@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Trans-Jordan to Caucasus
1 fighter, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from Holland Belgium to Northern Italy
1 armour, 1 artillery, 4 infantry and 1 marine moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in France
Americans attack with 1 armour, 1 artillery, 3 fighters, 10 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 10 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 6/18 hits, 4,67 expected hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Syria from British, taking French West Africa from Americans with 1 armour, 1 artillery, 3 fighters, 8 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Non Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to France
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from France to 110 Sea Zone
2 fighters moved from France to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 54 Sea Zone to Guam
1 tactical_bomber moved from 54 Sea Zone to Guam
1 infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to Central United States
2 submarines moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter and 2 submarines placed in 110 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Central Africa: 1 infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 artillery moved from India to West India
1 fighter moved from 41 Sea Zone to India
2 aaGuns, 3 artilleries, 3 fighters, 9 infantry, 1 marine and 1 mech_infantry moved from Holland Belgium to France
2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 submarine placed in 71 Sea Zone
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Germans : 1,33
British : -1,33
Americans : 1,33
AA fire in Northern Italy : : -0,17
Chinese : 0,17
Japanese : 0,67
AA fire in Caucasus : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Trans-Jordan to Caucasus
1 fighter, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from Holland Belgium to Northern Italy
1 armour, 1 artillery, 4 infantry and 1 marine moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in France
Americans attack with 1 armour, 1 artillery, 3 fighters, 10 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 10 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 6/18 hits, 4,67 expected hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Syria from British, taking French West Africa from Americans with 1 armour, 1 artillery, 3 fighters, 8 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Non Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to France
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from France to 110 Sea Zone
2 fighters moved from France to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 54 Sea Zone to Guam
1 tactical_bomber moved from 54 Sea Zone to Guam
1 infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 fighters, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to Central United States
2 submarines moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter and 2 submarines placed in 110 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Western United States
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Central Africa: 1 infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
1 artillery moved from India to West India
1 fighter moved from 41 Sea Zone to India
2 aaGuns, 3 artilleries, 3 fighters, 9 infantry, 1 marine and 1 mech_infantry moved from Holland Belgium to France
2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 submarine placed in 71 Sea Zone
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
British : -1,33
Americans : 1,33
AA fire in Northern Italy : : -0,17
Chinese : 0,17
Japanese : 0,67
AA fire in Caucasus : : 0,83
@666 said in JDOW (allies) v 666 game 3:
@JDOW these dice are killing me…you don’t miss with defending two’s anymore…
I hoped for worse when I read this but it was „just“ 5/8 I guess? And you were nicely supplied at Java so that the double hit didn‘t cost you a plane.
I guess you got similar dice back from me. 4/6 I guess and horribly unsuccessful bombing raids.
This is one thing where I feel MARTI doesn‘t like me. Perceiced Aa fire against bombing raids hits way more than 1/6 when I am the one that wants to wreck havoc🤪
@JDOW will get to this soon
I hope Mussulini got a headache:-)
@JDOW said in JDOW (allies) v 666 game 3:
I hope Mussulini got a headache:-)
actually, just want to give a little more thought to my moves against you
Sure. I just thought that Allies in Paris makes affairs more complicated for Italy.
@JDOW said in JDOW (allies) v 666 game 3:
Sure. I just thought that Allies in Paris makes affairs more complicated for Italy.
yeah, they do…and I won’t expecting that
Yeah, this move is certainly a 2-edged sword, taking a lot of green income and production capacity away but has its merits, too. Kills 3 Germans, spawns 4 Blueman, taking German income away etc.
Allied troops and commanders were tired of playing defensively, they wanted to progress, so the HQ hat to offer them something.
It makes the map more colorful, so this is at least something.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Tsinghai
Italians attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Italians win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Volgograd
2 fighters moved from Holland Belgium to Southern Italy
5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Southern France to Southern Italy
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Libya
1 artillery moved from Tunisia to Algeria
3 mech_infantrys moved from Western Germany to Germany
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00
French : -0.67
Americans : -0.33
Chinese : 0.67
Territory Summary for Italians :
Tsinghai : 1 flag, 2 armour
Cyprus : 1 flag, 1 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 4 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Western Germany : 2 aaGuns, 2 artilleries and 15 infantry
Germany : 3 mech_infantrys
Holland Belgium : 2 infantry
Tobruk : 2 infantry
Northern Italy : 1 factory_major and 7 infantry
Libya : 1 armour, 1 artillery and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Crete : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 72
Russians : 21 / 30
Japanese : 59 / 67
Americans : 53 / 96
Chinese : 3 / 6
British : 33 / 36
UK_Pacific : 6 / 9
Italians : 24 / 28
ANZAC : 10 / 20
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@JDOW said in JDOW (allies) v 666 game 3:
Yeah, this move is certainly a 2-edged sword, taking a lot of green income and production capacity away but has its merits, too. Kills 3 Germans, spawns 4 Blueman, taking German income away etc.
Allied troops and commanders were tired of playing defensively, they wanted to progress, so the HQ hat to offer them something.It makes the map more colorful, so this is at least something.
The map is more colorful…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Tsinghai
Italians attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Italians win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Volgograd
2 fighters moved from Holland Belgium to Southern Italy
5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Southern France to Southern Italy
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Libya
1 artillery moved from Tunisia to Algeria
3 mech_infantrys moved from Western Germany to Germany
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00
French : -0.67
Americans : -0.33
Chinese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 63 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 aaGun moved from South Australia to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor; Italians defend with 2 infantry
French roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to France
1 fighter moved from France to Normandy Bordeaux
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,67
French : 1,00
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 63 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 aaGun moved from South Australia to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor; Italians defend with 2 infantry
French roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to France
1 fighter moved from France to Normandy Bordeaux
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser
EDIT: Removing units owned by French from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
French : 1,00
ANZAC : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 67 PUs;
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Novosibirsk
2 fighters and 2 tactical_bombers moved from Novgorod to Novosibirsk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 armour moved from Kazakhstan to Kansu
4 mech_infantrys moved from Kazakhstan to Kansu
1 fighter and 2 tactical_bombers moved from Volgograd to Novosibirsk
1 armour moved from Kazakhstan to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 67 PUs;
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Novosibirsk
2 fighters and 2 tactical_bombers moved from Novgorod to Novosibirsk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 armour moved from Kazakhstan to Kansu
4 mech_infantrys moved from Kazakhstan to Kansu
1 fighter and 2 tactical_bombers moved from Volgograd to Novosibirsk
1 armour moved from Kazakhstan to Kansu
Combat - Germans
Battle in Novosibirsk
Germans attack with 3 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Novosibirsk, round 2 : 3/8 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 3 armour and 4 mech_infantrys
Chinese defend with 1 fighter and 4 infantry
Germans roll dice for 3 armour and 4 mech_infantrys in Kansu, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Kansu
Germans roll dice for 3 armour and 2 mech_infantrys in Kansu, round 3 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
Germans roll dice for 3 armour and 1 mech_infantry in Kansu, round 4 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 1 fighter and 4 infantry
Non Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Novosibirsk to Volgograd
3 armour and 10 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
4 armour and 13 mech_infantrys moved from Northwest Persia to Volgograd
2 artilleries and 5 infantry moved from Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Ukraine to Rostov
2 fighters moved from Germany to Novgorod
1 tactical_bomber moved from Germany to Novgorod
Place Units - Germans
3 infantry placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Caucasus
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.83
Chinese : -1.00
Russians : -0.33
Territory Summary for Germans :
Kansu : 1 flag, 3 armour and 1 mech_infantry
Kazakhstan : 1 flag, 1 infantry
Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Poland : 2 artilleries and 5 infantry
Germany : 1 aaGun, 1 factory_major, 3 fighters, 10 infantry and 4 mech_infantrys
Denmark : 1 aaGun and 3 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 1 factory_minor, 3 fighters, 19 infantry, 23 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 factory_minor and 3 infantry
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 infantry
115 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Finland : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 47 / 67
Russians : 17 / 30
Japanese : 59 / 67
Americans : 53 / 96
Chinese : 2 / 6
British : 33 / 36
UK_Pacific : 6 / 9
Italians : 24 / 28
ANZAC : 10 / 17
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Samara to Tambov
1 fighter moved from Smolensk to Tambov
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 13 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 aaGun and 1 infantry moved from Bryansk to Smolensk
1 aaGun, 1 armour, 13 artilleries, 48 infantry and 1 mech_infantry moved from Samara to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -4,17
I am superstitious about 3 things at A&A
@JDOW said in JDOW (allies) v 666 game 3:
I am superstitious about 3 things at A&A
- Offensive SBR runs (AA hits at least 2/6)
- Battles at Archangel, regardless of I play Germans or Russians. Somethings goes always wrong there for either side.
- Amphibious battles at Java that MUST be won. Often don’t get won against all odds.
agreed