Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 4 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
8 fighters moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 11 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to 42 Sea Zone
11 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
9 submarines moved from 30 Sea Zone to 54 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 85 Sea Zone to 88 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
1 armour and 3 artilleries moved from Persia to Eastern Persia
Combat - British
Battle in Rostov
British attack with 1 artillery and 4 mech_infantrys
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Rostov
British win, taking Rostov from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Eastern Persia
British attack with 1 armour and 3 artilleries
Japanese defend with 1 armour
British roll dice for 1 armour and 3 artilleries in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 artillery moved from Caucasus to Rostov
1 artillery moved from Kazakhstan to Volgograd
2 artilleries moved from Caucasus to Volgograd
3 artilleries moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
3 fighters moved from Egypt to Northwest Persia
Place Units - British
2 artilleries and 1 fighter placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.83
Italians : 0.33
AA fire in France : : -0.17
Americans : 1.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 marines moved from Northern Italy to Western Germany
2 artilleries, 3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,3,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 marine moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour, 1 fighter and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 marine moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour, 1 fighter and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 5 infantry
EDIT: Adding units owned by ANZAC to Eastern Persia: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Norway
1 battleship moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 armour moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Smolensk to Rostov
2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits, 5.00 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Norway, round 2 : 4/11 hits, 5.00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 3 infantry owned by the British lost in Norway
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Norway, round 3 : 5/7 hits, 3.67 expected hits
Americans roll dice for 1 armour and 3 fighters in Norway, round 3 : 2/4 hits, 2.50 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
British defend with 2 artilleries and 3 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits
3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 3 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Rostov
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 4 : 5/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 artilleries and 3 mech_infantrys
Battle in Nenetsia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 bombers moved from Norway to Western Germany
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5,1,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.17
Americans : -1.50
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Nenetsia
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Nenetsia
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Urals
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Nenetsia
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Urals
retreated to Urals
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Volgograd to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : -0.83
Russians : 2.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Kansu to Novosibirsk
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
1 battleship and 2 carriers moved from 36 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 infantry moved from India to West India
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Kweichow
1 fighter moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,1,5,1
Japanese collect 54 PUs (6 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.33
Russians : -0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
scramble to z112 or z113?
@OwlGod
113 please - save fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 41 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 1 bomber and 6 fighters
Germans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Italians defend with 1 fighter
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports in 113 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
1 battleship owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
Germans roll dice for 2 fighters and 3 transports in 113 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 fighter owned by the Italians lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 68
Casualties for Americans: 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Italians: 1 fighter
Battle in Norway
Americans attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from 113 Sea Zone to United Kingdom
4 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from 43 Sea Zone to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
3 fighters moved from 41 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
2 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
2 armour, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
2 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
4 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
1 fighter moved from Egypt to Rostov
2 fighters moved from Northwest Persia to Rostov
1 armour and 3 artilleries moved from Eastern Persia to West India
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Northwest Persia to Rostov
Combat - British
Battle in Rostov
British attack with 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys
Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys
British roll dice for 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys in Rostov, round 2 : 5/12 hits, 4.67 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 2 : 3/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 10
Casualties for British: 3 mech_infantrys
Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
Battle in West India
British attack with 1 armour and 3 artilleries
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
British win, taking West India from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 fighters moved from Rostov to Caucasus
3 artilleries moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83
British : 0.83
Americans : 2.00
Chinese : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
retreated to Bryansk
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5,3,6,5,3
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - French
@OwlGod
Completing turn?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 marine and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
5 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 marine placed in Queensland
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
1 fighter placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
3 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour, 3 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys in Bryansk, round 2 : 8/14 hits, 5.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Finland
4 mech_infantrys moved from Poland to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
3 armour placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1,3,4,4,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 artilleries and 2 infantry moved from Tambov to Bryansk
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Russians take Urals from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 2 armour, 6 artilleries and 4 mech_infantrys
Russians roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/16 hits, 4.83 expected hits
Germans roll dice for 2 armour, 6 artilleries and 4 mech_infantrys in Bryansk, round 2 : 6/12 hits, 4.33 expected hits
6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/10 hits, 3.83 expected hits
Germans roll dice for 2 armour and 4 artilleries in Bryansk, round 3 : 4/6 hits, 2.33 expected hits
4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 4/6 hits, 2.67 expected hits
Germans roll dice for 2 armour and 1 artillery in Bryansk, round 4 : 1/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 artillery and 10 infantry
Casualties for Germans: 2 armour, 6 artilleries and 4 mech_infantrys
Non Combat Move - Russians
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
8 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 fighter moved from India to West India
4 fighters moved from 39 Sea Zone to West India
2 artilleries and 1 infantry moved from India to West India
3 mech_infantrys moved from India to West India
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 3 mech_infantrys
British defend with 1 armour and 2 artilleries; ANZAC defend with 5 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 3 mech_infantrys in West India, round 2 : 2/11 hits, 4.17 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 5 infantry in West India, round 2 : 2/8 hits, 2.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in West India
Japanese roll dice for 2 artilleries, 5 fighters and 2 mech_infantrys in West India, round 3 : 4/9 hits, 3.83 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 3 infantry in West India, round 3 : 4/6 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the British lost in West India
Japanese roll dice for 1 artillery and 4 fighters in West India, round 4 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 armour and 1 artillery in West India, round 4 : 2/2 hits, 0.83 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys
Casualties for ANZAC: 5 infantry
Casualties for British: 1 armour and 2 artilleries
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from West India to French Indo China
1 fighter moved from West India to India
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
UK_Pacific : 2.17
Russians : -0.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :