The tourney games that I could find the numbers for seem a bit odd to me, a lot of choices I don’t really get and they seem weak/suboptimal; hard to tell how much is my estimation accuracy and how much is bein gused to odd strategies,
Looking at 40891 the 2023 final for instance, it just felt like there were enough questionable choices/errors to significantly reduce its utility as a source for analysis/evidence.
I need to find some good KJF games to analyze.
I’m certainly not used to dice as much and the effects it has on planning for variability, as I mostly play the larger ll maps.
The history is interesting; looking around I do see a lot of possible bids not yet mentioned and I wonder how each of them would turn out, some are rather dicey of course, and some seem too long term. When you have 40+ there’s a lot of room for all sorts of shenanigans and side objectives, so many possible tradeoffs to consider, most of which i never have cuz there’s lower bids in the 24 range where I am. There may just not be enough good players where I am (on triplea lobby), resulting in a lot of tactics and details being underutilized. most of the really good AnA players long since migrated to the larger maps, as I mostly have as well.
I may try digging up the older tourney games here, from when the OoB player base was larger, to see if those offer insights.
The extent to which a single strat development is affecting bids on a comparatively small map makes me suspect there’s a lot of not yet done optimization, and a low innovation rate, or at least that hasn’t filtered into at least one of the communities.
I may never be able to get enough data to definitively isolate the cause of the community discrepancies, as I just quite dislike async play. Still very interesting to try to assess though; I do suspect the difference in Japan DoW pattern counts for part of it, and I’m going to remath the relative value of the DoW choices.





