thanks ! !
BM3 trulpen (X) vs Giallo (A)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians 1 fighter moved from 91 Sea Zone to Tunisia 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Philippines Battle in 55 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking Philippines from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 98 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 98 Sea Zone Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is -35 Casualties for Americans: 1 bomber, 2 fighters and 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Americans attack with 1 armour, 1 fighter, 1 infantry and 1 marine Italians defend with 2 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 marine in Tunisia, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Tunisia to 94 Sea Zone 2 carriers and 3 fighters moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 94 Sea Zone 2 destroyers moved from 91 Sea Zone to 94 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 88 Sea Zone to French Guiana 1 carrier moved from 101 Sea Zone to 88 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia 1 aaGun moved from Central United States to Western United States 1 carrier moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 111 Sea Zone Combat - British Battle in Malta Battle in 111 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone British win, taking Malta from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 4 fighters Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 transports British roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 3 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is -24 Casualties for British: 4 fighters Casualties for Italians: 1 carrier Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italians defend with 2 infantry British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/8 hits, 2,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 armour moved from French Equatorial Africa to Egypt 2 armour moved from Belgian Congo to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 3 infantry moved from Persia to Iraq 1 infantry moved from Alexandria to Egypt 1 aaGun moved from Egypt to Trans-Jordan Place Units - British 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3 British collect 33 PUs (3 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : -1,50 Italians : 2,33 British : -3,17 Americans : 2,17 Japanese : 1,17
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I forgot to attack burma, can you do the attack for me with italy
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@Giallo said in BM3 trulpen (X) vs Giallo (A):
I forgot to attack burma, can you do the attack for me with italy
So create a battle in alexandria for example with 2 inf 2 fig and one tac and land a tac and a fighter in Persia
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I can fix that.
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Tobruk: 2 fighters and 2 tactical_bombers EDIT: Removing units owned by Italians from Tobruk: 2 fighters EDIT: Adding units owned by Italians to Tobruk: 1 tactical_bomber EDIT: Removing units owned by Italians from Tobruk: 2 tactical_bombers EDIT: Adding units owned by Italians to Tobruk: 2 fighters EDIT: Turning off Edit Mode Italians buy nothing; Remaining resources: 26 PUs; Combat Move - Italians 2 fighters moved from Tobruk to Alexandria 1 tactical_bomber moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/5 hits, 2,00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/5 hits, 2,00 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians
Combat Hit Differential Summary :
Italians : -2,00 British : 0,33
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A battle simulation of Burma. Will edit it in my main post.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to British EDIT: Removing units owned by British from India: 2 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Changing PUs for UK_Pacific from 5 to 6 EDIT: Turning off Edit Mode Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Greece to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in 96 Sea Zone Italians attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 armour and 1 infantry moved from Syria to 98 Sea Zone 1 marine moved from Syria to 98 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 marine moved from 97 Sea Zone to Southern Italy 1 armour moved from 97 Sea Zone to Southern Italy 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 3 infantry moved from Greece to Albania Place Units - Italians 1 carrier placed in 97 Sea Zone 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : 0,83
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 71 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 71 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel 1 armour moved from Nenetsia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Nenetsia 1 infantry moved from Ukraine to Bryansk 12 armour, 3 artilleries, 15 infantry and 5 mech_infantrys moved from Ukraine to Rostov 3 bombers moved from Syria to 81 Sea Zone 1 bomber moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk Combat - Germans Battle in 81 Sea Zone Germans attack with 3 bombers British defend with 1 carrier and 2 transports Germans roll dice for 3 bombers in 81 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits British roll dice for 1 carrier and 2 transports in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the British lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 bomber Casualties for British: 1 carrier and 2 transports Battle in 111 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Germans attack with 12 armour, 3 artilleries, 15 infantry and 5 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 12 armour, 3 artilleries, 15 infantry and 5 mech_infantrys in Rostov, round 2 : 13/35 hits, 10,83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 12 armour, 3 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 artillery and 5 infantry moved from Archangel to Nenetsia 2 armour and 3 mech_infantrys moved from Belarus to Rostov 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns moved from Ukraine to Rostov 1 bomber moved from Bryansk to Novgorod 2 artilleries and 4 infantry moved from Novgorod to Archangel 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Novgorod to Archangel 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from Syria to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 submarines moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from France to Western Germany 2 bombers moved from 81 Sea Zone to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Germans undo move 2. 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Western Germany 1 bomber and 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone 1 destroyer placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 3,17 British : 0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Vologda Russians take Vologda from Germans 2 infantry moved from Tambov to Bryansk 2 armour, 12 artilleries, 11 infantry and 3 mech_infantrys moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Russia to Timguska 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 4 artilleries and 32 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Kazakhstan 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Russians Battle in Timguska Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Timguska, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Timguska, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 96 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 96 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Bryansk Russians attack with 2 armour, 16 artilleries, 45 infantry and 3 mech_infantrys Germans defend with 3 infantry Russians roll dice for 2 armour, 16 artilleries, 45 infantry and 3 mech_infantrys in Bryansk, round 2 : 19/66 hits, 17,00 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 16 artilleries, 44 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 2 aaGuns and 15 infantry moved from Novosibirsk to Samara 1 fighter moved from Timguska to Samara 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Tambov to Bryansk Place Units - Russians 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,33 Russians : 0,00 Japanese : -1,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 carriers, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buyant-Uhaa to Dzavhan Japanese take Central Mongolia from Russians Japanese take Dzavhan from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Shensi to Kazakhstan 1 bomber moved from Kweichow to Kazakhstan 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 44 Sea Zone 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Burma 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in Kazakhstan Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Japanese attack with 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Philippines, round 2 : 5/11 hits, 4,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Celebes, round 2 : 2/9 hits, 4,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 41 Sea Zone to 44 Sea Zone 3 carriers moved from 42 Sea Zone to 44 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Hopei to Anhwe 2 fighters and 1 tactical_bomber moved from Burma to Kwangsi 1 bomber moved from Kazakhstan to Suiyuyan 1 bomber moved from Kazakhstan to Suiyuyan 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 submarine moved from 74 Sea Zone to 41 Sea Zone Place Units - Japanese 1 tactical_bomber placed in Japan 2 carriers placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : -0,33 Americans : -0,50 Russians : -0,33 Japanese : -1,33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia
Combat Hit Differential Summary :
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scramble 95?
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No, thanks.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Aleutian Islands Battle in 96 Sea Zone Americans attack with 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 96 Sea Zone Italians win, taking Aleutian Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Battle in 93 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 carrier moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 mech_infantry moved from British Columbia to Western United States 1 mech_infantry moved from Alaska to Western United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : -2,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Aleutian Islands Battle in 96 Sea Zone Americans attack with 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 96 Sea Zone Italians win, taking Aleutian Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Battle in 93 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 carrier moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 mech_infantry moved from British Columbia to Western United States 1 mech_infantry moved from Alaska to Western United States 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Gibraltar Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 2 infantry moved from India to Burma 1 armour moved from Trans-Jordan to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Persia to Iraq 3 armour moved from Egypt to Iraq 2 artilleries moved from Egypt to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Egypt 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from India to Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom British undo move 2. 3 infantry placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,2,4 British collect 32 PUs (5 lost to blockades); end with 34 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 3 armour EDIT: Adding units owned by British to Egypt: 3 armour EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 British : 0,67 Americans : -2,00 Japanese : -0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy 1 destroyer moved from 96 Sea Zone to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone ANZAC undo move 1. 1 fighter placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,67