@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 2x airfield, 1x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Sikang to Kansu
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 mech_infantrys in Kansu, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
1 battleship and 2 carriers moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 armour moved from India to West India
1 mech_infantry moved from Yunnan to India
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 artillery, 4 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to France
1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
8 fighters moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 11 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to 42 Sea Zone
11 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
9 submarines moved from 30 Sea Zone to 54 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 85 Sea Zone to 88 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
1 armour and 3 artilleries moved from Persia to Eastern Persia
Combat - British
Battle in Rostov
British attack with 1 artillery and 4 mech_infantrys
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 4 mech_infantrys in Rostov, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Rostov
British win, taking Rostov from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Eastern Persia
British attack with 1 armour and 3 artilleries
Japanese defend with 1 armour
British roll dice for 1 armour and 3 artilleries in Eastern Persia, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour and 3 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 artillery moved from Caucasus to Rostov
1 artillery moved from Kazakhstan to Volgograd
2 artilleries moved from Caucasus to Volgograd
3 artilleries moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
4 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
3 fighters moved from Egypt to Northwest Persia
Place Units - British
2 artilleries and 1 fighter placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.83
Italians : 0.33
AA fire in France : : -0.17
Americans : 1.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 marines moved from Northern Italy to Western Germany
2 artilleries, 3 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,3,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 marine moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour, 1 fighter and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
1 armour moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 marine moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 armour, 1 fighter and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 marine in Borneo, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour, 1 fighter and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 5 infantry
EDIT: Adding units owned by ANZAC to Eastern Persia: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Norway
1 battleship moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 armour moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Smolensk to Rostov
2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 7/11 hits, 5.00 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Norway, round 2 : 4/11 hits, 5.00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 3 infantry owned by the British lost in Norway
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Norway, round 3 : 5/7 hits, 3.67 expected hits
Americans roll dice for 1 armour and 3 fighters in Norway, round 3 : 2/4 hits, 2.50 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 2 armour, 2 artilleries and 3 mech_infantrys
British defend with 2 artilleries and 3 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits
3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 3 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Rostov
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 4 : 5/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 artilleries and 3 mech_infantrys
Battle in Nenetsia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 bombers moved from Norway to Western Germany
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,5,1,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.17
Americans : -1.50
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Nenetsia
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Nenetsia
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Nenetsia
1 fighter moved from Russia to Urals
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Nenetsia
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Nenetsia
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Urals
retreated to Urals
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Volgograd to Russia
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : -0.83
Russians : 2.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Kansu to Novosibirsk
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
1 battleship and 2 carriers moved from 36 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Yunnan to India
1 infantry moved from India to West India
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Kweichow
1 fighter moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,3,1,5,1
Japanese collect 54 PUs (6 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.33
Russians : -0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
scramble to z112 or z113?
@OwlGod
113 please - save fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 destroyers, 4 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 41 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 1 bomber and 6 fighters
Germans defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Italians defend with 1 fighter
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports in 113 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
1 battleship owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans roll dice for 1 bomber and 5 fighters in 113 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
Germans roll dice for 2 fighters and 3 transports in 113 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 fighter owned by the Italians lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 68
Casualties for Americans: 2 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Italians: 1 fighter
Battle in Norway
Americans attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from 113 Sea Zone to United Kingdom
4 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from 43 Sea Zone to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
3 fighters moved from 41 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
2 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
2 armour, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
2 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
4 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
1 fighter moved from Egypt to Rostov
2 fighters moved from Northwest Persia to Rostov
1 armour and 3 artilleries moved from Eastern Persia to West India
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Northwest Persia to Rostov
Combat - British
Battle in Rostov
British attack with 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys
Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys
British roll dice for 1 armour, 3 artilleries, 4 fighters and 4 mech_infantrys in Rostov, round 2 : 5/12 hits, 4.67 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 2 : 3/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 armour owned by the British retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 10
Casualties for British: 3 mech_infantrys
Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
Battle in West India
British attack with 1 armour and 3 artilleries
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
British win, taking West India from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 fighters moved from Rostov to Caucasus
3 artilleries moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83
British : 0.83
Americans : 2.00
Chinese : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
retreated to Bryansk
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5,3,6,5,3
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - French
@OwlGod
Completing turn?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 marine and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
5 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 marine placed in Queensland
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
1 fighter placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
3 artilleries and 2 infantry moved from Belarus to Bryansk
1 armour, 3 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys in Bryansk, round 2 : 8/14 hits, 5.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Finland
4 mech_infantrys moved from Poland to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
3 armour placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1,3,4,4,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.67
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 artilleries and 2 infantry moved from Tambov to Bryansk
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Russians take Urals from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 2 armour, 6 artilleries and 4 mech_infantrys
Russians roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/16 hits, 4.83 expected hits
Germans roll dice for 2 armour, 6 artilleries and 4 mech_infantrys in Bryansk, round 2 : 6/12 hits, 4.33 expected hits
6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/10 hits, 3.83 expected hits
Germans roll dice for 2 armour and 4 artilleries in Bryansk, round 3 : 4/6 hits, 2.33 expected hits
4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 4/6 hits, 2.67 expected hits
Germans roll dice for 2 armour and 1 artillery in Bryansk, round 4 : 1/3 hits, 1.33 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 artillery and 10 infantry
Casualties for Germans: 2 armour, 6 artilleries and 4 mech_infantrys
Non Combat Move - Russians
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
8 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : 1.67