While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
Napoleonic Wars
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no they are from Milton Bradley Broadsides circa 1962-3
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:-o
Greetings IL,
This looks really good, when is it going to be sold?
I think that you should consider not naming the territories at all, rather, just name a major city in that territorial area, less problems that way with geography buffs. OBTW, I knew where those ships came from, they fit very well.
I have yet to look at the rules, but my first question is, what is the games average play time? About the same as AA / Risk?:roll: Crazy Ivan
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Its a hybrid system with risk and AA. Takes about 3 hrs to play. Its been for sale for a number of years. I print a few every few months. Remember this is a large top quality map about 3 x 4 feet