TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Shensi
2 armour and 4 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
2 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Yunnan to Shensi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 mech_infantry moved from Burma to India
Combat - Japanese
Battle in Caroline Islands
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 3 armour, 1 bomber, 4 infantry and 8 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shensi : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 armour, 1 bomber, 4 infantry and 8 mech_infantrys in Shensi, round 2 : 7/16 hits, 4.17 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shensi, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shensi
Japanese roll dice for 3 armour, 1 bomber and 8 mech_infantrys in Shensi, round 3 : 5/12 hits, 3.50 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 3/7 hits, 2.33 expected hits
5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shensi
Japanese roll dice for 3 armour, 1 bomber and 5 mech_infantrys in Shensi, round 4 : 2/9 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 4 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 aaGuns moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kwangtung to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Shensi to India
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 carrier placed in 20 Sea Zone
2 fighters placed in 20 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Chinese : 1.00
Japanese : 2.67
AA fire in Shensi : : -0.17
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