Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
Yes, I go axis-dominion-style and scramble full. :)
@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Yes, I go axis-dominion-style and scramble full. :)
yah lol!
ok I’m back… kept you in suspense long enough.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from 102 Sea Zone to Morocco
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans : -0.00
I got two hits total. casualties?
Keep a fig.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 battleships and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
Combat - British
Combat Hit Differential Summary :
since this has been a pretty heavy scrambling game so far…
scramble 112 ??
What a fail by Tokyo.
No scramble in sz112, please.
yah much like my earlier fail in the Atlantic. such is the high stakes game of scrambling!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from 102 Sea Zone to Morocco
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
Battle in 57 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 57 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 57 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter, 3 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 2/8 hits, 2.17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Morocco to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to India
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 artillery and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 5 infantry and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 battleships and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in Norway
Battle in Denmark
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Norway from Germans, taking Denmark from Germans, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Trans-Jordan, round 3 : 3/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Iraq to Egypt
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 artilleries moved from Iraq to 80 Sea Zone
2 artilleries and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 marine moved from Iraq to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 fighter moved from Shan State to India
1 aaGun moved from Burma to India
3 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
2 infantry and 1 marine placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,5,2,6,2,2
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0.17
Italians : -1.33
Americans : -2.17
Chinese : -1.17
Neutral_Axis : 0.67
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 bomber moved from Western Ukraine to Rostov
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Malta
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 0/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 armour and 1 bomber in Rostov, round 3 : 3/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Malta from British, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
2 marines moved from Alexandria to 98 Sea Zone
2 artilleries and 4 infantry moved from Alexandria to Tobruk
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Rostov to Southern Italy
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 armour, 1 infantry and 2 marines
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 armour, 2 cruisers, 2 infantry, 4 marines and 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 cruisers and 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Western Australia to 56 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery, 2 fighters, 2 infantry and 1 marine moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from India to West India
1 fighter moved from Eastern Persia to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Actually, when thinking about it, how come the neutral des doesn’t activate battle with the Russian sub? It should, I think. The fleet can’t be moved and is strictly defensive, but it’s pro-axis and the des cancels the subs stealth effect, right?
@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Actually, when thinking about it, how come the neutral des doesn’t activate battle with the Russian sub? It should, I think. The fleet can’t be moved and is strictly defensive, but it’s pro-axis and the des cancels the subs stealth effect, right?
Yah it only defends, no attacking. That’s why no battle takes place. But if you really think that’s wrong, I suggest you pose the question in the general forums and see what the BM creators say.
Of course, strictly defensive means that if no attack is made it doesn’t initiate battle. But why is it even there, lol?
@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Of course, strictly defensive means that if no attack is made it doesn’t initiate battle. But why is it even there, lol?
Well it can defend if attacked, and also help provide additional cover if you were to move your fleet into that sz with them. They do go away if you take a.france, however.
@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Of course, strictly defensive means that if no attack is made it doesn’t initiate battle. But why is it even there, lol?
Well it can defend if attacked, and also help provide additional cover if you were to move your fleet into that sz with them. They do go away if you take a.france, however.
Was meant to say “s.france”
Now I think I understand the neutral fleet a bit better. Thanks!
A question: I was rather stressed making this round. Made Italy when in school. And had a small time window now at home before moving on to boardgame night with friends.
In the end of Germany’s turn I realized that you have a pretty heavy can opener in Denmark with US. I wonder if you would allow me to change my buy for Germany to replace the ac with 2 des? Or if you allow Italy to have landed their 2 figs in S Italy instead of on the carriers?
Dice have been rolled, so no hard feelings if you won’t allow it.
@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Now I think I understand the neutral fleet a bit better. Thanks!
A question: I was rather stressed making this round. Made Italy when in school. And had a small time window now at home before moving on to boardgame night with friends.
In the end of Germany’s turn I realized that you have a pretty heavy can opener in Denmark with US. I wonder if you would allow me to change my buy for Germany to replace the ac with 2 des? Or if you allow Italy to have landed their 2 figs in S Italy instead of on the carriers?
Dice have been rolled, so no hard feelings if you won’t allow it.
Sure I’ll allow whatever changes you feel weren’t dependent on any of your rolls.
Thanks! Don’t think it did, but I’ll contemplate it when I get home later tonight (or if I have time and am able to use a computer where I’m at soon). Tried to, but couldn’t finish the round. Sorry for that. Am already late. :timer_clock: