No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
BM3 trulpen (X+3) vs axis-dominion (A) #1
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ok let’s do this, how about make the edits you wished you had done and then post, and I’ll check that and see if it’d affect my turn too much.
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You are repeatedly nice and generous. I’m of course losing this game, but I’m trying to use it as a learning experience.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 2 infantry moved from Russia to Vologda 1 fighter moved from Volgograd to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Eastern Poland to Vologda 2 infantry moved from Rostov to Bryansk 7 artilleries and 19 infantry moved from Northwest Persia to Persia 1 fighter moved from Ukraine to Bryansk 2 fighters moved from Eastern Poland to Bryansk 2 armour, 3 artilleries and 20 mech_infantrys moved from Eastern Poland to Poland Combat - Russians Battle in Bryansk Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Russians attack with 7 artilleries and 19 infantry Germans defend with 2 aaGuns, 3 artilleries and 7 infantry Russians roll dice for 7 artilleries and 19 infantry in Persia, round 2 : 7/26 hits, 6,67 expected hits Italians roll dice for 2 aaGuns, 3 artilleries and 7 infantry in Persia, round 2 : 4/10 hits, 3,33 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Germans and 5 infantry owned by the Germans lost in Persia Russians roll dice for 7 artilleries and 15 infantry in Persia, round 3 : 4/22 hits, 6,00 expected hits Italians roll dice for 3 artilleries and 2 infantry in Persia, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Persia Russians roll dice for 7 artilleries and 13 infantry in Persia, round 4 : 4/20 hits, 5,67 expected hits Italians roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia Russians win, taking Persia from Italians with 7 artilleries and 13 infantry remaining. Battle score for attacker is 25 Casualties for Russians: 6 infantry Casualties for Germans: 2 aaGuns, 3 artilleries and 7 infantry Battle in Poland Russians attack with 2 armour, 3 artilleries and 20 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 3 artilleries and 20 mech_infantrys in Poland, round 2 : 6/25 hits, 5,83 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour, 3 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Northwest Persia to Persia 1 infantry moved from Sakha to Buryatia 1 aaGun moved from Eastern Poland to Poland 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Volgograd 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Bryansk to Volgograd 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Volgograd 4 artilleries and 3 infantry moved from Western Ukraine to Bryansk 1 submarine moved from 91 Sea Zone to 110 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 mech_infantrys placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 4 mech_infantrys EDIT: Adding units owned by Russians to Bryansk: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 127 Sea Zone: 2 submarines EDIT: Removing units owned by Germans from 113 Sea Zone: 2 carriers, 2 destroyers and 4 submarines EDIT: Adding units owned by Germans to 127 Sea Zone: 2 carriers, 2 destroyers and 4 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00 Italians : 0,67 Russians : -4,83
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ok go for it then, we’ll accept this change. japan’s turn! (and welcome back btw!)
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
You are repeatedly nice and generous. I’m of course losing this game, but I’m trying to use it as a learning experience.
well I can tell you’re a strong player, and particularly aggressive, but seems like at times you are rushing your turns and not thinking things all the way through, especially your naval management.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kazakhstan 2 bombers moved from Kwangsi to Kazakhstan 1 infantry moved from Jehol to Manchuria 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 marines moved from Philippines to 35 Sea Zone 2 cruisers and 2 marines moved from 35 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java 1 fighter moved from Philippines to 21 Sea Zone 1 bomber moved from Japan to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Jehol to Manchuria 2 fighters and 1 tactical_bomber moved from Jehol to Manchuria Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Battle in 42 Sea Zone Japanese attack with 2 cruisers and 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Caroline Islands from Americans with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 4 fighters, 2 marines and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 marines and 4 tactical_bombers in Java, round 2 : 8/10 hits, 5,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 marine Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Shensi 1 bomber moved from 17 Sea Zone to Japan 4 carriers moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 1 battleship, 4 carriers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to Japan 1 fighter moved from Jehol to Japan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 3 armour and 2 mech_infantrys moved from Jehol to Kweichow 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Jehol 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 armour moved from Kiangsu to Kweichow 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 fighter and 4 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : -0,33 Russians : -0,33 Japanese : 1,67
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@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
well I can tell you’re a strong player, and particularly aggressive, but seems like at times you are rushing your turns and not thinking things all the way through, especially your naval management.
Yes, I’ve been very stressed out before my travel. I also made the mistake of taking on +10 games simultaneously. Couldn’t handle it obviously.
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alright, time to do this!
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 1 harbour, 2 infantry, 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Korea to Manchuria 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 infantry moved from Trans-Jordan to Syria Americans take Syria from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 bombers moved from Normandy Bordeaux to Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 4 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 5,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Manchuria Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Americans attack with 6 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 artilleries, 3 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 3 tactical_bombers Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 3 tactical_bombers in Holland Belgium, round 2 : 8/15 hits, 5.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 3 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 3 fighters and 3 tactical_bombers moved from Holland Belgium to Poland 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Poland 1 aaGun moved from Normandy Bordeaux to Holland Belgium 3 tactical_bombers moved from Normandy Bordeaux to Poland 9 fighters moved from United Kingdom to Poland 2 fighters moved from Eastern Poland to Poland 1 carrier moved from 91 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Northern Territory to 54 Sea Zone 1 tactical_bomber moved from India to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from Manchuria to Korea 1 bomber moved from French Indo China to India 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from French West Africa to Normandy Bordeaux 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - Americans 3 tactical_bombers placed in Normandy Bordeaux 1 harbour placed in Korea 3 submarines placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 5. 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Morocco to Southern France 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - British Battle in Malta Battle in Southern France British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking Malta from Italians, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 3 marines moved from Morocco to 91 Sea Zone 2 battleships, 2 cruisers and 3 marines moved from 91 Sea Zone to 110 Sea Zone 3 marines moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Normandy Bordeaux to Holland Belgium 5 fighters and 1 tactical_bomber moved from Morocco to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium 1 fighter moved from Eastern Poland to Holland Belgium 1 armour moved from Morocco to 91 Sea Zone 1 armour and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 2 infantry moved from Morocco to Algeria 1 armour and 1 infantry moved from Alexandria to Egypt 2 infantry moved from Trans-Jordan to Syria 1 aaGun moved from Trans-Jordan to Syria 4 mech_infantrys moved from Trans-Jordan to Iraq 5 artilleries, 5 infantry and 1 marine moved from Trans-Jordan to Egypt 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 artilleries, 25 infantry and 4 mech_infantrys moved from Burma to India 1 submarine moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in Egypt 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : -0.50 Italians : -0.33 Americans : 1.83 Japanese : -0.67 AA fire in Germany : : -0.50 AA fire in French Indo China : : -0.17
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yikes! watch out for that allied air power in Europe!
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Yes, maybe it’s a good time to resign?
Think I need about 10x that bid to give you anything resembling a match.
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But I might just do some last convulsing tries before making the resignation final.
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
But I might just do some last convulsing tries before making the resignation final.
Ok sure
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Yes, maybe it’s a good time to resign?
Think I need about 10x that bid to give you anything resembling a match.
10x the bid, as in 30 bid for axis? Wow that’s a bit crazy much lol, I barely beat you, I mean you made some mistakes that hurt you but I can tell you’re pretty good at this game.
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@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
10x the bid, as in 30 bid for axis? Wow that’s a bit crazy much lol, I barely beat you, I mean you made some mistakes that hurt you but I can tell you’re pretty good at this game.
I think contrary that it’s pretty obvious that you’ve totally owned me. 3 IPC for Axis with me against you was a trap! ;)
Like Karl7 told in the forum about you being rusty, for the enlightment of any unwary opponent (that being me):
“Words any challenger to the mighty AD will live to regret…”
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
10x the bid, as in 30 bid for axis? Wow that’s a bit crazy much lol, I barely beat you, I mean you made some mistakes that hurt you but I can tell you’re pretty good at this game.
I think contrary that it’s pretty obvious that you’ve totally owned me. 3 IPC for Axis with me against you was a trap! ;)
Like Karl7 told in the forum about you being rusty, for the enlightment of any unwary opponent (that being me):
“Words any challenger to the mighty AD will live to regret…”
no really, you’re actually pretty good, but you can’t be playing your turns too hastily, especially when things get complex with lots of allied air surrounding Europe. and there are certain traps that you should be looking out for, that I can share with you after the game is over.
keep in mind also, that my giving you even a 3 bid goes against the accepted opinion of the masters, that the allies in fact need a bid, not the axis, and that amount so far is centered around 8 or 9. so in reality, it’s like I gave you a 12 bid!
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Might be. You know a lot more about this than I do.
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I just did a silly mistake with Italy. Was calculating 5 moves with air from S Italy and then took the wrong air, namely two from the carriers. Meant to land in sz95.
Would you mind if I change air, restarting the game, but keeping the battle result (losses of 1 US-tank along with 1 italian inf)? Switching the fig and tac for the 3 figs from mainland air base? Makes the odds worse in S France, but is an overkill in both locations anyway.
I’ll post the current position.
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TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Greece to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Tunisia 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern France 2 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern France Italians attack with 5 fighters, 2 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 3/9 hits, 4,17 expected hits British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Tunisia Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 armour Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 tactical_bomber moved from Tunisia to Libya 1 fighter moved from Tunisia to Libya 1 bomber moved from 96 Sea Zone to Southern Italy
Combat Hit Differential Summary :
Italians : -0,67 British : 0,33 Americans : 0,50
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@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
there are certain traps that you should be looking out for, that I can share with you after the game is over.
I’d be honoured.