@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 1 fighter moved from Caroline Islands to Paulau Island 2 fighters moved from 35 Sea Zone to Borneo 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Paulau Island ANZAC attack with 1 fighter and 1 marine Japanese defend with 1 fighter ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter and 1 marine in Paulau Island, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Paulau Island, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 marine owned by the ANZAC lost in Paulau Island ANZAC win with 1 fighter remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 fighter Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Borneo, round 4 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Borneo, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -13 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to South Australia 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 4 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 5 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -4.00 Japanese : 0.67
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Ukraine to Rostov 2 armour moved from Ukraine to Smolensk 1 bomber moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Smolensk Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 armour Russians defend with 1 artillery Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Germans roll dice for 2 armour, 1 bomber and 1 fighter in Smolensk, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour and 1 fighter Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Bryansk 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 3 armour moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 cruiser moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 1 armour and 6 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 artillery placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 1.00
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Archangel 1 armour moved from Volgograd to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Rostov 1 armour moved from Russia to Tambov 1 armour moved from Tambov to Rostov 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 armour Casualties for Germans: 2 armour Battle in Archangel Russians attack with 2 armour Germans defend with 1 artillery Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Burma to India 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Tsinghai 1 fighter moved from Yunnan to Tsinghai 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode Battle in Tsinghai Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in India Japanese attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/12 hits, 4.67 expected hits UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3.17 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 7/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 2 mech_infantrys in India, round 3 : 3/4 hits, 1.50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys Casualties for British: 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Malaya to Yunnan 1 fighter and 2 tactical_bombers moved from India to Burma 1 fighter moved from Yunnan to Burma Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,5,5,4,3,5,3,4,2,3,1,3,5,5,2,4,3,1,1,5,1,3,5,6,3,2,4,1,3,2,3,3 Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 1.00 UK_Pacific : 2.33 AA fire in India : : 0.50 Japanese : 4.33
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 35 Sea Zone to Philippines 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 6 fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in Java Battle in Philippines Battle in 21 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Java from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 20 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 2 fighters moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 31 Sea Zone to 33 Sea Zone 3 fighters moved from Wake Island to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 9 submarines moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Egypt to Tobruk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber and 6 fighters moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from Central United States to Western United States 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 1 artillery, 4 carriers, 5 destroyers, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour and 1 artillery moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco Place Units - Americans 2 armour and 1 infantry placed in Western United States 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone 1 fighter placed in Western United States Americans undo move 3. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Iraq to Persia 1 armour moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 artilleries moved from Trans-Jordan to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Caucasus to Rostov Russians take Rostov from Germans 1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.33 Americans : 2.17 Japanese : -2.33
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia 2 marines moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2 Italians collect 6 PUs (7 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 cruiser moved from 34 Sea Zone to 33 Sea Zone 4 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 5 infantry moved from Iraq to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 armour EDIT: Adding units owned by ANZAC to Queensland: 1 armour EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Ukraine to Tambov Germans take Tambov from Russians 1 artillery moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk 1 fighter moved from Novgorod to Bryansk 1 armour and 1 infantry moved from Belarus to Smolensk 1 armour moved from Belarus to Smolensk 3 armour moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 3 armour and 2 bombers Russians defend with 2 armour Germans roll dice for 3 armour and 2 bombers in Archangel, round 2 : 4/5 hits, 2.83 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 armour Battle in Bryansk Germans attack with 1 armour, 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 fighter in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter moved from Bryansk to Novgorod 2 bombers moved from Archangel to Novgorod 1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Belarus to Ukraine 3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 armour and 2 artilleries placed in Ukraine 3 artilleries and 3 infantry placed in Western Germany Germans undo move 3. 4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 1. Germans undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1 Germans collect 54 PUs (5 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.67
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 artillery and 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Nenetsia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 6 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -2.17
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 2x airfield, 1x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Sikang to Kansu 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Kansu Japanese attack with 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 2 mech_infantrys in Kansu, round 4 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone 1 battleship and 2 carriers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to French Indo China 1 armour moved from India to West India 1 mech_infantry moved from Yunnan to India 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 destroyers placed in 37 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.67 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 artillery, 4 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to France 1 mech_infantry moved from Tobruk to Tunisia 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 43 Sea Zone 8 fighters moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to 35 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in 42 Sea Zone Americans attack with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 11 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 fighter moved from 43 Sea Zone to 42 Sea Zone 11 fighters moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 9 submarines moved from 30 Sea Zone to 54 Sea Zone 2 armour and 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 2 fighters moved from Eastern United States to Gibraltar 1 submarine moved from 85 Sea Zone to 88 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 mech_infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Kazakhstan to Rostov 1 armour and 3 artilleries moved from Persia to Eastern Persia Combat - British Battle in Rostov British attack with 1 artillery and 4 mech_infantrys Italians defend with 1 mech_infantry British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Rostov British win, taking Rostov from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 mech_infantry Battle in Eastern Persia British attack with 1 armour and 3 artilleries Japanese defend with 1 armour British roll dice for 1 armour and 3 artilleries in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 artillery moved from Caucasus to Rostov 1 artillery moved from Kazakhstan to Volgograd 2 artilleries moved from Caucasus to Volgograd 3 artilleries moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 4 mech_infantrys moved from Egypt to Iraq 2 armour moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 3 fighters moved from United Kingdom to Norway 3 fighters moved from Egypt to Northwest Persia Place Units - British 2 artilleries and 1 fighter placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 artilleries placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.83 Italians : 0.33 AA fire in France : : -0.17 Americans : 1.00 Japanese : -0.83
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Bryansk to Western Ukraine 1 aaGun moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 2 marines moved from Northern Italy to Western Germany 2 artilleries, 3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Italians 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,3,4 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.83 Russians : -0.67
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to Borneo 1 armour moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 marine moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 armour, 1 fighter and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67
-
TripleA Manual Gamesave Post: French round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to Borneo 1 armour moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 marine moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 armour, 1 fighter and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 4 submarines moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 5 infantry EDIT: Adding units owned by ANZAC to Eastern Persia: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67 Japanese : -0.67
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 69 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to Norway 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 battleship moved from 115 Sea Zone to 113 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone 3 artilleries and 3 infantry moved from 113 Sea Zone to Norway 1 armour moved from Archangel to Vologda 1 armour moved from Archangel to Nenetsia 1 mech_infantry moved from Novgorod to Nenetsia 1 armour moved from Smolensk to Rostov 2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Ukraine to Tambov Combat - Germans Battle in Norway Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits, 5.00 expected hits Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Norway, round 2 : 4/11 hits, 5.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 3 infantry owned by the British lost in Norway Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Norway, round 3 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 armour and 3 fighters in Norway, round 3 : 2/4 hits, 2.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry Battle in Tambov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys British defend with 2 artilleries and 3 mech_infantrys Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 3 : 1/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Rostov Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 4 : 5/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 1 mech_infantry Casualties for British: 2 artilleries and 3 mech_infantrys Battle in Nenetsia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Smolensk 4 artilleries and 4 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Archangel 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone 2 bombers moved from Norway to Western Germany 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 bomber placed in Western Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5,1,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.17 Americans : -1.50 Russians : -3.00
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Russia to Nenetsia 1 mech_infantry moved from Volgograd to Novosibirsk Russians take Novosibirsk from Japanese 1 mech_infantry moved from Russia to Nenetsia 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Nenetsia 1 fighter moved from Russia to Urals 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 2 artilleries moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Nenetsia Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Nenetsia Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Urals Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Urals retreated to Urals Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 artilleries and 4 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Urals to Russia 1 tactical_bomber moved from Nenetsia to Russia 1 fighter moved from Archangel to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : -0.83 Russians : 2.00 Japanese : 0.50
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 mech_infantrys moved from Kansu to Novosibirsk 1 armour moved from Urals to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Novosibirsk Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 battleship and 2 carriers moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 43 Sea Zone to 39 Sea Zone 2 fighters moved from French Indo China to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 destroyers moved from 36 Sea Zone to 39 Sea Zone 2 fighters moved from 36 Sea Zone to French Indo China 1 battleship and 2 carriers moved from 36 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Yunnan to India 1 infantry moved from India to West India 1 armour moved from West India to India 1 fighter moved from French Indo China to 39 Sea Zone 1 mech_infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Hunan to Kweichow 1 fighter moved from French Indo China to Hunan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 1 artillery, 1 fighter and 1 infantry placed in India 1 infantry and 2 mech_infantrys placed in Kiangsu 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,1,5,1 Japanese collect 54 PUs (6 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.33 Russians : -0.33 Japanese : -0.67
-
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 4 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway