Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
4 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
4 armour, 4 artilleries, 1 cruiser, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/13 hits, 2.17 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 5 fighters, 8 infantry and 5 tactical_bombers in United Kingdom, round 2 : 11/28 hits, 12.50 expected hits
British roll dice for 5 aaGuns, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/22 hits, 7.33 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 3 : 15/21 hits, 10.83 expected hits
British roll dice for 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/15 hits, 5.00 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 14 infantry owned by the British lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 1 armour, 4 artilleries, 1 fighter and 8 infantry
Casualties for British: 5 aaGuns, 19 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers, 5 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from Holland Belgium to Western Germany
1 armour moved from Romania to Poland
3 aaGuns, 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Romania to Poland
2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
1 artillery and 10 infantry moved from Finland to Norway
Place Units - Germans
3 armour, 1 infantry and 5 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 79 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 3.17
British : 0.67
AA fire in United Kingdom : : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
2 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Baltic States to Bessarabia
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Baltic States to Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Poland
Russians attack with 8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns, 4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys
Russians roll dice for 8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys in Poland, round 2 : 11/39 hits, 11.17 expected hits
Germans roll dice for 3 aaGuns, 4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys in Poland, round 2 : 12/31 hits, 11.00 expected hits
12 infantry owned by the Russians, 3 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Poland
Russians roll dice for 8 armour, 6 artilleries, 11 infantry and 2 mech_infantrys in Poland, round 3 : 11/27 hits, 9.17 expected hits
Germans roll dice for 4 armour, 6 artilleries, 9 infantry and 4 mech_infantrys in Poland, round 3 : 10/23 hits, 8.33 expected hits
10 infantry owned by the Russians, 9 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland
Russians roll dice for 8 armour, 6 artilleries, 1 infantry and 2 mech_infantrys in Poland, round 4 : 6/17 hits, 7.00 expected hits
Germans roll dice for 4 armour, 6 artilleries and 2 mech_infantrys in Poland, round 4 : 4/12 hits, 4.67 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
8 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Baltic States
Germans win with 4 armour and 2 artilleries remaining. Battle score for attacker is 17
Casualties for Russians: 1 artillery, 23 infantry and 2 mech_infantrys
Casualties for Germans: 3 aaGuns, 4 artilleries, 17 infantry and 4 mech_infantrys
Non Combat Move - Russians
3 armour moved from Western Ukraine to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from Bessarabia to Baltic States
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Kazakhstan to Samara
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 fighters moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 destroyers moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from Kwangsi to Malaya
Combat - Japanese
Battle in Celebes
Battle in Malaya
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Malaya, round 2 : 3/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 marine in Sumatra, round 2 : 3/7 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Malaya to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 aaGun and 5 infantry moved from Jehol to Chahar
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French : -0.33
Americans : 1.33
Chinese : -0.67
UK_Pacific : 0.33
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Soviet Far East
3 marines moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 26 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 76 Sea Zone to 71 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 1.
2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -1.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
6 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Soviet Far East
3 marines moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 26 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 76 Sea Zone to 71 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 1.
2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
6 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 fighter and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Persia to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Egypt
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
2 submarines moved from 123 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
Place Units - UK_Pacific
2 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : -0.50
Italians : -0.67
Americans : -1.67
Chinese : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Eastern Poland
Italians attack with 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 2 fighters in Eastern Poland, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Eastern Poland
Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Northern Italy
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
2 transports placed in 95 Sea Zone
1 armour placed in Southern France
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
5 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from India to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
5 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from India to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Belgian Congo to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 87 PUs;
Germans buy 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 armour moved from Poland to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
3 armour moved from Poland to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Bessarabia
1 bomber moved from Bessarabia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Germans roll dice for 3 armour and 1 bomber in Bessarabia, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Germany
2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
3 armour, 1 infantry and 5 mech_infantrys moved from Germany to Poland
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
1 cruiser, 3 submarines and 6 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 artillery and 7 infantry moved from Norway to 113 Sea Zone
1 artillery and 7 infantry moved from 113 Sea Zone to Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
10 infantry placed in Western Germany
3 infantry placed in United Kingdom
3 infantry placed in France
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Rostov to Ukraine
4 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Smolensk
1 aaGun moved from Samara to Russia
1 aaGun moved from Baltic States to Belarus
5 artilleries moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
11 armour moved from Baltic States to Belarus
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
8 infantry and 2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Rostov to Ukraine
4 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Smolensk
1 aaGun moved from Samara to Russia
1 aaGun moved from Baltic States to Belarus
5 artilleries moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
11 armour moved from Baltic States to Belarus
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
8 infantry and 2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kweichow to Suiyuyan
6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to India
@OwlGod intercept in India?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kweichow to Suiyuyan
6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to India
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
AA fire in India : 2/3 hits, 0.50 expected hits
2 tactical_bombers killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in India causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Battle in New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Britain
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in Suiyuyan
Japanese attack with 1 armour and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 5 infantry in Suiyuyan, round 3 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour and 4 infantry in Suiyuyan, round 4 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Suiyuyan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 4 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Cleaning up after air battles
Non Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour moved from Malaya to Yunnan
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Shan State
2 fighters moved from Borneo to Philippines
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese : 0.33
AA fire in India : : 2.17
Russians : -0.50
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 16 Sea Zone to 5 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 marines
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from 16 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
4 fighters moved from Eastern United States to 87 Sea Zone
1 fighter moved from 5 Sea Zone to Buryatia
Place Units - Americans
4 infantry and 1 marine placed in Central United States
1 infantry placed in Western United States
1 armour and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 16 Sea Zone to 5 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 marines
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from 16 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
4 fighters moved from Eastern United States to 87 Sea Zone
1 fighter moved from 5 Sea Zone to Buryatia
Place Units - Americans
4 infantry and 1 marine placed in Central United States
1 infantry placed in Western United States
1 armour and 1 mech_infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Iraq to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 submarines moved from 106 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.33
Americans : -0.17
Chinese : -0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Poland to Western Ukraine
1 bomber moved from Northern Italy to Western Ukraine
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Western Ukraine to Poland
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -1.00
Russians : 0.67