@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 fighter moved from Caroline Islands to Paulau Island
2 fighters moved from 35 Sea Zone to Borneo
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 fighter and 1 marine
Japanese defend with 1 fighter
ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 fighter and 1 marine in Paulau Island, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Paulau Island, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 marine owned by the ANZAC lost in Paulau Island
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 fighter
Battle in Borneo
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 fighter
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Borneo, round 4 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Borneo, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Borneo, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
5 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -4.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Ukraine to Archangel
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Ukraine to Rostov
2 armour moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 2 armour
Russians defend with 1 artillery
Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Smolensk, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
3 armour moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 armour and 6 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 artillery placed in Western Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Russia to Archangel
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Rostov
1 armour moved from Russia to Tambov
1 armour moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 armour
Casualties for Germans: 2 armour
Battle in Archangel
Russians attack with 2 armour
Germans defend with 1 artillery
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Burma to India
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/12 hits, 4.67 expected hits
UK_Pacific roll dice for 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3.17 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 7/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 2 mech_infantrys in India, round 3 : 3/4 hits, 1.50 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 fighter and 2 tactical_bombers moved from India to Burma
1 fighter moved from Yunnan to Burma
Place Units - Japanese
3 fighters placed in Japan
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,5,5,4,3,5,3,4,2,3,1,3,5,5,2,4,3,1,1,5,1,3,5,6,3,2,4,1,3,2,3,3
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 1.00
UK_Pacific : 2.33
AA fire in India : : 0.50
Japanese : 4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from 35 Sea Zone to Philippines
1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in Java
Battle in Philippines
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Java from Japanese, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 20 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from Wake Island to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
9 submarines moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber and 6 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from Central United States to Western United States
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 4 carriers, 5 destroyers, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour and 1 artillery moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
Place Units - Americans
2 armour and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Iraq to Persia
1 armour moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Caucasus to Rostov
Russians take Rostov from Germans
1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.33
Americans : 2.17
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
2 marines moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
5 infantry moved from Iraq to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour
EDIT: Adding units owned by ANZAC to Queensland: 1 armour
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 artillery moved from Belarus to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 armour and 1 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
3 armour moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 armour and 2 bombers
Russians defend with 2 armour
Germans roll dice for 3 armour and 2 bombers in Archangel, round 2 : 4/5 hits, 2.83 expected hits
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
2 bombers moved from Archangel to Novgorod
1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Ukraine
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
3 artilleries and 3 infantry placed in Western Germany
Germans undo move 3.
4 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
Germans undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Nenetsia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
6 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 2x airfield, 1x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Sikang to Kansu
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 mech_infantrys in Kansu, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
1 battleship and 2 carriers moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 armour moved from India to West India
1 mech_infantry moved from Yunnan to India
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 4 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
8 fighters moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 11 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to 42 Sea Zone
11 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
9 submarines moved from 30 Sea Zone to 54 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 85 Sea Zone to 88 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
1 armour and 3 artilleries moved from Persia to Eastern Persia
Combat - British
Battle in Rostov
British attack with 1 artillery and 4 mech_infantrys
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Rostov
British win, taking Rostov from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Eastern Persia
British attack with 1 armour and 3 artilleries
Japanese defend with 1 armour
British roll dice for 1 armour and 3 artilleries in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 artillery moved from Caucasus to Rostov
1 artillery moved from Kazakhstan to Volgograd
2 artilleries moved from Caucasus to Volgograd
3 artilleries moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
3 fighters moved from Egypt to Northwest Persia
Place Units - British
2 artilleries and 1 fighter placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.83
Italians : 0.33
AA fire in France : : -0.17
Americans : 1.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 marines moved from Northern Italy to Western Germany
2 artilleries, 3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,3,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 marine moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour, 1 fighter and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 marine moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour, 1 fighter and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 5 infantry
EDIT: Adding units owned by ANZAC to Eastern Persia: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Norway
1 battleship moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 armour moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Smolensk to Rostov
2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits, 5.00 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Norway, round 2 : 4/11 hits, 5.00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 3 infantry owned by the British lost in Norway
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Norway, round 3 : 5/7 hits, 3.67 expected hits
Americans roll dice for 1 armour and 3 fighters in Norway, round 3 : 2/4 hits, 2.50 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
British defend with 2 artilleries and 3 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits
3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 3 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Rostov
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 4 : 5/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 artilleries and 3 mech_infantrys
Battle in Nenetsia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 bombers moved from Norway to Western Germany
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5,1,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.17
Americans : -1.50
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Nenetsia
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Nenetsia
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Urals
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Nenetsia
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Urals
retreated to Urals
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Volgograd to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : -0.83
Russians : 2.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Kansu to Novosibirsk
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
1 battleship and 2 carriers moved from 36 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 infantry moved from India to West India
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Kweichow
1 fighter moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,1,5,1
Japanese collect 54 PUs (6 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.33
Russians : -0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway