Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
@trulpen said in BM3 trulpen (X) vs Giallo (A):
Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
no, I must say I didn’t see at first. Only when I moved my fleet there and checked battle calculator I saw the advantage I have
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Central America to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Central United States
1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 battleship moved from 106 Sea Zone to 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Central America to Southeast Mexico
Germans take Southeast Mexico from Americans
8 artilleries and 15 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Northwest Persia to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Northwest Persia to Persia
Germans take Persia from Americans
1 bomber moved from Caucasus to 80 Sea Zone
6 armour moved from Northwest Persia to Volgograd
3 mech_infantrys moved from Northwest Persia to Volgograd
1 armour moved from Northwest Persia to Volgograd
3 mech_infantrys moved from Northwest Persia to Volgograd
3 armour moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
1 bomber moved from Caucasus to Belarus
1 bomber moved from Western Germany to Belarus
2 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 tactical_bomber moved from Caucasus to Rostov
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Central United States
Germans converts factory_major into different units
Battle in Archangel
Germans attack with 8 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 8 artilleries and 15 infantry in Archangel, round 2 : 4/23 hits, 6,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Central United States from Americans, taking Archangel from Russians with 8 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 11 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 11 armour and 7 mech_infantrys in Volgograd, round 2 : 9/18 hits, 6,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Rostov : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun, 6 armour, 8 artilleries and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Caucasus
1 bomber moved from Belarus to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
3 artilleries and 7 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
3 armour and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
5 transports moved from 115 Sea Zone to 114 Sea Zone
10 infantry moved from Germany to 114 Sea Zone
10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
10 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 bomber moved from 80 Sea Zone to Caucasus
Place Units - Germans
1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 bomber, 2 fighters and 2 tactical_bombers placed in Western Germany
2 submarines placed in 110 Sea Zone
1 carrier placed in 112 Sea Zone
Germans undo move 3.
1 fighter placed in 112 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 83 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0,17
AA fire in Rostov : : -0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Kazakhstan
4 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 0/7 hits, 2,33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2,17 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians retreated to Bryansk
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
4 aaGuns, 25 artilleries and 44 infantry moved from Bryansk to Russia
Place Units - Russians
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 43 Sea Zone: 99 artilleries, 99 infantry and 99 transports
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to 30 Sea Zone
19 armour, 10 artilleries, 20 infantry and 16 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
1 bomber moved from Burma to Novosibirsk
1 bomber moved from Szechwan to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 fighter moved from Japan to 25 Sea Zone
99 artilleries and 99 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 99 artilleries and 99 infantry
Americans defend with 1 marine
Japanese roll dice for 99 artilleries and 99 infantry in Borneo, round 2 : 68/198 hits, 66,00 expected hits
Americans roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Borneo
Japanese win with 99 artilleries and 98 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 marine
Battle in Novosibirsk
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys in India, round 2 : 23/66 hits, 21,00 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 99 artilleries and 98 infantry
EDIT: Removing units owned by Japanese from 43 Sea Zone: 99 transports
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to 37 Sea Zone
2 aaGuns moved from Burma to India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 30 Sea Zone to Wake Island
1 bomber moved from Novosibirsk to Sikang
1 bomber moved from Novosibirsk to Tsinghai
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Japanese collect 69 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0,33
UK_Pacific : -0,67
Russians : -0,33
Japanese : 4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery and 2 infantry moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Central United States
2 fighters moved from Eastern United States to Southeast Mexico
1 marine moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from 42 Sea Zone to New Guinea
1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 infantry moved from Eastern United States to Central United States
1 fighter moved from Samoa to 46 Sea Zone
1 armour moved from Eastern Persia to Persia
1 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 artillery moved from Iraq to Persia
5 fighters moved from Iraq to Persia
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Guinea
Americans attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 marine in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 marine in New Guinea, round 3 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Central United States
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Central United States, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Central United States
Americans win, taking Central United States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southeast Mexico
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 2 fighters and 1 mech_infantry in Southeast Mexico, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Southeast Mexico, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Southeast Mexico
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Persia
Americans attack with 1 armour, 1 artillery and 5 fighters
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 5 fighters in Persia, round 2 : 2/7 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 fighters moved from Persia to Iraq
1 infantry moved from West India to Eastern Persia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 48 Sea Zone to 26 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Samoa to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 fighters moved from Southeast Mexico to Eastern United States
1 fighter moved from Central United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,4,5,5,2,1,5,5,6,2,2,6,1,1,4
Americans collect 43 PUs (14 lost to blockades); end with 43 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -1,00
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery and 2 infantry moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Central United States
2 fighters moved from Eastern United States to Southeast Mexico
1 marine moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from 42 Sea Zone to New Guinea
1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 infantry moved from Eastern United States to Central United States
1 fighter moved from Samoa to 46 Sea Zone
1 armour moved from Eastern Persia to Persia
1 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 artillery moved from Iraq to Persia
5 fighters moved from Iraq to Persia
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Guinea
Americans attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 marine in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 marine in New Guinea, round 3 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Central United States
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Central United States, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Central United States
Americans win, taking Central United States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southeast Mexico
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 2 fighters and 1 mech_infantry in Southeast Mexico, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Southeast Mexico, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Southeast Mexico
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Persia
Americans attack with 1 armour, 1 artillery and 5 fighters
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 5 fighters in Persia, round 2 : 2/7 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 fighters moved from Persia to Iraq
1 infantry moved from West India to Eastern Persia
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 48 Sea Zone to 26 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Samoa to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 fighters moved from Southeast Mexico to Eastern United States
1 fighter moved from Central United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,4,5,5,2,1,5,5,6,2,2,6,1,1,4
Americans collect 43 PUs (14 lost to blockades); end with 43 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Germans
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 aaGuns, 11 artilleries and 26 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Egypt
1 bomber moved from Egypt to Iraq
3 fighters moved from Iraq to Egypt
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 23 PUs (10 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
Americans : -1,00
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 artilleries, 5 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Alexandria, round 2 : 4/9 hits, 4,50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 transports moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 bomber moved from Western Ukraine to Romania
2 cruisers moved from 96 Sea Zone to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 artillery, 4 infantry and 2 marines placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,50
British : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New Zealand to Queensland
2 artilleries and 5 infantry moved from New South Wales to Queensland
2 submarines moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New Zealand to Queensland
2 artilleries and 5 infantry moved from New South Wales to Queensland
2 submarines moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 17 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Caucasus to Persia
5 artilleries and 15 infantry moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
Germans take Belarus from Russians
3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Ukraine
Germans attack with 3 armour, 5 artilleries, 15 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 5 artilleries, 15 infantry and 5 mech_infantrys in Ukraine, round 2 : 6/28 hits, 7,33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries, 15 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 2,67 expected hits
Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Novgorod
1 fighter moved from Caucasus to Novgorod
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
2 armour and 1 mech_infantry moved from Rostov to Volgograd
6 artilleries moved from Caucasus to Volgograd
2 artilleries moved from Caucasus to Volgograd
2 aaGuns, 6 armour and 3 mech_infantrys moved from Caucasus to Volgograd
5 transports moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 aaGun, 2 artilleries, 2 bombers and 11 infantry moved from Novgorod to Archangel
2 bombers moved from Archangel to Novgorod
1 bomber moved from Western Germany to Novgorod
Place Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
1 transport placed in 112 Sea Zone
1 artillery and 4 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Novgorod
Germans undo move 5.
3 infantry placed in Volgograd
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -3,00
AA fire in Persia : : 0,83
Americans : 0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 battleships, 1 fighter, 2 marines, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Tsinghai to Novosibirsk
1 bomber moved from Sikang to Novosibirsk
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking 37 Sea Zone from ANZAC, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 aaGuns, 20 armour, 10 artilleries, 19 infantry and 16 mech_infantrys moved from India to West India
3 armour and 3 mech_infantrys moved from Burma to West India
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Yunnan to India
3 infantry moved from French Indo China to Shan State
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Wake Island to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 bomber moved from Novosibirsk to India
1 bomber moved from Novosibirsk to Volgograd
Place Units - Japanese
1 marine placed in Malaya
1 marine placed in French Indo China
2 armour and 1 mech_infantry placed in India
1 battleship and 1 transport placed in 36 Sea Zone
1 battleship and 1 transport placed in 37 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians : -0,33
Japanese : 0,50
I will travel between 23rd of October and 6th of November. Not sure if I can make moves then, but I will try.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 8 infantry, 2 marines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 units repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Germans
1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
4 fighters moved from 46 Sea Zone to Solomon Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
Japanese defend with 2 marines
Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 marine in Solomon Islands, round 2 : 4/7 hits, 3,00 expected hits
Japanese roll dice for 2 marines in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
2 marines owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - Americans
4 fighters moved from Solomon Islands to 49 Sea Zone
2 carriers moved from 46 Sea Zone to 49 Sea Zone
1 carrier moved from 46 Sea Zone to 30 Sea Zone
2 destroyers moved from 46 Sea Zone to 49 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
5 fighters moved from Iraq to Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 cruisers
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 cruisers
EDIT: Turning off Edit Mode
2 marines placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
7 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5,2,2,2,4,5,6,5,3,2,5,1,3,3,3,3,6,2,4,4,5,1,6,1
Americans collect 26 PUs (32 lost to blockades); end with 27 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 37 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 8 infantry, 2 marines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 units repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Germans
1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
4 fighters moved from 46 Sea Zone to Solomon Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
Japanese defend with 2 marines
Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 1 marine in Solomon Islands, round 2 : 4/7 hits, 3,00 expected hits
Japanese roll dice for 2 marines in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits
2 marines owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - Americans
4 fighters moved from Solomon Islands to 49 Sea Zone
2 carriers moved from 46 Sea Zone to 49 Sea Zone
1 carrier moved from 46 Sea Zone to 30 Sea Zone
2 destroyers moved from 46 Sea Zone to 49 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
5 fighters moved from Iraq to Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 cruisers
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 cruisers
EDIT: Turning off Edit Mode
2 marines placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
7 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5,2,2,2,4,5,6,5,3,2,5,1,3,3,3,3,6,2,4,4,5,1,6,1
Americans collect 26 PUs (32 lost to blockades); end with 27 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 37 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 18 PUs;
British buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 1 infantry
EDIT: Adding units owned by Americans to Persia: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Germans
1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
1 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 infantry moved from New Guinea to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
1 cruiser moved from 46 Sea Zone to 30 Sea Zone
Combat - British
Battle in New Britain
Battle in Alexandria
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,83 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking New Britain from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Iraq to Egypt
3 aaGuns, 11 artilleries and 25 infantry moved from Eastern Persia to Persia
1 aaGun, 12 artilleries and 23 infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
Place Units - British
3 artilleries placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,1,5,3,2,1,2,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 24 PUs (10 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,17
Italians : 0,33
Americans : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
1 bomber moved from Romania to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Rostov to Ukraine
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun and 2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 98 Sea Zone to Alexandria
3 artilleries, 5 infantry and 2 marines moved from Tobruk to Alexandria
2 marines moved from Northern Italy to 95 Sea Zone
2 cruisers and 2 marines moved from 95 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Alexandria
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Tobruk to Alexandria
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0,00
Russians : -0,33
I redid the turn and missed to land in Jordan the second time. Was about to ask about an edit during NCM and started it, but reversed. It’s better to move on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 49 Sea Zone
3 submarines moved from 46 Sea Zone to 49 Sea Zone
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 49 Sea Zone
3 submarines moved from 46 Sea Zone to 49 Sea Zone
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :