@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Italians Battle in Volgograd Italians attack with 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Eastern Persia to Kweichow Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kweichow ANZAC attack with 1 bomber Japanese defend with 1 mech_infantry ANZAC roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 1 aaGun moved from Queensland to South Australia 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.83
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 25 armour, 14 artilleries, 2 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Novgorod to Smolensk 3 armour moved from Ukraine to Russia 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 28 armour, 14 artilleries, 4 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 9 armour, 5 artilleries, 1 factory_major, 2 fighters, 97 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/112 hits, 37.17 expected hits Russians roll dice for 3 aaGuns, 9 armour, 5 artilleries, 2 fighters, 97 infantry and 1 tactical_bomber in Russia, round 2 : 45/114 hits, 40.33 expected hits 36 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 30/67 hits, 29.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 61 infantry and 1 tactical_bomber in Russia, round 3 : 25/78 hits, 28.33 expected hits 30 infantry owned by the Russians, 10 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 4 artilleries, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 18/42 hits, 21.50 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber in Russia, round 4 : 21/48 hits, 18.33 expected hits 18 infantry owned by the Russians, 4 artilleries owned by the Germans and 17 armour owned by the Germans lost in Russia Germans roll dice for 11 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 5 : 9/21 hits, 11.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 5 : 13/30 hits, 12.33 expected hits 9 infantry owned by the Russians, 2 fighters owned by the Germans and 11 armour owned by the Germans lost in Russia Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in Russia, round 6 : 5/8 hits, 4.83 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 6 : 7/21 hits, 9.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians, 3 bombers owned by the Germans, 1 fighter owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia retreated to Russia Russians win with 9 armour, 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -253 Casualties for Germans: 28 armour, 14 artilleries, 3 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Casualties for Russians: 3 aaGuns, 1 artillery and 97 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries, 1 bomber and 2 infantry placed in Western Germany 1 destroyer and 2 transports placed in 110 Sea Zone 1 infantry placed in France Germans undo move 4. 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.83 AA fire in Russia : : 0.50 Americans : -0.33 Russians : 3.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Volgograd 2 armour moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 armour moved from Russia to Kazakhstan Combat - Russians Battle in Bryansk Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Tambov Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vologda Russians attack with 1 artillery and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 2 armour Germans defend with 1 mech_infantry Russians roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 1 fighter Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery and 1 fighter in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Volgograd Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 2 artilleries owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 2 artilleries and 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 6 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Hopei 1 armour and 2 mech_infantrys moved from Yunnan to India 3 fighters moved from French Indo China to Szechwan 1 bomber moved from Malaya to India 1 tactical_bomber moved from Malaya to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in India Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 3 aaGuns and 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in India Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 3 aaGuns and 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour and 1 mech_infantry in India, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 aaGuns and 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 aaGun and 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the British and 1 armour owned by the Japanese lost in India UK_Pacific win with 1 armour remaining. Battle score for attacker is -11 Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys Casualties for British: 3 aaGuns Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Americans defend with 2 bombers; Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the British, 2 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 3 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 bombers Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship and 3 fighters ANZAC defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 3 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 fighters moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 3 mech_infantrys moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from Japan to 35 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 armour placed in Malaya 1 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -0.17 Chinese : 1.50 UK_Pacific : 1.50 AA fire in India : : 0.83 Japanese : 2.33
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@Odonis ouch!!
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Brazil Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Brazil Americans win, taking Brazil from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to 33 Sea Zone 4 fighters moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 armour moved from Dutch New Guinea to New Guinea 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour moved from French West Africa to 87 Sea Zone 1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 bomber moved from West India to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 38 Sea Zone to India 4 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 4 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Iraq to Northwest Persia 3 artilleries moved from Egypt to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Adding units owned by British to Nigeria: 1 mech_infantry EDIT: Removing units owned by British from French West Africa: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : -0.33 Americans : 1.67 Chinese : 0.50 Japanese : -1.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 2 marines moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in Celebes Battle in 17 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 17 Sea Zone to 33 Sea Zone 5 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 marine placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : -1.67
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
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scramble fighter to z110
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Bryansk Germans attack with 1 armour, 1 bomber and 1 fighter Russians defend with 1 artillery Germans roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 109 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 fighter Battle in Caucasus Germans attack with 1 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 armour and 1 artillery Germans roll dice for 1 bomber and 3 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 artillery Battle in Volgograd Germans attack with 1 armour and 3 mech_infantrys Russians defend with 2 armour and 1 factory_minor Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 armour Non Combat Move - Germans 1 bomber and 1 fighter moved from Bryansk to Ukraine 1 bomber moved from Smolensk to Ukraine 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany 2 infantry placed in France 2 artilleries and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : 0.00 Americans : -0.33 Russians : -0.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 1 aaGun, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery moved from Tambov to Rostov Russians take Rostov from Italians 2 armour moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 3 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 2 armour and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Volgograd Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 1 aaGun, 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -2.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Hopei to Shensi 1 mech_infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Sikang 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the British lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for British: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from Shensi to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Burma 1 armour moved from Malaya to Burma 1 armour moved from French Indo China to Burma 1 mech_infantry moved from Kiangsu to Hunan 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to Borneo 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 46 Sea Zone to Paulau Island 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Sakha to Siberia Place Units - Japanese 2 destroyers placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Malaya Japanese undo move 2. 1 mech_infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.83 ANZAC : 0.17 Americans : 0.33 Chinese : -0.67 Japanese : 3.00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -3.17
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I took off the tac at Yunnan but please edit that it you prefer to lose the fighter.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 6 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 85 Sea Zone Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 36 Sea Zone Americans attack with 8 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser and 2 destroyers Americans roll dice for 8 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 destroyers in 36 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 4 fighters Casualties for Japanese: 1 carrier, 1 cruiser and 2 destroyers Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 110 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from 17 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Wake Island 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone 1 armour moved from New Guinea to 46 Sea Zone 2 armour, 1 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 6 fighters moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 tactical_bomber placed in Western United States 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 1 infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from India to 37 Sea Zone Combat - British Battle in Caucasus British attack with 6 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 1 armour and 3 mech_infantrys British roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.50 expected hits 3 mech_infantrys owned by the Germans lost in Caucasus British roll dice for 6 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 3 : 3/11 hits, 3.67 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 3 mech_infantrys Casualties for British: 1 infantry Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer British roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the British lost in 37 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry EDIT: Turning off Edit Mode 2 fighters moved from Egypt to 91 Sea Zone 3 artilleries moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 British : -1.00 Americans : 4.83 Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 2 marines moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2 Italians collect 9 PUs (2 lost to blockades); end with 9 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :