@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs OwlGod (Allies) BML 2019 Game 1
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 1 mech_infantry moved from Bryansk to Tambov Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Tambov Italians attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 2 destroyers, 2 fighters and 2 submarines British defend with 1 destroyer, 3 fighters and 2 submarines; Americans defend with 1 submarine Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 submarines owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 98 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -30 Casualties for Italians: 2 destroyers, 2 fighters and 2 submarines Casualties for Americans: 1 submarine Casualties for British: 2 submarines Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Bryansk to Ukraine 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (2 lost to blockades); end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : 0.83 Russians : -1.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to Sikang 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Sikang ANZAC attack with 1 bomber Japanese defend with 1 mech_infantry ANZAC roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 bomber moved from Sikang to Eastern Persia 1 fighter moved from India to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to New South Wales 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 armour placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Archangel 2 infantry moved from Bryansk to Smolensk 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 armour moved from French West Africa to 83 Sea Zone 1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 armour moved from 82 Sea Zone to Gold Coast 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians Combat - Germans Battle in Gold Coast Battle in Archangel Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Gold Coast from British, taking Archangel from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk 1 bomber moved from Archangel to Bryansk 3 armour moved from Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 2 bombers and 1 fighter placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 4 armour and 6 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novosibirsk to Samara 3 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Samara Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 4 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 fighters moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from French Indo China to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 mech_infantry moved from French Indo China to Hunan 1 armour moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Hunan 1 tactical_bomber moved from Burma to Hunan 2 fighters moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Kweichow 1 tactical_bomber moved from Burma to Szechwan 1 tactical_bomber moved from Burma to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys moved from Burma to India Japanese take India from UK_Pacific Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 46 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Kweichow Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 0/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 tactical_bombers in Szechwan, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Szechwan Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -19 Casualties for Japanese: 2 tactical_bombers Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Hunan to French Indo China 1 artillery moved from Shensi to Sikang 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Hunan 3 mech_infantrys moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from 46 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 bomber moved from Java to Malaya 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from Japan to French Indo China 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Japan 1 fighter placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 Japanese collect 66 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Americans : -1.33 Chinese : 3.00 Japanese : -5.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 armour moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 54 Sea Zone to 49 Sea Zone 1 battleship moved from 49 Sea Zone to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 49 Sea Zone to 48 Sea Zone 1 cruiser moved from 48 Sea Zone to 33 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from British Guiana to Brazil 1 mech_infantry moved from French Equatorial Africa to French West Africa 1 armour moved from French Equatorial Africa to French West Africa 1 bomber moved from West India to Sikang 1 bomber moved from West India to Tsinghai 1 bomber moved from West India to Shensi 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French West Africa Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in French West Africa, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in French West Africa Americans win, taking French West Africa from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Brazil Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Brazil Americans roll dice for 1 armour in Brazil, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Brazil, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Brazil, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Brazil, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Brazil, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Brazil Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour and 1 infantry Germans defend with 1 harbour and 1 infantry Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 5 fighters moved from 55 Sea Zone to 33 Sea Zone 5 fighters moved from 46 Sea Zone to 33 Sea Zone 6 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 artillery and 1 infantry moved from Queensland to South Australia 1 submarine moved from 90 Sea Zone to 91 Sea Zone 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 1 aaGun moved from Eastern United States to Central United States 1 fighter moved from Western United States to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Shensi to Szechwan 1 bomber moved from Sikang to Szechwan Place Units - Americans 1 armour placed in Eastern United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone Americans undo move 2. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 4 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 1 bomber moved from Egypt to India 1 mech_infantry moved from French Central Africa to Gold Coast 1 mech_infantry moved from Nigeria to Gold Coast 1 fighter moved from Egypt to Gold Coast 1 fighter moved from Egypt to 82 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone Combat - British Battle in 82 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 82 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gold Coast British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 armour British roll dice for 1 fighter and 2 mech_infantrys in Gold Coast, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Gold Coast British win, taking Gold Coast from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in India British attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry, 1 marine and 12 mech_infantrys British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/39 hits, 9.83 expected hits Japanese roll dice for 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys in India, round 2 : 13/32 hits, 11.50 expected hits 8 infantry owned by the Japanese and 13 infantry owned by the British lost in India British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 3 : 9/26 hits, 7.67 expected hits Japanese roll dice for 5 armour, 5 artilleries, 1 infantry, 1 marine and 12 mech_infantrys in India, round 3 : 11/24 hits, 8.83 expected hits 1 infantry owned by the Japanese, 8 mech_infantrys owned by the Japanese and 11 infantry owned by the British lost in India British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 7/15 hits, 5.83 expected hits Japanese roll dice for 5 armour, 5 artilleries, 1 marine and 4 mech_infantrys in India, round 4 : 4/15 hits, 5.83 expected hits 3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in India British roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 5 : 3/11 hits, 4.83 expected hits Japanese roll dice for 5 armour, 2 artilleries and 1 marine in India, round 5 : 2/8 hits, 3.50 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the Japanese and 2 artilleries owned by the British lost in India British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 6 : 3/9 hits, 4.17 expected hits Japanese roll dice for 5 armour in India, round 6 : 2/5 hits, 2.50 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Japanese and 1 artillery owned by the British lost in India British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 7 : 5/7 hits, 3.50 expected hits Japanese roll dice for 2 armour in India, round 7 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 1 artillery owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 4 artilleries, 26 infantry and 4 mech_infantrys Casualties for Japanese: 5 armour, 5 artilleries, 9 infantry, 1 marine and 12 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Szechwan 3 aaGuns moved from West India to India 1 bomber moved from India to West India 4 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Persia to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Gold Coast to French West Africa 1 fighter moved from 82 Sea Zone to French West Africa Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.67 Americans : -2.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Combat - Italians Battle in Volgograd Italians attack with 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Eastern Persia to Kweichow Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kweichow ANZAC attack with 1 bomber Japanese defend with 1 mech_infantry ANZAC roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 1 aaGun moved from Queensland to South Australia 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.83
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 25 armour, 14 artilleries, 2 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Novgorod to Smolensk 3 armour moved from Ukraine to Russia 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 28 armour, 14 artilleries, 4 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 9 armour, 5 artilleries, 1 factory_major, 2 fighters, 97 infantry and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 39/112 hits, 37.17 expected hits Russians roll dice for 3 aaGuns, 9 armour, 5 artilleries, 2 fighters, 97 infantry and 1 tactical_bomber in Russia, round 2 : 45/114 hits, 40.33 expected hits 36 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 14 artilleries, 4 bombers, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 30/67 hits, 29.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 61 infantry and 1 tactical_bomber in Russia, round 3 : 25/78 hits, 28.33 expected hits 30 infantry owned by the Russians, 10 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 4 artilleries, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 18/42 hits, 21.50 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber in Russia, round 4 : 21/48 hits, 18.33 expected hits 18 infantry owned by the Russians, 4 artilleries owned by the Germans and 17 armour owned by the Germans lost in Russia Germans roll dice for 11 armour, 4 bombers, 3 fighters and 3 tactical_bombers in Russia, round 5 : 9/21 hits, 11.67 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Russia, round 5 : 13/30 hits, 12.33 expected hits 9 infantry owned by the Russians, 2 fighters owned by the Germans and 11 armour owned by the Germans lost in Russia Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in Russia, round 6 : 5/8 hits, 4.83 expected hits Russians roll dice for 9 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 6 : 7/21 hits, 9.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians, 3 bombers owned by the Germans, 1 fighter owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia retreated to Russia Russians win with 9 armour, 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -253 Casualties for Germans: 28 armour, 14 artilleries, 3 bombers, 5 fighters, 20 infantry, 40 mech_infantrys and 3 tactical_bombers Casualties for Russians: 3 aaGuns, 1 artillery and 97 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 artilleries, 1 bomber and 2 infantry placed in Western Germany 1 destroyer and 2 transports placed in 110 Sea Zone 1 infantry placed in France Germans undo move 4. 1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.83 AA fire in Russia : : 0.50 Americans : -0.33 Russians : 3.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Volgograd 2 armour moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 armour moved from Russia to Kazakhstan Combat - Russians Battle in Bryansk Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Tambov Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vologda Russians attack with 1 artillery and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 2 armour Germans defend with 1 mech_infantry Russians roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 1 fighter Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery and 1 fighter in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Volgograd Russians attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Volgograd Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 2 artilleries owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 2 artilleries and 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 6 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Hopei 1 armour and 2 mech_infantrys moved from Yunnan to India 3 fighters moved from French Indo China to Szechwan 1 bomber moved from Malaya to India 1 tactical_bomber moved from Malaya to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in India Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 3 aaGuns and 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in India Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 3 aaGuns and 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour and 1 mech_infantry in India, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 aaGuns and 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in India Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 aaGun and 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the British and 1 armour owned by the Japanese lost in India UK_Pacific win with 1 armour remaining. Battle score for attacker is -11 Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys Casualties for British: 3 aaGuns Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Americans defend with 2 bombers; Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/7 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the British, 2 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 fighters in Szechwan, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 3 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 bombers Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship and 3 fighters ANZAC defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 3 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 fighters moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 3 mech_infantrys moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from Japan to 35 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 armour placed in Malaya 1 armour placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers placed in 36 Sea Zone 2 destroyers placed in 37 Sea Zone 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -0.17 Chinese : 1.50 UK_Pacific : 1.50 AA fire in India : : 0.83 Japanese : 2.33
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@Odonis ouch!!
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 infantry moved from 86 Sea Zone to Brazil 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Brazil Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Brazil Americans win, taking Brazil from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to 33 Sea Zone 4 fighters moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 armour moved from Dutch New Guinea to New Guinea 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour moved from French West Africa to 87 Sea Zone 1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Yunnan Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 1.17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 bomber moved from West India to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 38 Sea Zone to India 4 infantry moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 4 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Iraq to Northwest Persia 3 artilleries moved from Egypt to Trans-Jordan 1 armour moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Adding units owned by British to Nigeria: 1 mech_infantry EDIT: Removing units owned by British from French West Africa: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gold Coast: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : -0.33 Americans : 1.67 Chinese : 0.50 Japanese : -1.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 2 marines moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in Celebes Battle in 17 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 17 Sea Zone to 33 Sea Zone 5 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 marine placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : -1.67
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Bryansk 1 fighter moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone