Sorry I haven’t had a chance to do my turn, will try to get it done tomorrow night
BM3 trulpen (X) vs Giallo (A)
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Russia to Volgograd 1 artillery moved from Tambov to Rostov 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 7 artilleries and 17 infantry moved from Smolensk to Bryansk 1 infantry moved from Tambov to Rostov 14 artilleries and 30 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 21 artilleries and 47 infantry Germans defend with 1 mech_infantry Russians roll dice for 21 artilleries and 47 infantry in Bryansk, round 2 : 14/68 hits, 18,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 21 artilleries and 47 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 mech_infantry Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 3 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Vologda to Russia 2 aaGuns moved from Smolensk to Bryansk 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Tambov to Bryansk 4 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -3,50 Japanese : 0,67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 carriers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Burma to Kazakhstan 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Burma to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 54 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 2/10 hits, 5,83 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Szechwan 1 bomber moved from 42 Sea Zone to Burma 3 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 3 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour moved from Shensi to Yunnan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan 3 mech_infantrys moved from Hunan to Burma 5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in Shantung 3 armour placed in French Indo China Japanese undo move 4. 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0,17 ANZAC : 0,67 Russians : 0,50 Japanese : -4,00
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -1,67 Japanese : 0,17
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A dissapointing 6 hitter… please let me know you ool
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Can’t use my computer atm, travelling, but if I get to know what ANZAC (and maybe also UK) can hit sz33 with I can make an informed choice. Depends on how many ac’s I need to keep undamaged.
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@Giallo said in BM3 trulpen (X) vs Giallo (A):
A dissapointing 6 hitter… please let me know you ool
If ANZAC can’t with too much I want 6 hits to be distributed as soaks, i e 2 hits on the 2 bs’ and 4 hits on 4 ac’s.
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@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
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@trulpen said in BM3 trulpen (X) vs Giallo (A):
@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
Let me start by saying I have a 75-85 advantage. I have 3 anzac fighters in NZ but they would need us fighters to land…
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Oh, how could I miss that? Thought I looked at the odds. Guess I need to replace smartness with luck. Not much to consider then. Max def. Soak it up.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -4,00 Japanese : -4,00
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You had a bad run as well only 5 hits, I have 6 hits again, my 3 subs didn’t hit but would you like to keep your DD. If you play max defense you would have your airunits plus 2 damaged bb’s left after this
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Ouch. Keep the des.
6 hits on the carriers. 6 hits to sink them all.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -3,17
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -3,17
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another 8 hits, my subs are out
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Ok, keep the 2 bs and 3 figs.
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@trulpen Is it ok that I take Java instead of borneo, forgot that it will go to Uk pac
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Of course.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25 Casualties for Americans: 5 carriers, 9 fighters and 3 submarines Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers 3 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Changing ownership of Java from Japanese to Americans EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 2 fighters moved from Eastern United States to Samoa 1 armour and 1 infantry moved from India to West India 1 armour moved from West India to Eastern Persia 3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq Place Units - Americans 3 fighters placed in Eastern United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -1,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25 Casualties for Americans: 5 carriers, 9 fighters and 3 submarines Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers 3 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Changing ownership of Java from Japanese to Americans EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Eastern United States to Western United States 2 fighters moved from Eastern United States to Samoa 1 armour and 1 infantry moved from India to West India 1 armour moved from West India to Eastern Persia 3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq Place Units - Americans 3 fighters placed in Eastern United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Java: 1 marine EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport EDIT: Changing ownership of Borneo from Japanese to Americans EDIT: Changing ownership of Borneo from Americans to Japanese EDIT: Turning off Edit Mode 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa 1 bomber moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - British Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone British attack with 1 destroyer Japanese defend with 2 battleships, 3 fighters and 3 transports British roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits 1 destroyer owned by the British lost in 33 Sea Zone Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in French Equatorial Africa British attack with 1 bomber and 2 mech_infantrys Germans defend with 2 infantry British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - British 1 bomber moved from French Equatorial Africa to Egypt 4 mech_infantrys moved from Egypt to Iraq 1 aaGun, 1 artillery and 1 infantry moved from Persia to Iraq 3 fighters and 1 tactical_bomber moved from India to Iraq 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 3 aaGuns, 11 artilleries and 26 infantry moved from India to West India 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - British 1 fighter and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,4,2,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,1,4,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,4,3,3,1,1 British collect 19 PUs (12 lost to blockades); end with 19 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33 Americans : -3,33 Japanese : -3,00