Um, not sure where @aardvarkpepper is going but I’m with @redrum.
The dice rolls in TripleA using the internal dice have always seemed “natural” a bad roll and a good roll here and there but nothing that doesn’t seem unnatural.
The choice of dice algorithm in AA42O is just bad. I frequently get zero hits in situations where it would be 5-10% of that happening. At this point I’m playing enough games and rolling enough dice that these statistically anomalies should be, just that anomalies.
If the team stands by their PRNG algorithm, then show me my lifetime deviation on dice rolls. I.e., what I rolled vs. what the probability was.
An maybe, I have played enough games that these bad rolls are actually meaningful. So just let me know; it’s also a fun feature to encourage the gamblers fallacy. :rolling_on_the_floor_laughing: “Red just hit on the roullette table 10 times in a row, there’s no chance it will hit agai … damn.”
It would also be cool to see the global expected vs. actual dice results as well.