Sorry I haven’t had a chance to do my turn, will try to get it done tomorrow night
BM3 trulpen (X) vs Giallo (A)
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@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
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@trulpen said in BM3 trulpen (X) vs Giallo (A):
@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
Let me start by saying I have a 75-85 advantage. I have 3 anzac fighters in NZ but they would need us fighters to land…
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Oh, how could I miss that? Thought I looked at the odds. Guess I need to replace smartness with luck. Not much to consider then. Max def. Soak it up.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -4,00 Japanese : -4,00
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You had a bad run as well only 5 hits, I have 6 hits again, my 3 subs didn’t hit but would you like to keep your DD. If you play max defense you would have your airunits plus 2 damaged bb’s left after this
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Ouch. Keep the des.
6 hits on the carriers. 6 hits to sink them all.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -3,17
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -3,17
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another 8 hits, my subs are out
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Ok, keep the 2 bs and 3 figs.
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@trulpen Is it ok that I take Java instead of borneo, forgot that it will go to Uk pac
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Of course.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25 Casualties for Americans: 5 carriers, 9 fighters and 3 submarines Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers 3 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Changing ownership of Java from Japanese to Americans EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 2 fighters moved from Eastern United States to Samoa 1 armour and 1 infantry moved from India to West India 1 armour moved from West India to Eastern Persia 3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq Place Units - Americans 3 fighters placed in Eastern United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -1,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25 Casualties for Americans: 5 carriers, 9 fighters and 3 submarines Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers 3 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Changing ownership of Java from Japanese to Americans EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 2 fighters moved from Eastern United States to Samoa 1 armour and 1 infantry moved from India to West India 1 armour moved from West India to Eastern Persia 3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq Place Units - Americans 3 fighters placed in Eastern United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Java: 1 marine EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport EDIT: Changing ownership of Borneo from Japanese to Americans EDIT: Changing ownership of Borneo from Americans to Japanese EDIT: Turning off Edit Mode 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa 1 bomber moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - British Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone British attack with 1 destroyer Japanese defend with 2 battleships, 3 fighters and 3 transports British roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits 1 destroyer owned by the British lost in 33 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in French Equatorial Africa British attack with 1 bomber and 2 mech_infantrys Germans defend with 2 infantry British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - British 1 bomber moved from French Equatorial Africa to Egypt 4 mech_infantrys moved from Egypt to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Persia to Iraq 3 fighters and 1 tactical_bomber moved from India to Iraq 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 3 aaGuns, 11 artilleries and 26 infantry moved from India to West India 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - British 1 fighter and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,4,2,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,1,4,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,4,3,3,1,1 British collect 19 PUs (12 lost to blockades); end with 19 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33 Americans : -3,33 Japanese : -3,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Romania to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from Japanese to Americans EDIT: Changing ownership of Borneo from Americans to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Egypt to Tobruk 1 infantry moved from Alexandria to Tobruk 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from West Indies to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 destroyer, 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Place Units - Italians 1 bomber, 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from New Zealand to 33 Sea Zone 1 infantry moved from Persia to Iraq 1 submarine moved from 37 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 2 battleships, 3 fighters and 3 transports ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone 2 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 51 Casualties for Japanese: 2 battleships, 1 fighter and 3 transports Casualties for ANZAC: 2 fighters Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - ANZAC 1 fighter moved from New Zealand to 48 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from New Zealand to 33 Sea Zone 1 infantry moved from Persia to Iraq 1 submarine moved from 37 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 2 battleships, 3 fighters and 3 transports ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 33 Sea Zone 2 submarines owned by the ANZAC Submerged Japanese win with 2 fighters remaining. Battle score for attacker is 51 Casualties for Japanese: 2 battleships, 1 fighter and 3 transports Casualties for ANZAC: 2 fighters Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - ANZAC 1 fighter moved from New Zealand to 48 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6 ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,67
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Central America to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Central United States 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 battleship moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Central America to Southeast Mexico Germans take Southeast Mexico from Americans 8 artilleries and 15 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Northwest Persia to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Northwest Persia to Persia Germans take Persia from Americans 1 bomber moved from Caucasus to 80 Sea Zone 6 armour moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Northwest Persia to Volgograd 1 armour moved from Northwest Persia to Volgograd 3 mech_infantrys moved from Northwest Persia to Volgograd 3 armour moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Belarus 1 bomber moved from Caucasus to Belarus 1 bomber moved from Western Germany to Belarus 2 mech_infantrys moved from Ukraine to Rostov 2 armour moved from Ukraine to Rostov 1 tactical_bomber moved from Caucasus to Rostov Combat - Germans
Combat Hit Differential Summary :
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Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
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@trulpen said in BM3 trulpen (X) vs Giallo (A):
Scramble sz101?
Perhaps a silly question, but I don’t find it evident.
I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.
no, I must say I didn’t see at first. Only when I moved my fleet there and checked battle calculator I saw the advantage I have