@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 bomber moved from Poland to Bessarabia
1 artillery moved from Poland to Baltic States
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
7 armour, 7 artilleries, 27 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Karelia to Vyborg
Combat - Germans
Battle in Eastern Poland
Germans attack with 10 armour, 7 artilleries, 27 infantry and 6 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 10 armour, 7 artilleries, 27 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/50 hits, 14.00 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour, 7 artilleries, 27 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Bessarabia to Poland
3 aaGuns moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 transport moved from 126 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 destroyer and 2 submarines moved from 123 Sea Zone to 125 Sea Zone
1 cruiser and 4 transports moved from 126 Sea Zone to 125 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
3 armour, 3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 infantry
EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
1 infantry placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -6.33
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Tsinghai to Sikang
14 infantry moved from Tsinghai to Shensi
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Belarus to Karelia
1 fighter moved from Belarus to Vyborg
1 artillery moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shensi
Russians attack with 14 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 14 infantry in Shensi, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians roll dice for 13 infantry in Shensi, round 3 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
1 artillery owned by the Russians retreated to Belarus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vyborg to Belarus
1 fighter moved from Karelia to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 aaGun, 11 armour and 2 mech_infantrys moved from Novgorod to Belarus
12 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 aaGuns moved from Tsinghai to Shensi
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -5.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Shensi
2 armour and 4 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
2 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Yunnan to Shensi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 mech_infantry moved from Burma to India
Combat - Japanese
Battle in Caroline Islands
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 3 armour, 1 bomber, 4 infantry and 8 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shensi : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 armour, 1 bomber, 4 infantry and 8 mech_infantrys in Shensi, round 2 : 7/16 hits, 4.17 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shensi, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shensi
Japanese roll dice for 3 armour, 1 bomber and 8 mech_infantrys in Shensi, round 3 : 5/12 hits, 3.50 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 3/7 hits, 2.33 expected hits
5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shensi
Japanese roll dice for 3 armour, 1 bomber and 5 mech_infantrys in Shensi, round 4 : 2/9 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 4 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 aaGuns moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kwangtung to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Shensi to India
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 carrier placed in 20 Sea Zone
2 fighters placed in 20 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Chinese : 1.00
Japanese : 2.67
AA fire in Shensi : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 6 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter moved from 87 Sea Zone to 92 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
4 fighters moved from 46 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 marine
Germans defend with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers; Italians defend with 2 armour, 3 artilleries, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 3 armour, 3 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers in Gibraltar, round 2 : 9/20 hits, 9.17 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 3 armour, 3 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Italians: 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 marines moved from New Guinea to 46 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 marines and 2 submarines moved from 46 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
3 bombers moved from Eastern United States to New Zealand
2 aaGuns and 4 infantry moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Eastern United States to Southeast Mexico
4 transports moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from French West Africa to Nigeria
1 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 87 Sea Zone to Anglo Egyptian Sudan
2 carriers, 1 destroyer and 2 submarines moved from 87 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 2.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 6 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter moved from 87 Sea Zone to 92 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
4 fighters moved from 46 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 marine
Germans defend with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers; Italians defend with 2 armour, 3 artilleries, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 3 armour, 3 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers in Gibraltar, round 2 : 9/20 hits, 9.17 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 3 armour, 3 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Italians: 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 marines moved from New Guinea to 46 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 marines and 2 submarines moved from 46 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
3 bombers moved from Eastern United States to New Zealand
2 aaGuns and 4 infantry moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Eastern United States to Southeast Mexico
4 transports moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from French West Africa to Nigeria
1 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 87 Sea Zone to Anglo Egyptian Sudan
2 carriers, 1 destroyer and 2 submarines moved from 87 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.17
Americans : 2.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
3 artilleries moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 4 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Syria
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
2 artilleries moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Syria
Battle in Bessarabia
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bessarabia
Russians win, taking Syria from French with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 cruiser, 1 marine and 5 submarines moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 cruiser, 1 marine and 5 submarines moved from 46 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter and 1 infantry moved from Egypt to Alexandria
Combat - French
Battle in Alexandria
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Alexandria
retreated to Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.67
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Baltic States to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
1 bomber and 1 tactical_bomber moved from Poland to Western Ukraine
2 artilleries and 2 infantry moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 infantry moved from Algeria to Morocco
Germans take Morocco from French
1 armour moved from Algeria to Libya
Germans take Tunisia from French
1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
5 infantry moved from Western Germany to Germany
4 infantry moved from Norway to 125 Sea Zone
4 infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Western Germany
3 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
4 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
Place Units - Germans
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Baltic States
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 fighter moved from Baltic States to Belarus
13 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
2 infantry moved from Sikang to Kazakhstan
1 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Timguska
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Kazakhstan
Place Units - Russians
3 infantry and 7 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 7 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from India to West India
1 bomber moved from India to West India
2 infantry moved from Kwangsi to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Shensi to Szechwan
1 armour and 1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in West India, round 4 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in West India, round 5 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from West India to India
Place Units - Japanese
1 artillery and 2 infantry placed in India
Japanese undo move 1.
3 infantry placed in India
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 transports placed in 6 Sea Zone
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -1.33
Russians : 0.33
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Egypt to Syria
2 fighters moved from Anglo Egyptian Sudan to Syria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Syria
Americans attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour, 3 artilleries and 6 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits
1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria
retreated to Syria
Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 fighter and 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone
2 mech_infantrys moved from 87 Sea Zone to French West Africa
3 infantry moved from Nigeria to French West Africa
1 armour moved from French Equatorial Africa to French West Africa
3 mech_infantrys moved from French Equatorial Africa to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Syria to Iraq
2 fighters moved from Western United States to 91 Sea Zone
3 bombers moved from New Zealand to French West Africa
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns moved from Southeast Mexico to Central United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
Americans : 0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Egypt to Syria
2 fighters moved from Anglo Egyptian Sudan to Syria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Syria
Americans attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour, 3 artilleries and 6 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits
1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria
retreated to Syria
Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 fighter and 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone
2 mech_infantrys moved from 87 Sea Zone to French West Africa
3 infantry moved from Nigeria to French West Africa
1 armour moved from French Equatorial Africa to French West Africa
3 mech_infantrys moved from French Equatorial Africa to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Syria to Iraq
2 fighters moved from Western United States to 91 Sea Zone
3 bombers moved from New Zealand to French West Africa
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns moved from Southeast Mexico to Central United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 bomber placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
1 armour and 3 mech_infantrys moved from Egypt to Syria
2 mech_infantrys moved from Egypt to Syria
3 fighters and 1 tactical_bomber moved from Eastern Persia to Syria
1 armour and 3 mech_infantrys moved from Eastern Persia to West India
Combat - British
Battle in Syria
British attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 3 artilleries and 4 infantry
British roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 3/10 hits, 3.50 expected hits
Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Syria, round 2 : 6/8 hits, 2.83 expected hits
5 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Syria
British roll dice for 3 fighters and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Syria, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria
British roll dice for 2 fighters and 1 tactical_bomber in Syria, round 4 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour and 3 artilleries in Syria, round 4 : 1/4 hits, 1.50 expected hits
2 artilleries owned by the Italians and 1 fighter owned by the British lost in Syria
British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 5 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Syria, round 5 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Syria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries and 4 infantry
Battle in West India
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in West India, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in West India
British roll dice for 1 armour and 3 mech_infantrys in West India, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.50
British : -1.50
Americans : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
2 destroyers moved from 99 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 95 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 99 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery
EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
1 fighter and 1 infantry moved from Egypt to Alexandria
Combat - French
Battle in Alexandria
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.33
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern Poland to 110 Sea Zone
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Baltic States
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
10 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 112 Sea Zone to 126 Sea Zone
10 infantry moved from 126 Sea Zone to Norway
2 artilleries and 7 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from 110 Sea Zone to United Kingdom
4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
6 armour and 4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.17
Americans : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
7 mech_infantrys moved from Russia to Belarus
10 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
2 infantry moved from Volgograd to Rostov
1 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5
Russians collect 33 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17