You can just go Max D.
I think I’ve made a boo boo there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Vyborg to Finland
2 mech_infantrys moved from Vyborg to Finland
2 armour moved from Karelia to Finland
2 armour moved from Karelia to Finland
2 infantry moved from Karelia to Finland
14 mech_infantrys moved from Karelia to Finland
10 mech_infantrys moved from Karelia to Finland
4 armour moved from Karelia to Finland
2 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Urals to Samara
Germans take Samara from Russians
2 armour moved from Belarus to Vologda
3 infantry moved from Persia to Iraq
1 bomber moved from Southern Italy to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 10 armour, 2 infantry and 26 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 10 armour, 2 infantry and 26 mech_infantrys in Finland, round 2 : 11/38 hits, 9.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 10 armour, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Karelia to Finland
30 mech_infantrys moved from Karelia to Belarus
3 infantry moved from Novgorod to Belarus
10 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
10 infantry moved from Western Germany to Germany
31 infantry moved from France to Western Germany
1 bomber moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
Place Units - Germans
1 armour, 1 fighter and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
2 armour, 5 infantry and 3 mech_infantrys placed in Germany
Germans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,1,1,1,6,6,1,1,4
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 5.33
British : -0.50
Americans : -0.33
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Sikang to Szechwan
1 armour moved from Sikang to Samara
1 armour moved from Sikang to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Samara
Russians attack with 2 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 2 armour in Samara, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 1 fighter in Rostov, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Russians: 1 artillery, 1 fighter and 3 infantry
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Szechwan
Russians roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 4.33
Russians : -4.67
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 5 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
5 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
6 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
3 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 5 destroyers and 3 submarines
Americans defend with 3 carriers, 2 destroyers and 5 submarines; ANZAC defend with 1 fighter
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 3.67
@OwlGod i got 3 sub hits in sz26. ool please
tip 3 carriers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 5 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
5 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
6 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
3 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 5 destroyers and 3 submarines
Americans defend with 3 carriers, 2 destroyers and 5 submarines; ANZAC defend with 1 fighter
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 5 destroyers in 26 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 5 destroyers in 26 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits
1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 4 : 3/6 hits, 2.33 expected hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is -40
Casualties for Japanese: 5 destroyers and 3 submarines
Casualties for Americans: 3 submarines
Battle in Szechwan
Japanese attack with 7 infantry
Russians defend with 1 artillery
Japanese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
1 fighter owned by the ANZAC forced to land in Hawaiian Islands
Non Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in India
5 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -1.00
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
Americans take French Equatorial Africa from Germans
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
2 fighters moved from 98 Sea Zone to Persia
4 bombers moved from Malta to Iraq
5 bombers moved from Malta to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 4 bombers
Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Iraq
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 2 bombers
Casualties for Germans: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Americans attack with 1 armour, 5 bombers and 2 fighters
Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits
Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 bombers and 2 fighters
Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Americans attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers moved from Persia to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to 92 Sea Zone
7 transports moved from 106 Sea Zone to 101 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 4 infantry moved from Quebec to Eastern United States
2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Western United States to Central United States
1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Gold Coast to 92 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 transports placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour placed in Eastern United States
10 artilleries placed in Central United States
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Alexandria
British take Alexandria from Germans
Combat - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.17
Americans : -2.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries and 10 infantry moved from Yugoslavia to Romania
Non Combat Move - Italians
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1,5,5
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
Americans take French Equatorial Africa from Germans
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
2 fighters moved from 98 Sea Zone to Persia
4 bombers moved from Malta to Iraq
5 bombers moved from Malta to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 4 bombers
Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Iraq
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 2 bombers
Casualties for Germans: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Americans attack with 1 armour, 5 bombers and 2 fighters
Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits
Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 bombers and 2 fighters
Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Americans attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers moved from Persia to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to 92 Sea Zone
7 transports moved from 106 Sea Zone to 101 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 4 infantry moved from Quebec to Eastern United States
2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Western United States to Central United States
1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Gold Coast to 92 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 transports placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour placed in Eastern United States
10 artilleries placed in Central United States
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Alexandria
British take Alexandria from Germans
Combat - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
Americans : -2.33
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
Americans take French Equatorial Africa from Germans
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
British take Kenya from Germans
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
2 fighters moved from 98 Sea Zone to Persia
4 bombers moved from Malta to Iraq
5 bombers moved from Malta to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Americans attack with 4 bombers
Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Iraq
Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Iraq
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 2 bombers
Casualties for Germans: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Americans attack with 1 armour, 5 bombers and 2 fighters
Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits
Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 3 bombers and 2 fighters
Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Americans attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers moved from Persia to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to 92 Sea Zone
7 transports moved from 106 Sea Zone to 101 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
3 artilleries and 4 infantry moved from Quebec to Eastern United States
2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Western United States to Central United States
1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Gold Coast to 92 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 transports placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour placed in Eastern United States
10 artilleries placed in Central United States
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Alexandria
British take Alexandria from Germans
Combat - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Quebec: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
Americans : -2.33
Japanese : 0.33
@OwlGod i did the italians all ready. i think you went backwards
Oh Shyt! sorry about that. I will do do ANZAC from after your Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 marine moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 marine
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 marine in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 marine owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour moved from Finland to Norway
2 infantry and 1 mech_infantry moved from Finland to Norway
5 mech_infantrys moved from Finland to Norway
5 mech_infantrys moved from Finland to Norway
5 mech_infantrys moved from Finland to Norway
1 artillery and 2 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Volgograd
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
8 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Algeria to Morocco
10 infantry moved from Western Germany to Northern Italy
12 infantry moved from Western Germany to France
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
10 infantry moved from Germany to Poland
10 infantry moved from Poland to Eastern Poland
10 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Ukraine to Bryansk
32 armour, 9 artilleries, 12 infantry and 30 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
20 mech_infantrys moved from Finland to Novgorod
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Volgograd
Germans attack with 2 armour
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 armour owned by the Germans lost in Volgograd
Russians win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Battle in Norway
Germans attack with 10 armour, 2 infantry and 16 mech_infantrys
Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 10 infantry
Germans roll dice for 10 armour, 2 infantry and 16 mech_infantrys in Norway, round 2 : 7/28 hits, 8.00 expected hits
Americans roll dice for 1 armour, 2 artilleries and 10 infantry in Norway, round 2 : 5/13 hits, 4.50 expected hits
2 infantry owned by the Germans, 7 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 10 armour and 13 mech_infantrys in Norway, round 3 : 9/23 hits, 7.17 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 3 : 1/6 hits, 2.17 expected hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 10 armour and 12 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour, 2 artilleries and 10 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
6 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,1,3,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Caucasus
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Russians retreated to Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 destroyers, 10 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
Japanese take 36 Sea Zone from Americans
1 infantry moved from India to West India
6 infantry moved from Szechwan to Sikang
1 artillery and 4 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Sikang
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Sakha
Place Units - Japanese
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to 80 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
4 bombers moved from Northwest Persia to India
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 artillery moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Americans take Ethiopia from Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 artilleries moved from Anglo Egyptian Sudan to Egypt
Combat - Americans
Battle in India
Americans attack with 1 armour and 4 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 armour and 4 bombers in India, round 2 : 1/5 hits, 3.17 expected hits
Japanese roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in India
Americans roll dice for 3 bombers in India, round 3 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in India, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans roll dice for 2 bombers in India, round 4 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 5 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in India, round 5 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in India
Japanese win with 2 infantry remaining. Battle score for attacker is -45
Casualties for Americans: 1 armour and 4 bombers
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 6 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
9 transports moved from 92 Sea Zone to 89 Sea Zone
9 artilleries and 8 infantry moved from Central United States to Southeast Mexico
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Persia
1 bomber and 3 tactical_bombers placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from 91 Sea Zone to United Kingdom
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -4.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries and 10 infantry moved from Romania to Yugoslavia
11 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,2,6,5
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in Queensland
2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Persia
Turn Complete - French
Combat Hit Differential Summary :