Scrambles and Kami sz6?
Owlgod Allies -VS- dawgoneit Axis
-
TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 36 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from France to Southern Italy 20 infantry moved from Western Germany to France 8 infantry moved from Holland Belgium to France 10 infantry moved from Germany to Poland 2 mech_infantrys moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 2 armour moved from Novgorod to Vyborg 2 armour moved from Novgorod to Karelia 62 mech_infantrys moved from Novgorod to Karelia 6 armour moved from Novgorod to Karelia 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 24 armour, 11 artilleries and 13 infantry moved from Bryansk to Belarus 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from French Equatorial Africa to French Central Africa Germans take French Central Africa from French 1 armour moved from French Equatorial Africa to French West Africa Germans take Nigeria from British Germans take French West Africa from French 1 mech_infantry moved from Belgian Congo to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Kenya to Egypt 6 armour and 10 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Libya to Algeria Combat - Germans Battle in Vyborg Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Americans defend with 1 armour Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Karelia Germans attack with 8 armour, 2 infantry and 64 mech_infantrys Americans defend with 1 armour Germans roll dice for 8 armour, 2 infantry and 64 mech_infantrys in Karelia, round 2 : 20/74 hits, 15.00 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 8 armour, 2 infantry and 64 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 10 armour moved from Novgorod to Belarus 3 aaGuns moved from Bryansk to Belarus Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Novgorod 10 infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : 0.00
-
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Norway to Russia 1 artillery moved from Tambov to Russia Place Units - Russians 3 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : -0.67
-
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Yenisey to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Kweichow 7 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 3 fighters moved from Manchuria to Korea Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 carrier Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Sumatra Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Sumatra, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan Place Units - Japanese 4 destroyers and 3 submarines placed in 6 Sea Zone 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : 1.17 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.33
-
TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 3 fighters, 13 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 7 bombers moved from Malta to Egypt 5 bombers moved from Gold Coast to Egypt 3 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 9 transports moved from 92 Sea Zone to 98 Sea Zone 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt 1 destroyer and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Rhodesia to Belgian Congo British take Belgian Congo from Germans Combat - Americans Battle in Tanganyika Territory Americans attack with 1 artillery and 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tanganyika Territory Americans win, taking Tanganyika Territory from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Americans roll dice for 1 artillery, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 artillery and 1 fighter in French West Africa, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in French West Africa, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in French West Africa Americans win, taking French West Africa from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Egypt Americans attack with 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys Germans defend with 8 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 10 mech_infantrys Americans roll dice for 3 armour, 2 artilleries, 12 bombers, 8 infantry and 3 mech_infantrys in Egypt, round 2 : 10/28 hits, 12.33 expected hits Germans roll dice for 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys in Egypt, round 2 : 8/24 hits, 9.33 expected hits 5 infantry owned by the Germans, 8 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Egypt Americans roll dice for 3 armour, 2 artilleries, 12 bombers and 3 mech_infantrys in Egypt, round 3 : 6/20 hits, 11.00 expected hits Germans roll dice for 8 armour, 1 artillery and 5 mech_infantrys in Egypt, round 3 : 4/14 hits, 6.00 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Egypt Americans roll dice for 3 armour, 1 artillery and 12 bombers in Egypt, round 4 : 8/16 hits, 9.83 expected hits Germans roll dice for 8 armour in Egypt, round 4 : 6/8 hits, 4.00 expected hits 8 armour owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Egypt Americans win, taking Egypt from Germans with 1 armour and 9 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 2 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys Casualties for Germans: 8 armour, 1 artillery, 5 infantry and 10 mech_infantrys Non Combat Move - Americans 9 bombers moved from Egypt to Malta 1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from French West Africa to Gold Coast 2 fighters moved from Gibraltar to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Norway to Finland 1 mech_infantry moved from Eire to United Kingdom 1 infantry and 1 tactical_bomber moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 2 transports moved from 123 Sea Zone to 109 Sea Zone 3 transports moved from 123 Sea Zone to 106 Sea Zone 4 transports moved from 101 Sea Zone to 106 Sea Zone 3 artilleries and 5 infantry moved from Eastern United States to Quebec 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 carriers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery moved from Rhodesia to Belgian Congo Place Units - Americans 3 infantry placed in Norway 10 infantry placed in Central United States 3 fighters placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 8 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 marine moved from Union of South Africa to 71 Sea Zone 1 armour, 1 marine and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 marine moved from 80 Sea Zone to Iraq 2 fighters moved from 98 Sea Zone to Iraq 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan Battle in Iraq British attack with 1 armour, 2 fighters and 1 marine Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 2 fighters and 1 marine in Iraq, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 marine owned by the British and 2 infantry owned by the Germans lost in Iraq British roll dice for 1 armour and 2 fighters in Iraq, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Trans-Jordan from Germans, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 marine Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Iraq to 98 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 4 infantry EDIT: Removing units owned by British from Rhodesia: 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.33 British : 0.67 Americans : -10.50 Chinese : -0.33 Japanese : -1.67
-
TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 10 infantry moved from Southern France to Normandy Bordeaux 8 infantry moved from Northern Italy to Southern France 5 artilleries moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Northern Italy to Yugoslavia Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,5,1 Italians collect 15 PUs (5 lost to blockades); end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour and 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to French West Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Vyborg to Finland 2 mech_infantrys moved from Vyborg to Finland 2 armour moved from Karelia to Finland 2 armour moved from Karelia to Finland 2 infantry moved from Karelia to Finland 14 mech_infantrys moved from Karelia to Finland 10 mech_infantrys moved from Karelia to Finland 4 armour moved from Karelia to Finland 2 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Urals to Samara Germans take Samara from Russians 2 armour moved from Belarus to Vologda 3 infantry moved from Persia to Iraq 1 bomber moved from Southern Italy to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Vologda Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour and 1 factory_minor Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 10 armour, 2 infantry and 26 mech_infantrys Americans defend with 1 infantry Germans roll dice for 10 armour, 2 infantry and 26 mech_infantrys in Finland, round 2 : 11/38 hits, 9.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 10 armour, 2 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 mech_infantrys moved from Karelia to Finland 30 mech_infantrys moved from Karelia to Belarus 3 infantry moved from Novgorod to Belarus 10 infantry moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 10 infantry moved from Western Germany to Germany 31 infantry moved from France to Western Germany 1 bomber moved from 80 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan Place Units - Germans 1 armour, 1 fighter and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 2 armour, 5 infantry and 3 mech_infantrys placed in Germany Germans undo move 2. 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,1,1,1,6,6,1,1,4 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 5.33 British : -0.50 Americans : -0.33 Russians : -1.67
-
TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 artillery moved from Volgograd to Rostov 3 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 artillery and 1 infantry moved from Sikang to Szechwan 1 armour moved from Sikang to Samara 1 armour moved from Sikang to Samara 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 artilleries and 2 infantry Germans defend with 2 armour Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Vologda, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Battle in Samara Russians attack with 2 armour and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 2 armour in Samara, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 fighter in Rostov, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 1 artillery remaining. Battle score for attacker is -17 Casualties for Russians: 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 2 infantry Battle in Szechwan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan Russians roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : -4.67 Japanese : -0.33
-
TripleA Manual Gamesave Post: Japanese round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 5 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 5 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 6 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Shensi 3 infantry moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Shensi Japanese attack with 1 artillery and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 5 destroyers and 3 submarines Americans defend with 3 carriers, 2 destroyers and 5 submarines; ANZAC defend with 1 fighter Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 3.67
-
@OwlGod i got 3 sub hits in sz26. ool please
-
tip 3 carriers
-
TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 5 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 5 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 6 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Shensi 3 infantry moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Shensi Japanese attack with 1 artillery and 5 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 26 Sea Zone Japanese attack with 5 destroyers and 3 submarines Americans defend with 3 carriers, 2 destroyers and 5 submarines; ANZAC defend with 1 fighter Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 5 destroyers in 26 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits 2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 5 destroyers in 26 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits 1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers and 1 fighter in 26 Sea Zone, round 4 : 3/6 hits, 2.33 expected hits 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is -40 Casualties for Japanese: 5 destroyers and 3 submarines Casualties for Americans: 3 submarines Battle in Szechwan Japanese attack with 7 infantry Russians defend with 1 artillery Japanese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery 1 fighter owned by the ANZAC forced to land in Hawaiian Islands Non Combat Move - Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in India 5 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -1.00 Japanese : 3.50
-
TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
-
TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 10 infantry moved from Yugoslavia to Romania Non Combat Move - Italians Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1,5,5 Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: UK_Pacific round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
-
TripleA Manual Gamesave Post: UK_Pacific round 24
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 1 armour, 13 artilleries, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Germans 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa Americans take French Equatorial Africa from Germans 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Tanganyika Territory to Kenya British take Kenya from Germans 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 2 fighters moved from 98 Sea Zone to Persia 4 bombers moved from Malta to Iraq 5 bombers moved from Malta to Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in 80 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 97 Sea Zone from Italians, taking 80 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq Americans attack with 4 bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 1 artillery and 1 infantry Americans roll dice for 4 bombers in Iraq, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Iraq Americans roll dice for 2 bombers in Iraq, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iraq Americans roll dice for 2 bombers in Iraq, round 5 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iraq Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Persia Americans attack with 1 armour, 5 bombers and 2 fighters Germans defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 5 bombers and 2 fighters in Persia, round 2 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 armour and 4 bombers in Persia, round 3 : 4/5 hits, 3.17 expected hits Germans roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 3 bombers and 2 fighters Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Battle in Anglo Egyptian Sudan Americans attack with 2 artilleries and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 2 bombers moved from Persia to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 carriers, 2 destroyers, 2 fighters and 8 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 7 transports moved from 106 Sea Zone to 101 Sea Zone 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 4 infantry moved from Quebec to Eastern United States 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec 1 infantry moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Gold Coast to 92 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 transports placed in 10 Sea Zone 1 submarine placed in 10 Sea Zone 1 armour placed in Eastern United States 10 artilleries placed in Central United States 3 artilleries placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 infantry moved from Egypt to Alexandria British take Alexandria from Germans Combat - British Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Quebec: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Americans : -2.33 Japanese : 0.33
-
@OwlGod i did the italians all ready. i think you went backwards
-
Oh Shyt! sorry about that. I will do do ANZAC from after your Italy