@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Owlgod Allies -VS- dawgoneit Axis
-
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 cruisers and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 17 armour; Remaining resources: 0 PUs; Combat Move - Germans 20 armour moved from Northwest Persia to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 artillery and 1 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Smolensk 1 artillery and 3 infantry moved from Belarus to Archangel 1 armour moved from Eastern Poland to Archangel 1 artillery moved from Bryansk to Smolensk 1 bomber moved from Holland Belgium to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Western Germany to Norway 3 fighters moved from 112 Sea Zone to Norway 1 mech_infantry moved from Egypt to Alexandria Germans take Alexandria from British 9 armour and 14 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 10 mech_infantrys moved from France to Germany 5 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 5 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Anglo Egyptian Sudan Germans attack with 9 armour and 14 mech_infantrys Americans defend with 1 infantry Germans roll dice for 9 armour and 14 mech_infantrys in Anglo Egyptian Sudan, round 2 : 8/23 hits, 6.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers Americans defend with 1 armour and 1 infantry Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Norway, round 2 : 5/7 hits, 4.00 expected hits Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to Western Germany 3 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 bomber and 1 tactical_bomber moved from Norway to Western Germany 5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 8 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Germans collect 65 PUs (1 lost to blockades); end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 1.17 British : -0.33 Americans : 0.17 Russians : 0.33 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Smolensk 3 armour, 5 artilleries, 98 infantry and 2 mech_infantrys moved from Russia to Samara 1 armour moved from Urals to Vologda 1 armour moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys in Samara, round 2 : 25/109 hits, 21.17 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 artillery and 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Smolensk to Norway 3 aaGuns moved from Russia to Samara Place Units - Russians 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 5.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 destroyers, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Korea to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from India to Burma 1 armour moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan 1 armour moved from Anhwe to Suiyuyan 1 armour moved from Jehol to Suiyuyan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan 3 fighters moved from 19 Sea Zone to Korea 1 infantry moved from Turkmenistan to Kazakhstan Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone 2 destroyers and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : -1.67 -
TripleA Move Summary: Americans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from French West Africa to 112 Sea Zone 1 bomber moved from Russia to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Russia to Archangel 4 bombers moved from Eastern United States to 112 Sea Zone 6 fighters moved from 123 Sea Zone to 112 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone -
scramble?
-
@OwlGod no
-
TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from French West Africa to 112 Sea Zone 1 bomber moved from Russia to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Russia to Archangel 4 bombers moved from Eastern United States to 112 Sea Zone 6 fighters moved from 123 Sea Zone to 112 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone Combat - Americans Americans creates battle in territory 99 Sea Zone Battle in 112 Sea Zone Americans attack with 7 bombers and 6 fighters Germans defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber Americans roll dice for 7 bombers and 6 fighters in 112 Sea Zone, round 2 : 10/13 hits, 7.67 expected hits Germans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits 2 destroyers owned by the Germans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Americans win, taking 99 Sea Zone from Italians with 7 bombers and 1 fighter remaining. Battle score for attacker is 39 Casualties for Americans: 5 fighters Casualties for Germans: 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber Battle in Archangel Americans attack with 5 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 artillery Americans roll dice for 5 fighters and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Archangel Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour and 1 artillery Battle in 20 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 armour, 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 3 armour, 2 artilleries, 2 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from Quebec to 106 Sea Zone 2 aaGuns, 2 armour, 10 infantry, 4 mech_infantrys and 9 transports moved from 106 Sea Zone to 109 Sea Zone 2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 artillery moved from Scotland to United Kingdom 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 destroyers moved from 85 Sea Zone to 88 Sea Zone 2 carriers and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 3 submarines moved from 123 Sea Zone to 109 Sea Zone 1 carrier and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 7 bombers moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Archangel to 125 Sea Zone 4 fighters moved from Archangel to Norway 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 4 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 5 bombers placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry EDIT: Adding units owned by Americans to Ethiopia: 1 mech_infantry EDIT: Adding units owned by Americans to Kenya: 1 mech_infantry EDIT: Adding units owned by Americans to Rhodesia: 3 artilleries and 2 mech_infantrys EDIT: Removing units owned by Americans from Belgian Congo: 3 artilleries and 5 mech_infantrys EDIT: Turning off Edit Mode British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Norway 2 infantry moved from United Kingdom to 109 Sea Zone Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1.33 Americans : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 destroyers moved from 97 Sea Zone to 95 Sea Zone 10 infantry moved from Northern Italy to France 15 infantry moved from Northern Italy to Western Germany 2 artilleries moved from Northern Italy to Southern France Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : 1.17 Americans : -0.17 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 33 Sea Zone 2 cruisers and 5 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 3 bombers moved from Hawaiian Islands to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Norway Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 28 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 2 armour moved from Volgograd to Tsinghai 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 6 armour and 11 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo Combat - Germans Battle in Russia Germans attack with 2 armour, 2 artilleries and 3 infantry Russians defend with 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 2 : 0/7 hits, 2.50 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 3 : 1/7 hits, 2.50 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 3 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 4 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 4 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour and 1 artillery in Russia, round 5 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 artillery in Russia, round 6 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Russia, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Russia Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 3 infantry and 2 mech_infantrys Battle in Ethiopia Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Ethiopia Germans win, taking Ethiopia from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Kenya Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in French Equatorial Africa Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 2/2 hits, 0.67 expected hits French roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Tsinghai Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Belgian Congo Germans attack with 6 armour and 11 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 6 armour and 11 mech_infantrys in Belgian Congo, round 2 : 7/17 hits, 4.83 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Belgian Congo Germans win, taking Belgian Congo from British with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 armour moved from Ukraine to Bryansk 20 armour moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Volgograd to Bryansk 17 armour and 56 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Alexandria to Libya 8 armour and 10 mech_infantrys moved from Germany to France 1 bomber moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to France Place Units - Germans 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia Germans undo move 3. Germans undo move 2. 10 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine Germans undo move 4. 3 infantry placed in Ukraine Germans undo move 1. 1 artillery and 2 infantry placed in Egypt 10 infantry placed in Germany Turn Complete - Germans Germans collect 74 PUs; end with 85 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUsCombat Hit Differential Summary :
Germans : -1.17 British : 0.33 French : -0.67 Americans : 0.67 Chinese : -1.00 Russians : -1.33 -
TripleA Manual Gamesave Post: Russians round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
@dawgoneit forgot a non com
-
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys EDIT: Turning off Edit Mode 2 armour and 2 mech_infantrys moved from Samara to Tsinghai Russians take Novosibirsk from Japanese 1 artillery moved from Samara to Vologda 1 artillery moved from Samara to Tambov 1 artillery moved from Samara to Volgograd 1 artillery moved from Samara to Kazakhstan 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Volgograd 1 artillery and 93 infantry moved from Samara to Russia 2 armour moved from Samara to Tsinghai Combat - Russians Battle in Russia Russians attack with 1 artillery and 93 infantry Germans defend with 1 airfield, 2 armour, 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 93 infantry in Russia, round 2 : 20/94 hits, 16.00 expected hits Germans roll dice for 2 armour and 1 artillery in Russia, round 2 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 90 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 1 artillery Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 4 armour and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 4 armour and 2 mech_infantrys in Tsinghai, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 3 aaGuns moved from Samara to Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 5.50 -
TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hitsCombat Hit Differential Summary :
ANZAC : 1.17 Americans : 0.67 Chinese : 1.67 Japanese : 3.17 -
@OwlGod i got 5 sub hits in sz33. ool please
-
tip 4 carriers, sink 1 sub
-
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits Units damaged: 4 carriers owned by the Americans Japanese roll dice for 7 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits 8 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 7 destroyers in 33 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits 2 destroyers owned by the ANZAC, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 destroyers in 33 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 4 destroyers and 2 fighters in 33 Sea Zone, round 4 : 5/12 hits, 5.00 expected hits 4 destroyers owned by the Japanese lost in 33 Sea Zone ANZAC win with 4 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is -70 Casualties for Japanese: 7 destroyers and 10 submarines Casualties for ANZAC: 2 destroyers and 5 submarines 2 fighters owned by the ANZAC forced to land in Caroline Islands Non Combat Move - Japanese 3 fighters moved from 20 Sea Zone to Manchuria 3 fighters moved from Korea to Japan Place Units - Japanese 1 transport placed in 39 Sea Zone 2 infantry placed in India 3 destroyers and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : 1.83 Americans : 0.67 Chinese : 1.67 Japanese : 2.50 -
TripleA Manual Gamesave Post: Americans round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - AmericansCombat Hit Differential Summary :





