I resemble that remark!
BM3 trulpen (X+3) vs axis-dominion (A) #1
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@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
good luck with your match!
I lost my game and we lost the game. Tough opponents.
Regarding this game, this was a very sweaty round for Japan. Spent a lot of time trying to solve the multiple problems you impose on me. Not sure I succeeded in my efforts, but time will tell.
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I will have a scramble decision for you soon
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I’ll answer if I’m not sleeping.
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
I’ll answer if I’m not sleeping.
well in that case, let me present it to you before you fall asleep, but I hope it doesn’t ruin your sleep in any way lol
still working on US turn, but during UK, I plan to have 4 figs + 2 tacs attack 97. you have a dd and can scramble 2 figs. would you like to scramble? if you’d rather see the post before answering, that’s cool too. I’ll try to get it within a half hour.
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ok uk post about to hit
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Hmm, i thought I looked at that? How can you attack with those air? What I saw you could only attack with 2 UK figs. Well, well, I’ll look at it later. Just flabbergasted how I can miss easy stuff when I look for them.
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 2 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 infantry moved from Burma to Shan State Combat - British
Combat Hit Differential Summary :
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map posted. do you wish to scramble in 97?
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No scramble.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Normandy Bordeaux to Bulgaria 1 tactical_bomber moved from 110 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from India to Shan State 2 bombers moved from Korea to Shan State 3 infantry moved from Korea to Manchuria 2 fighters and 2 tactical_bombers moved from Korea to Sakha 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in Manchuria Americans attack with 5 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/10 hits, 4.33 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria Americans win, taking New Guinea from Japanese, taking Manchuria from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Holland Belgium Americans attack with 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sakha Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 1 armour Americans roll dice for 2 fighters and 2 tactical_bombers in Sakha, round 2 : 4/4 hits, 2.33 expected hits Germans roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Sakha Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Bulgaria Americans attack with 2 fighters Germans defend with 1 bomber Americans roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 bomber in Bulgaria, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Bulgaria Americans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Shan State Americans attack with 2 bombers and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Bulgaria to Romania 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 tactical_bomber moved from Shan State to India 2 bombers moved from Shan State to Burma 2 fighters and 2 tactical_bombers moved from Sakha to Korea 5 fighters and 2 tactical_bombers moved from Manchuria to Korea 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Korea 1 bomber moved from Western United States to Normandy Bordeaux 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Samoa 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Southern France to 110 Sea Zone 2 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 81 Sea Zone to Egypt Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone 2 infantry placed in Central United States 3 infantry placed in Korea 4 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,1,2,6,1,5,1,3,1,3,6,1,5,5 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 4 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports EDIT: Turning off Edit Mode British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 2 tactical_bombers moved from Egypt to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 infantry moved from Burma to Shan State Combat - British Battle in 97 Sea Zone British attack with 4 fighters and 2 tactical_bombers Italians defend with 1 destroyer and 4 transports British roll dice for 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Italians roll dice for 1 destroyer and 4 transports in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone 3 transports owned by the Italians lost in 97 Sea Zone British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Italians: 1 destroyer and 4 transports Non Combat Move - British 4 fighters and 2 tactical_bombers moved from 97 Sea Zone to Romania 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to India 1 aaGun moved from West India to India 1 fighter moved from 81 Sea Zone to Egypt 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from West India to Burma 1 mech_infantry moved from West India to Burma 1 infantry moved from French Central Africa to French Equatorial Africa 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 destroyer and 2 fighters placed in 110 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,1,2,4,5,3,5,3 British collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.67 British : -1.33 Americans : 1.50 Chinese : 0.33 Japanese : -0.67
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 bomber moved from Southern Italy to 92 Sea Zone 2 fighters moved from Southern Italy to Southern France 1 tactical_bomber moved from 94 Sea Zone to Southern France 1 fighter moved from 94 Sea Zone to 92 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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Scramble sz92?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 bomber moved from Southern Italy to 92 Sea Zone 2 fighters moved from Southern Italy to Southern France 1 tactical_bomber moved from 94 Sea Zone to Southern France 1 fighter moved from 94 Sea Zone to 92 Sea Zone Combat - Italians British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport ANZAC defend with 1 fighter Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 92 Sea Zone Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 airfield and 1 harbour Battle in Southern France Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians winItalians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining, taking Southern France from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern Italy 2 fighters moved from Southern France to Southern Italy 1 marine moved from Algeria to 94 Sea Zone 1 bomber moved from Gibraltar to Tunisia 1 battleship, 2 carriers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 carrier moved from 94 Sea Zone to 95 Sea Zone 2 cruisers and 1 marine moved from 94 Sea Zone to 95 Sea Zone 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Southern France to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 4 transports placed in 95 Sea Zone 1 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -0,50 ANZAC : -0,67 Americans : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 54 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to New Guinea 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to Kansu 1 fighter moved from Hawaiian Islands to Korea 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - Germans Battle in Evenkiyskiy Germans attack with 4 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 4,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 119 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 119 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 119 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 3 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 bombers moved from Eastern Poland to Western Germany 1 infantry moved from Archangel to Belarus 1 fighter moved from Holland Belgium to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone 4 infantry moved from Germany to Slovakia Hungary 4 mech_infantrys moved from Germany to Slovakia Hungary 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to 112 Sea Zone 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 armour and 2 mech_infantrys moved from Timguska to Kazakhstan 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 aaGun, 5 artilleries and 2 infantry moved from Archangel to Novgorod Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 tactical_bomber placed in Western Germany 3 armour and 1 mech_infantry placed in Germany 5 mech_infantrys placed in Western Germany Germans undo move 4. 3 armour and 1 mech_infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 3 armour and 6 mech_infantrys placed in Germany Germans undo move 4. 3 armour and 6 mech_infantrys placed in Western Germany Germans undo move 4. 1 armour and 2 mech_infantrys placed in Germany 2 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,2 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : 0,67 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - Germans Battle in Evenkiyskiy Germans attack with 4 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 4,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 119 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 119 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 119 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 3 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 bombers moved from Eastern Poland to Western Germany 1 infantry moved from Archangel to Belarus 1 fighter moved from Holland Belgium to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone 4 infantry moved from Germany to Slovakia Hungary 4 mech_infantrys moved from Germany to Slovakia Hungary 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to 112 Sea Zone 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 armour and 2 mech_infantrys moved from Timguska to Kazakhstan 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 aaGun, 5 artilleries and 2 infantry moved from Archangel to Novgorod Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 tactical_bomber placed in Western Germany 3 armour and 1 mech_infantry placed in Germany 5 mech_infantrys placed in Western Germany Germans undo move 4. 3 armour and 1 mech_infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 3 armour and 6 mech_infantrys placed in Germany Germans undo move 4. 3 armour and 6 mech_infantrys placed in Western Germany Germans undo move 4. 1 armour and 2 mech_infantrys placed in Germany 2 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,2 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 1 aaGun, 2 artilleries and 4 infantry EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83 British : 0,67 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - Germans Battle in Evenkiyskiy Germans attack with 4 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 4,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 119 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 2 tactical_bombers in 119 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 119 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 3 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 bombers moved from Eastern Poland to Western Germany 1 infantry moved from Archangel to Belarus 1 fighter moved from Holland Belgium to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone 4 infantry moved from Germany to Slovakia Hungary 4 mech_infantrys moved from Germany to Slovakia Hungary 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to 112 Sea Zone 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 armour and 2 mech_infantrys moved from Timguska to Kazakhstan 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 aaGun, 5 artilleries and 2 infantry moved from Archangel to Novgorod Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 tactical_bomber placed in Western Germany 3 armour and 1 mech_infantry placed in Germany 5 mech_infantrys placed in Western Germany Germans undo move 4. 3 armour and 1 mech_infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 3 armour and 6 mech_infantrys placed in Germany Germans undo move 4. 3 armour and 6 mech_infantrys placed in Western Germany Germans undo move 4. 1 armour and 2 mech_infantrys placed in Germany 2 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,2 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 1 aaGun, 2 artilleries and 4 infantry EDIT: Adding units owned by Germans to Trans-Jordan: 1 aaGun, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83 British : 0,67 Americans : -0,33 Russians : 0,00
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Missed to move away from Iraq and then thought twice about letting your air kill off units in Germany. Not sure it’s allowed, but theoretically carriers could enter sz112 if it’s cleaned out.
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@trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
@axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:
good luck with your match!
I lost my game and we lost the game. Tough opponents.
Regarding this game, this was a very sweaty round for Japan. Spent a lot of time trying to solve the multiple problems you impose on me. Not sure I succeeded in my efforts, but time will tell.
Is that like a college chess club, or is this a professional tournament ?