Scotland only
Sub fights in 106 and dies first.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from Samoa to 49 Sea Zone
1 bomber moved from Samoa to 49 Sea Zone
4 fighters moved from Western United States to 49 Sea Zone
3 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 submarine and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 6 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 1 destroyer, 15 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 11/23 hits, 12,17 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 6 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 15/27 hits, 13,67 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 carriers owned by the Americans and 3 fighters owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 12 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 12/19 hits, 10,33 expected hits
Combat Hit Differential Summary :
Americans : 0,17
Japanese : 1,33
now 12 hits
Ok, time to kill some ships.
1 des
4 dmg ac
1 ac
2 cr
2 dmg bs
1 fig
Equals 12 hits.
Wait. Must consider some more.
Think I might take other causalties actually.
Please do this instead:
4 dmg ac
6 tac
2 fig
Equals 12 hits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from Samoa to 49 Sea Zone
1 bomber moved from Samoa to 49 Sea Zone
4 fighters moved from Western United States to 49 Sea Zone
3 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 submarine and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 6 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 1 destroyer, 15 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 11/23 hits, 12,17 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 6 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 15/27 hits, 13,67 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 carriers owned by the Americans and 3 fighters owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 12 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 12/19 hits, 10,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 6 tactical_bombers and 1 transport in 49 Sea Zone, round 3 : 14/24 hits, 12,67 expected hits
6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 11 fighters owned by the Americans and 1 bomber owned by the Americans lost in 49 Sea Zone
2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 54 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 1 transport remaining. Battle score for attacker is -62
Casualties for Americans: 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 6 carriers, 1 destroyer, 2 fighters and 6 tactical_bombers
4 fighters owned by the Japanese forced to land in Solomon Islands
Non Combat Move - Americans
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 89 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United States
3 aaGuns moved from Western United States to Central United States
1 marine moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 99 Sea Zone to 81 Sea Zone
3 fighters moved from 99 Sea Zone to Iraq
1 armour moved from Tobruk to Egypt
Place Units - Americans
3 fighters and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
Americans undo move 1.
1 infantry placed in Central United States
3 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0,17
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from Samoa to 49 Sea Zone
1 bomber moved from Samoa to 49 Sea Zone
4 fighters moved from Western United States to 49 Sea Zone
3 fighters moved from Hawaiian Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 submarine and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 6 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 1 destroyer, 15 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 11/23 hits, 12,17 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 6 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 15/27 hits, 13,67 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 4 carriers owned by the Americans and 3 fighters owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 12 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 12/19 hits, 10,33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 6 tactical_bombers and 1 transport in 49 Sea Zone, round 3 : 14/24 hits, 12,67 expected hits
6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 11 fighters owned by the Americans and 1 bomber owned by the Americans lost in 49 Sea Zone
2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 54 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 1 transport remaining. Battle score for attacker is -62
Casualties for Americans: 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 6 carriers, 1 destroyer, 2 fighters and 6 tactical_bombers
4 fighters owned by the Japanese forced to land in Solomon Islands
Non Combat Move - Americans
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 89 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United States
3 aaGuns moved from Western United States to Central United States
1 marine moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 99 Sea Zone to 81 Sea Zone
3 fighters moved from 99 Sea Zone to Iraq
1 armour moved from Tobruk to Egypt
Place Units - Americans
3 fighters and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
Americans undo move 1.
1 infantry placed in Central United States
3 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 54 Sea Zone to 47 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Syria to Iraq
3 infantry moved from Persia to Iraq
4 armour and 5 mech_infantrys moved from Egypt to Iraq
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 cruiser moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
Combat - British
Battle in 47 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 3 fighters
EDIT: Adding units owned by British to Iraq: 3 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Egypt
2 fighters and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 0,17
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
3 carriers, 1 fighter and 2 tactical_bombers moved from 92 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 marine moved from Gibraltar to 92 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 battleship, 1 carrier, 4 destroyers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 4 destroyers and 5 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 fighters in 49 Sea Zone, round 2 : 3/10 hits, 4,50 expected hits
Combat Hit Differential Summary :
ANZAC : -1,50
ouch only 3 hits
See how the return fire works then. Going max def. Kill the ac and des.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 battleship, 1 carrier, 4 destroyers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 4 destroyers and 5 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 fighters in 49 Sea Zone, round 2 : 3/10 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the ANZAC
1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 battleship, 4 destroyers and 5 fighters in 49 Sea Zone, round 3 : 6/10 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 4 destroyers owned by the ANZAC, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 battleship and 4 fighters remaining. Battle score for attacker is 57
Casualties for ANZAC: 1 carrier, 4 destroyers and 1 fighter
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - ANZAC
4 fighters moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 battleship, 1 carrier, 4 destroyers and 4 fighters moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 4 destroyers and 5 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 fighters in 49 Sea Zone, round 2 : 3/10 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the ANZAC
1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 battleship, 4 destroyers and 5 fighters in 49 Sea Zone, round 3 : 6/10 hits, 4,50 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 2 fighters and 1 transport in 49 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 4 destroyers owned by the ANZAC, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 battleship and 4 fighters remaining. Battle score for attacker is 57
Casualties for ANZAC: 1 carrier, 4 destroyers and 1 fighter
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - ANZAC
4 fighters moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,00
That was the end of the glorious Japanese Navy. But atleast it was costly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novgorod to Archangel
1 bomber moved from Volgograd to Vologda
1 bomber moved from Southern Italy to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Southern Italy to Archangel
1 bomber moved from Southern Italy to Archangel
1 fighter and 1 tactical_bomber moved from Volgograd to Vologda
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Germans
Battle in Morocco
Battle in Brazil
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Morocco from Americans, taking Brazil from British, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Novosibirsk to Volgograd
3 bombers moved from Archangel to Nenetsia
3 armour and 2 mech_infantrys moved from Timguska to Nenetsia
1 bomber moved from Vologda to Volgograd
1 fighter and 1 tactical_bomber moved from Vologda to Nenetsia
3 fighters moved from Volgograd to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Novgorod to Baltic States
2 aaGuns, 6 artilleries and 8 infantry moved from Novgorod to Vyborg
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
15 armour and 12 mech_infantrys moved from Northwest Persia to Volgograd
1 aaGun, 1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from 99 Sea Zone to Gibraltar
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to Gibraltar
Place Units - Germans
1 armour and 3 mech_infantrys placed in Western Germany
3 artilleries placed in Volgograd
1 infantry placed in Ukraine
1 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Germany
4 infantry placed in Western Germany
2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Archangel
2 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Western Ukraine
1 armour moved from Belarus to Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Ukraine
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Russia to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Russia to Vologda
1 artillery moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 aaGun moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Tambov
15 artilleries and 18 infantry moved from Tambov to Russia
2 aaGuns and 11 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Baltic States to Belarus
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 3,00
@trulpen said in BM3 trulpen (X) vs Giallo (A):
That was the end of the glorious Japanese Navy. But atleast it was costly.
I had to do it, let’s hope the remaining expensive ships can take out some expensive planes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 47 Sea Zone
2 fighters moved from Solomon Islands to 49 Sea Zone
1 fighter moved from Solomon Islands to 49 Sea Zone
1 fighter moved from Solomon Islands to 47 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
2 tactical_bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 battleship
Japanese roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 battleship in 49 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 49 Sea Zone
Japanese roll dice for 2 fighters in 49 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 battleship in 49 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters in 49 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 battleship in 49 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 battleship owned by the ANZAC lost in 49 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 battleship
Battle in 47 Sea Zone
Japanese attack with 2 bombers and 1 fighter
British defend with 1 battleship
Japanese roll dice for 2 bombers and 1 fighter in 47 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
British roll dice for 1 battleship in 47 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the British lost in 47 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship
Battle in Midway
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Olgiy from Russians to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from 47 Sea Zone to Caroline Islands
2 fighters moved from 49 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 carriers, 2 destroyers and 5 submarines moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 armour moved from Kweichow to Burma
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Evenkiyskiy to Olgiy
1 infantry moved from Yenisey to Timguska
3 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Hunan to Burma
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Philippines
1 transport moved from 38 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
3 armour placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : -0,33
ANZAC : -1,00
Japanese : -0,50
They sure did!