@crockett36 Thanks! :)
BM3 trulpen (X+3) vs axis-dominion (A) #1
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Keep a fig.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 battleships and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - British
Combat Hit Differential Summary :
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since this has been a pretty heavy scrambling game so far…
scramble 112 ??
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What a fail by Tokyo.
No scramble in sz112, please.
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yah much like my earlier fail in the Atlantic. such is the high stakes game of scrambling!
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 102 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer, 2 fighters and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 32 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports Battle in 57 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 57 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 57 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 2/8 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Morocco to 91 Sea Zone 1 carrier moved from 102 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from 57 Sea Zone to India Place Units - Americans 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Central United States 2 fighters and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery and 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 5 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 battleships and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone Combat - British Battle in Norway Battle in Denmark Battle in 125 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Norway from Germans, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 2 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 artillery and 2 infantry British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/7 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Trans-Jordan, round 3 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Iraq to Egypt 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 2 artilleries moved from Iraq to 80 Sea Zone 2 artilleries and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 artilleries moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 marine moved from Iraq to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 80 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 fighter moved from Shan State to India 1 aaGun moved from Burma to India 3 mech_infantrys moved from Eastern Persia to Iraq 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from 112 Sea Zone to United Kingdom 2 fighters moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Egypt 2 infantry and 1 marine placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,5,2,6,2,2 British collect 31 PUs (4 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0.17 Italians : -1.33 Americans : -2.17 Chinese : -1.17 Neutral_Axis : 0.67 Japanese : -3.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Bryansk to Rostov 1 bomber moved from Western Ukraine to Rostov 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Malta Battle in Rostov Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 0/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Malta from British, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Algeria to Tunisia 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone 2 marines moved from Alexandria to 98 Sea Zone 2 artilleries and 4 infantry moved from Alexandria to Tobruk 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Rostov to Southern Italy 1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 armour, 1 infantry and 2 marines EDIT: Removing units owned by Italians from 97 Sea Zone: 2 armour, 2 cruisers, 2 infantry, 4 marines and 1 transport EDIT: Adding units owned by Italians to 97 Sea Zone: 2 cruisers and 1 transport EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 24 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Western Australia to 56 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 54 Sea Zone 2 aaGuns, 1 artillery, 2 fighters, 2 infantry and 1 marine moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland 1 fighter moved from Queensland to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from India to West India 1 fighter moved from Eastern Persia to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Actually, when thinking about it, how come the neutral des doesn’t activate battle with the Russian sub? It should, I think. The fleet can’t be moved and is strictly defensive, but it’s pro-axis and the des cancels the subs stealth effect, right?
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Actually, when thinking about it, how come the neutral des doesn’t activate battle with the Russian sub? It should, I think. The fleet can’t be moved and is strictly defensive, but it’s pro-axis and the des cancels the subs stealth effect, right?
Yah it only defends, no attacking. That’s why no battle takes place. But if you really think that’s wrong, I suggest you pose the question in the general forums and see what the BM creators say.
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Of course, strictly defensive means that if no attack is made it doesn’t initiate battle. But why is it even there, lol?
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Of course, strictly defensive means that if no attack is made it doesn’t initiate battle. But why is it even there, lol?
Well it can defend if attacked, and also help provide additional cover if you were to move your fleet into that sz with them. They do go away if you take a.france, however.
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@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Of course, strictly defensive means that if no attack is made it doesn’t initiate battle. But why is it even there, lol?
Well it can defend if attacked, and also help provide additional cover if you were to move your fleet into that sz with them. They do go away if you take a.france, however.
Was meant to say “s.france”
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Now I think I understand the neutral fleet a bit better. Thanks!
A question: I was rather stressed making this round. Made Italy when in school. And had a small time window now at home before moving on to boardgame night with friends.
In the end of Germany’s turn I realized that you have a pretty heavy can opener in Denmark with US. I wonder if you would allow me to change my buy for Germany to replace the ac with 2 des? Or if you allow Italy to have landed their 2 figs in S Italy instead of on the carriers?
Dice have been rolled, so no hard feelings if you won’t allow it.
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Now I think I understand the neutral fleet a bit better. Thanks!
A question: I was rather stressed making this round. Made Italy when in school. And had a small time window now at home before moving on to boardgame night with friends.
In the end of Germany’s turn I realized that you have a pretty heavy can opener in Denmark with US. I wonder if you would allow me to change my buy for Germany to replace the ac with 2 des? Or if you allow Italy to have landed their 2 figs in S Italy instead of on the carriers?
Dice have been rolled, so no hard feelings if you won’t allow it.
Sure I’ll allow whatever changes you feel weren’t dependent on any of your rolls.
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Thanks! Don’t think it did, but I’ll contemplate it when I get home later tonight (or if I have time and am able to use a computer where I’m at soon). Tried to, but couldn’t finish the round. Sorry for that. Am already late. :timer_clock:
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Thanks! Don’t think it did, but I’ll contemplate it when I get home later tonight (or if I have time and am able to use a computer where I’m at soon). Tried to, but couldn’t finish the round. Sorry for that. Am already late. :timer_clock:
no worries and no rush, I’m off to work for a few hours at the office.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 5 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 4 armour moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Baltic States to Belarus 3 infantry moved from Karelia to Novgorod 2 infantry moved from Western Germany to Denmark 1 artillery moved from Baltic States to Novgorod 1 battleship moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Baltic States to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 bomber moved from Bryansk to Eastern Poland 1 infantry moved from Bryansk to Belarus 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 artillery moved from Germany to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 2 artilleries and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Norway Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Denmark Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Eastern Poland, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 6 armour and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 4 mech_infantrys in Volgograd, round 2 : 4/10 hits, 3,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 3 artilleries, 2 bombers and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries, 2 bombers and 3 infantry in Novgorod, round 2 : 0/8 hits, 3,33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries, 2 bombers and 2 infantry in Novgorod, round 3 : 1/7 hits, 3,00 expected hits Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 artilleries, 2 bombers and 1 infantry in Novgorod, round 4 : 4/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Novgorod, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 5 artilleries and 18 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Belarus to Rostov 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Rostov 4 armour and 3 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Western Ukraine to Rostov 4 armour moved from Bryansk to Volgograd 2 infantry moved from Ukraine to Rostov 2 aaGuns moved from Western Ukraine to Ukraine 1 aaGun moved from Baltic States to Novgorod 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Denmark to Southern Italy 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 2 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from Norway to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 1 carrier and 2 submarines placed in 113 Sea Zone 4 infantry placed in Germany Germans undo move 3. 3 infantry placed in Western Germany 2 infantry placed in Germany Germans undo move 4. 1 infantry placed in Western Germany 1 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 50 PUs (6 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -6,67 British : 0,33 Russians : 1,67
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Them ruskies snuffed an eerie amount of sauerkraut.
Within reason I don’t believe the buy change was affected by any rolled dice. The only instance would’ve been a total and extremely unlikely fail in Denmark, but then an ac would’ve been a lot better anyway. Hope you agree.
On a side note that’s one of the beauties of this game. The complexity. Things appearing, like it seems, out of thin air. Not a good combination with stress and lack of time. I’ll try to better myself. ;)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 1 tactical_bomber moved from Nenetsia to Belarus 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 17 infantry moved from Manchuria to Korea Combat - Russians Battle in Bryansk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Korea, round 2 : 5/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Manchuria to Korea 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Nenetsia to Vologda 1 armour and 1 mech_infantry moved from Nenetsia to Russia 1 aaGun moved from Nenetsia to Vologda 1 infantry moved from Russia to Vologda 3 fighters moved from Bryansk to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 5 artilleries moved from Russia to Samara 20 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 9 infantry moved from Russia to Samara 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : 2.00 Japanese : 0.67