look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
@OwlGod i did the italians all ready. i think you went backwards
Oh Shyt! sorry about that. I will do do ANZAC from after your Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 marine moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 marine
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 marine in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 marine owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour moved from Finland to Norway
2 infantry and 1 mech_infantry moved from Finland to Norway
5 mech_infantrys moved from Finland to Norway
5 mech_infantrys moved from Finland to Norway
5 mech_infantrys moved from Finland to Norway
1 artillery and 2 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 armour moved from Ukraine to Volgograd
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
8 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Algeria to Morocco
10 infantry moved from Western Germany to Northern Italy
12 infantry moved from Western Germany to France
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
10 infantry moved from Germany to Poland
10 infantry moved from Poland to Eastern Poland
10 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Ukraine to Bryansk
32 armour, 9 artilleries, 12 infantry and 30 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
20 mech_infantrys moved from Finland to Novgorod
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 artilleries in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Volgograd
Germans attack with 2 armour
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 armour owned by the Germans lost in Volgograd
Russians win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Battle in Norway
Germans attack with 10 armour, 2 infantry and 16 mech_infantrys
Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor and 10 infantry
Germans roll dice for 10 armour, 2 infantry and 16 mech_infantrys in Norway, round 2 : 7/28 hits, 8.00 expected hits
Americans roll dice for 1 armour, 2 artilleries and 10 infantry in Norway, round 2 : 5/13 hits, 4.50 expected hits
2 infantry owned by the Germans, 7 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 10 armour and 13 mech_infantrys in Norway, round 3 : 9/23 hits, 7.17 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 3 : 1/6 hits, 2.17 expected hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 10 armour and 12 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour, 2 artilleries and 10 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
6 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,1,3,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Caucasus
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Russians retreated to Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from Samara to Russia
Place Units - Russians
3 infantry placed in Russia
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 destroyers, 10 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
Japanese take 36 Sea Zone from Americans
1 infantry moved from India to West India
6 infantry moved from Szechwan to Sikang
1 artillery and 4 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Sikang
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Sakha
Place Units - Japanese
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to 80 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
4 bombers moved from Northwest Persia to India
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 artillery moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Americans take Ethiopia from Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 artilleries moved from Anglo Egyptian Sudan to Egypt
Combat - Americans
Battle in India
Americans attack with 1 armour and 4 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 armour and 4 bombers in India, round 2 : 1/5 hits, 3.17 expected hits
Japanese roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in India
Americans roll dice for 3 bombers in India, round 3 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 4 infantry in India, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans roll dice for 2 bombers in India, round 4 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 5 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in India, round 5 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in India
Japanese win with 2 infantry remaining. Battle score for attacker is -45
Casualties for Americans: 1 armour and 4 bombers
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 6 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
9 transports moved from 92 Sea Zone to 89 Sea Zone
9 artilleries and 8 infantry moved from Central United States to Southeast Mexico
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Persia
1 bomber and 3 tactical_bombers placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from 91 Sea Zone to United Kingdom
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -4.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries and 10 infantry moved from Romania to Yugoslavia
11 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,2,6,5
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 tactical_bomber placed in Queensland
2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 25 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 infantry moved from France to Normandy Bordeaux
12 infantry moved from Western Germany to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
8 armour moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Tambov to Russia
35 armour, 10 artilleries, 15 infantry and 30 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
Combat - Germans
Battle in Russia
Germans attack with 38 armour, 11 artilleries, 17 infantry and 30 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 92 infantry and 1 mech_infantry
Germans roll dice for 38 armour, 11 artilleries, 17 infantry and 30 mech_infantrys in Russia, round 2 : 41/96 hits, 32.33 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 92 infantry and 1 mech_infantry in Russia, round 2 : 34/94 hits, 31.50 expected hits
38 infantry owned by the Russians, 17 infantry owned by the Germans, 3 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 38 armour, 11 artilleries and 13 mech_infantrys in Russia, round 3 : 31/62 hits, 26.67 expected hits
Russians roll dice for 1 armour, 54 infantry and 1 mech_infantry in Russia, round 3 : 21/56 hits, 18.83 expected hits
31 infantry owned by the Russians, 8 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 38 armour and 3 artilleries in Russia, round 4 : 23/41 hits, 20.00 expected hits
Russians roll dice for 1 armour, 23 infantry and 1 mech_infantry in Russia, round 4 : 6/25 hits, 8.50 expected hits
23 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia
Germans roll dice for 35 armour in Russia, round 5 : 9/35 hits, 17.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Russia, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans destroys 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 34 armour remaining. Battle score for attacker is 62
Casualties for Germans: 4 armour, 11 artilleries, 17 infantry and 30 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 92 infantry and 1 mech_infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Ukraine
3 aaGuns moved from Bryansk to Ukraine
10 infantry moved from Western Ukraine to Bryansk
2 armour, 10 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 21 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
11 infantry moved from Germany to Western Germany
10 infantry moved from Poland to Germany
Place Units - Germans
3 infantry placed in Norway
3 infantry placed in Ukraine
10 infantry placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,1,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 7.50
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
2 infantry moved from Caucasus to Rostov
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to Amur
1 mech_infantry moved from Sakha to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
5 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Novosibirsk to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
3 infantry moved from Yunnan to Shan State
2 infantry moved from India to West India
1 infantry moved from West India to Eastern Persia
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kazakhstan, round 4 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians : 0.00
Japanese : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber and 3 fighters moved from 16 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from Western United States to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 artillery moved from Central United States to Southeast Mexico
3 fighters moved from 91 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 2 carriers, 2 destroyers, 10 infantry, 1 mech_infantry and 9 transports moved from 91 Sea Zone to 64 Sea Zone
9 transports moved from 89 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Eastern United States
10 infantry moved from 64 Sea Zone to Southeast Mexico
1 armour, 6 artilleries and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
1 harbour placed in Southeast Mexico
3 infantry placed in Persia
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Alexandria
5 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber and 3 fighters moved from 16 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from Western United States to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 artillery moved from Central United States to Southeast Mexico
3 fighters moved from 91 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 2 carriers, 2 destroyers, 10 infantry, 1 mech_infantry and 9 transports moved from 91 Sea Zone to 64 Sea Zone
9 transports moved from 89 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Eastern United States
10 infantry moved from 64 Sea Zone to Southeast Mexico
1 armour, 6 artilleries and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
1 harbour placed in Southeast Mexico
3 infantry placed in Persia
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Alexandria
5 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries and 10 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,2,6
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 armour moved from Northern Territory to Queensland
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Queensland to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
Place Units - ANZAC
1 cruiser and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Southern Italy to Yugoslavia
10 armour moved from Norway to Karelia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
34 armour moved from Russia to Rostov
1 artillery and 4 infantry moved from Ukraine to Rostov
8 armour moved from Bessarabia to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
10 infantry moved from Western Ukraine to Bryansk
4 armour and 23 mech_infantrys moved from Bryansk to Rostov
10 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys in Rostov, round 2 : 31/84 hits, 29.67 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 46 armour, 1 artillery, 12 infantry and 23 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Russia
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,3,4,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
3 fighters moved from Korea to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Eastern Persia
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Olgiy to Shensi
3 infantry moved from Shan State to Malaya
4 infantry moved from Yunnan to Shan State
3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Buyant-Uhaa to Hopei
1 infantry moved from Amur to Korea
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 16 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 7 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
3 fighters moved from 16 Sea Zone to Korea
Place Units - Japanese
8 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 5 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone