Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Gibraltar to Egypt
5 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
4 bombers moved from Western United States to Gibraltar
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
16 infantry and 8 transports moved from 28 Sea Zone to 26 Sea Zone
16 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from India to Tanganyika Territory
Place Units - Americans
6 fighters placed in Eastern United States
3 transports placed in 10 Sea Zone
1 artillery and 6 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
Combat - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
3 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from India to Burma
Place Units - British
3 fighters placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Trans-Jordan to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 fighters and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 fighters and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Eastern Persia to Iraq
1 bomber moved from Southern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,2,4,1,4,3,4,3,4,6,5
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to Malaya
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
44 armour, 3 artilleries, 14 fighters, 2 infantry, 12 mech_infantrys and 5 tactical_bombers moved from Trans-Jordan to Egypt
10 bombers moved from Western Germany to Egypt
3 armour moved from Iraq to Egypt
3 tactical_bombers moved from Persia to Egypt
1 armour moved from Hunan to Shan State
Germans take Shan State from UK_Pacific
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 destroyers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Egypt
Germans attack with 47 armour, 3 artilleries, 10 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers
British defend with 1 armour, 2 artilleries, 1 factory_minor, 14 fighters, 1 harbour, 14 infantry and 12 mech_infantrys; French defend with 1 fighter; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
AA fire in Egypt : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Egypt
Germans roll dice for 47 armour, 3 artilleries, 10 bombers, 12 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers in Egypt, round 2 : 38/94 hits, 45.33 expected hits
British roll dice for 2 aaGuns, 3 armour, 4 artilleries, 34 fighters, 24 infantry, 2 marines, 13 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 43/81 hits, 39.00 expected hits
11 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 2 aaGuns owned by the Americans, 2 infantry owned by the Germans, 26 armour owned by the Germans, 10 infantry owned by the Americans, 12 mech_infantrys owned by the Germans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
Germans roll dice for 21 armour, 10 bombers, 12 fighters and 8 tactical_bombers in Egypt, round 3 : 32/51 hits, 28.50 expected hits
British roll dice for 3 armour, 4 artilleries, 34 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 30/45 hits, 27.00 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the Americans, 12 fighters owned by the Germans, 18 armour owned by the Germans, 2 armour owned by the Americans, 12 fighters owned by the Americans, 2 artilleries owned by the Americans, 2 marines owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 8 fighters owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 3 armour, 10 bombers and 8 tactical_bombers in Egypt, round 4 : 14/21 hits, 12.67 expected hits
British roll dice for 13 fighters in Egypt, round 4 : 8/13 hits, 8.67 expected hits
6 bombers owned by the Germans, 7 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 6 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 armour, 4 bombers and 6 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 44 armour, 3 artilleries, 6 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour, 2 artilleries, 14 fighters, 14 infantry and 12 mech_infantrys
Casualties for French: 1 fighter
Non Combat Move - Germans
4 bombers moved from Egypt to Trans-Jordan
3 aaGuns moved from Trans-Jordan to Egypt
3 tactical_bombers moved from Egypt to Trans-Jordan
3 tactical_bombers moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from France to Western Germany
2 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Sikang to Turkmenistan
3 mech_infantrys moved from Tsinghai to Kweichow
Place Units - Germans
3 armour placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Russia
3 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,6,1,6,1,4,2,5,4,2,1
Germans collect 81 PUs (4 lost to blockades); end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : 6.33
Americans : 0.50
AA fire in Egypt : : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Kwangtung to 37 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to 6 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 7 submarines and 3 transports
7 submarines owned by the Americans Submerged
3 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kweichow to Yunnan
Place Units - Japanese
1 fighter, 5 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,1,1,6,3,3,5,1,5,4,4,1
Japanese collect 25 PUs (14 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
@Odonis Ok I surrender, I will post result.
@Sovietishcat
Good game - a marathon!
Shall we go another?
@Odonis ya what a game! I sure want a rematch, same rules plz and I will take allies if you do not mind.
@Sovietishcat
sure! will set up later
@Odonis ok thanks