@Daaras I’m not quite sure I have heard both on this forum.
BM3 trulpen (X+3) vs axis-dominion (A) #1
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Western United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to Guam 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 infantry placed in Central United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Scotland to Normandy Bordeaux 1 battleship moved from 111 Sea Zone to 110 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 destroyer and 1 transport Battle in Normandy Bordeaux British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux British win with 3 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 bomber and 2 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - British 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from 96 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to India 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 3 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from India to Burma 1 artillery moved from India to Burma 3 aaGuns and 4 infantry moved from India to Burma 1 fighter moved from India to Burma Place Units - British 1 carrier placed in 110 Sea Zone 2 submarines placed in 110 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 1.83 British : 0.00 Italians : 0.67 Chinese : -0.50 Japanese : -1.33
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well, there you have it. you got significant luck back, I was not expecting to lose my bomber in that raid!
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and plus you got my tac in the med, so you hit perfectly
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Those dice…
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 2 marines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to 97 Sea Zone 2 infantry moved from Albania to Greece 1 armour moved from Albania to Yugoslavia 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 bomber moved from Northern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 artilleries, 1 bomber and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Greece, round 2 : 2/7 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 2 armour, 2 fighters and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 2 armour, 2 fighters and 2 infantry in Yugoslavia, round 2 : 3/6 hits, 2,33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Non Combat Move - Italians 2 fighters moved from Yugoslavia to Southern Italy 1 bomber moved from Greece to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 2 marines placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,67 Neutral_Allies : 0,00
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Shan State 1 fighter moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to 109 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 fighters moved from Western Germany to 109 Sea Zone 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Southern Italy to 113 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Lets try this air-strike again. Scramble sz109?
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Lets try this air-strike again. Scramble sz109?
full scramble
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to 109 Sea Zone 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 fighters moved from Western Germany to 109 Sea Zone 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Southern Italy to 113 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer, 2 fighters and 1 transport Casualties for French: 1 fighter Battle in 113 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 109 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium 2 tactical_bombers moved from 113 Sea Zone to Western Germany 2 artilleries and 5 infantry moved from Romania to Bessarabia 1 armour moved from Bulgaria to Bessarabia 4 infantry moved from Bulgaria to Romania 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 16 infantry moved from Poland to Eastern Poland 1 armour moved from France to Western Germany 2 mech_infantrys moved from France to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from France to Western Germany 1 mech_infantry moved from France to Holland Belgium 1 armour moved from France to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Holland Belgium to Western Germany 2 armour moved from France to Western Germany 2 armour moved from Western Germany to Germany 1 fighter moved from 113 Sea Zone to Western Germany 2 armour moved from Western Germany to Germany 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Germany to Poland 1 armour moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in France 5 armour and 5 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -1,33 Russians : -0,50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Novgorod to Vyborg 1 artillery moved from Novgorod to Vyborg 2 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Russia to Karelia 1 infantry moved from Novgorod to Vyborg Combat - Russians Battle in Karelia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Vyborg, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 6 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Kazakhstan to Tambov 1 artillery moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 4 infantry moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -3.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 11/18 hits, 9,67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to Jehol 2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 artillery moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 artilleries and 4 infantry moved from Anhwe to Kweichow 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 marines placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : 1,33
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
Believe I got a little diced/owned in the opening. Seems very wise of you to scramble. I usually never dare that.
Definitely agree with axis-dom. You overstretched in SZ110. SZ111 was a risk I understand but SZ110 invited a scramble which you weren’t really prepared for, especially with the German buy which implied a G2 DOW. Scrambling SZ110 had a +7 TUV expectation.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 89 Sea Zone 1 submarine moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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In that case I simply miscalculated. Wasn’t aware. A bad move by me, but the dice still were pretty severe, right?
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just finished America. before I do china, I wanted to give you an opportunity to correct for the possibility of guerrillas popping out in Hunan and chahar. all you need to do is to keep a land unit to garrison each territory (except aaa gun). I know you’re pretty new to bm3 so I wanted to give you the chance to correct before I play china. plz take my latest post, adjust your noncom in china as needed and re-post. then I’ll continue with china.
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 89 Sea Zone 1 submarine moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Chahar: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
just finished America. before I do china, I wanted to give you an opportunity to correct for the possibility of guerrillas popping out in Hunan and chahar. all you need to do is to keep a land unit to garrison each territory (except aaa gun). I know you’re pretty new to bm3 so I wanted to give you the chance to correct before I play china. plz take my latest post, adjust your noncom in china as needed and re-post. then I’ll continue with china.
That’s very gentile of you! Appreciate it!
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
In that case I simply miscalculated. Wasn’t aware. A bad move by me, but the dice still were pretty severe, right?
There is no way of attacking both fleets without having a positive TUV from scrambling at least one. You have to decide how to balance both attacks and it’s normally SZ110 that has the largest swings, also it has the naval base so if you don’t finish of the BB there it is instantly repaired. That’s a major problem. In some cases people will only attack one fleet, normally SZ110.
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But yes, the dice were against you. You have to worry about this more than a potential attack on you. If you have a potential 70% attack on you, there is a good chance that the attack won’t be made. This reduces the chance of the battle going against you. Whereas when you are attacking there is no chance of the attack not being made obviously - just a ~10% chance of a disaster in this case.