi to Yunnan
1 infantry moved from Siam to Shan State
1 artillery moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Chahar
1 fighter moved from Jehol to Anhwe
3 fighters and 1 tactical_bomber moved from Shensi to Anhwe
2 fighters and 2 tactical_bombers moved from Jehol to Anhwe
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 airfield placed in French Indo China
1 factory_minor placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 artilleries and 1 infantry placed in Japan
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -0.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
2 marines moved from Central United States to 101 Sea Zone
2 cruisers, 2 destroyers, 2 marines and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
2 marines moved from Central United States to 101 Sea Zone
2 cruisers, 2 destroyers, 2 marines and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in French West Africa
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
5 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,00
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - British
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
4 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 infantry moved from India to Burma
1 fighter moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
2 marines moved from Central United States to 101 Sea Zone
2 cruisers, 2 destroyers, 2 marines and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in French West Africa
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
5 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Morocco
Place Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
4 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 4 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 3/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Egypt
4 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to 92 Sea Zone
Place Units - British
2 submarines placed in 106 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
British undo move 3.
1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 28 PUs (6 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2,50
Italians : -2,00
Americans : 0,00
Chinese : 0,17
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from British
Italians take Algeria from French
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Alexandria
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 artilleries and 1 mech_infantry in Alexandria, round 5 : 2/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Libya to Southern Italy
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 97 Sea Zone
2 marines moved from 97 Sea Zone to Southern Italy
1 bomber moved from Southern Italy to Western Germany
2 armour moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 18 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to New South Wales
1 aaGun and 1 artillery moved from Queensland to New South Wales
3 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - French
Battle in Algeria
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour
French roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the French lost in Algeria
retreated to Algeria
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Algeria to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
11 armour, 3 artilleries, 27 infantry and 1 mech_infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Ukraine, round 2 : 3/10 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 11 armour, 3 artilleries, 27 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 11 armour, 3 artilleries, 27 infantry and 1 mech_infantry in Smolensk, round 2 : 9/42 hits, 11.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 11 armour, 3 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Belarus to Smolensk
4 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Ethiopia to Sumatra
Place Units - Germans
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 armour
EDIT: Adding units owned by Germans to Eastern Poland: 5 armour
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Germany
1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany
2 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 2 infantry moved from Tambov to Rostov
5 artilleries and 33 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
5 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Kazakhstan
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Anhwe to Burma
1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :