@SuperbattleshipYamato Shocked your not going aggressive with Italy.
Matt and Rick 1941 first game
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - Germans Germans buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to Karelia 1 armour moved from Germany to Karelia Non Combat Move - Germans 1 infantry moved from Ukraine to West Russia Place Units - Germans 1 bomber and 1 infantry placed in Germany Turn Complete - Germans Germans collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - British British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Middle East to Caucasus 1 infantry moved from Middle East to Caucasus 1 fighter moved from India to Caucasus 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe 1 armour moved from 6 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe Combat - British Battle in Caucasus British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 factory and 1 fighter British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Battle in Western Europe British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Western Europe, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 infantry in Western Europe, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - British 1 bomber moved from Western Europe to United Kingdom 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from Caucasus to India Place Units - British 1 infantry placed in India 1 armour and 1 infantry placed in United Kingdom British undo move 1. 1 infantry placed in Australia 1 infantry placed in India Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 2.50 Japanese : -0.67
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Manchuria to Coastal China Japanese take Coastal China from Americans 1 armour moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus Combat - Japanese Battle in Caucasus Japanese attack with 1 armour and 2 infantry British defend with 1 armour, 1 factory and 1 infantry Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Caucasus Japanese roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caucasus British win with 1 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.17 Japanese : -2.50
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - Americans Americans buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 transports moved from 43 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Manchuria Americans take Manchuria from Japanese 1 armour moved from 45 Sea Zone to Manchuria 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Western United States to 42 Sea Zone 1 armour moved from Western United States to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Western Europe 1 armour moved from 8 Sea Zone to Western Europe 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 armour moved from Eastern United States to Eastern Canada 3 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13 Purchase Units - Germans Germans buy 2 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to 6 Sea Zone 1 armour moved from Karelia to Archangel 1 armour moved from Karelia to Archangel 2 infantry moved from West Russia to Archangel Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber British defend with 1 submarine and 1 transport 1 submarine owned by the British Submerged 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Germans attack with 2 armour and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel Germans win, taking Archangel from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany Place Units - Germans 2 armour placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 1.17
-
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13 Purchase Units - British British buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Southeast Asia to Szechwan Americans take Szechwan from Japanese 1 armour moved from Southeast Asia to Szechwan 1 armour moved from Caucasus to Russia Russians take Russia from Japanese Russians take Caucasus from British Russians take Siberia from Americans 1 fighter moved from India to Coastal China Combat - British Battle in Coastal China British attack with 1 fighter Japanese defend with 1 armour British roll dice for 1 fighter in Coastal China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Coastal China, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Coastal China British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Coastal China to Manchuria 1 infantry moved from Australia to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Southeast Asia 1 infantry moved from India to Southeast Asia Place Units - British 1 infantry placed in United Kingdom 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese : -0.50
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Japanese 1 bomber moved from Japan to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber Americans defend with 1 carrier, 2 fighters and 2 transports Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 bomber owned by the Japanese lost in 45 Sea Zone Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.67
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from India to Germany 1 bomber moved from United Kingdom to Germany 1 armour moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany 1 fighter moved from 8 Sea Zone to Germany 1 infantry moved from Manchuria to Coastal China Americans take Coastal China from Japanese Combat - Americans Battle in Germany Americans attack with 1 armour, 3 bombers, 1 fighter and 1 infantry Germans defend with 2 armour, 1 bomber, 1 factory and 1 infantry Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 infantry in Germany, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 2 armour, 1 bomber and 1 infantry in Germany, round 2 : 0/4 hits, 1.50 expected hits 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 infantry in Germany, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 2 armour in Germany, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Germany Americans captures 10PUs while taking Germans capital Americans win, taking Germany from Germans with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 24 Casualties for Germans: 2 armour, 1 bomber and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 bombers moved from Germany to Western Europe 1 fighter moved from Germany to Western Europe 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to Western Europe 1 infantry moved from 8 Sea Zone to Western Europe 2 fighters moved from Eastern United States to 8 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 transports moved from 45 Sea Zone to 43 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 26 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : -1.33
-
This game is done. I created a new thread for a new game with the anniversary edition 1941 setup. Japan goes first in that game, so if you’d like to play the axis, go ahead, and start it over there. If not, let me know and I’ll be the axis. Just be sure to select the correct game when initially setting it up and the correct thread ID so it posts in the right place.
-
Where do I look for that?