forgot to make that edit so just reposted.
Owlgod Allies -VS- dawgoneit Axis
-
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 28 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 2 armour moved from Volgograd to Tsinghai 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 6 armour and 11 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo Combat - Germans Battle in Russia Germans attack with 2 armour, 2 artilleries and 3 infantry Russians defend with 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 2 : 0/7 hits, 2.50 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 3 : 1/7 hits, 2.50 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 3 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 4 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 4 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour and 1 artillery in Russia, round 5 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 artillery in Russia, round 6 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Russia, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Russia Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 3 infantry and 2 mech_infantrys Battle in Ethiopia Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Ethiopia Germans win, taking Ethiopia from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Kenya Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in French Equatorial Africa Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 2/2 hits, 0.67 expected hits French roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Tsinghai Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Belgian Congo Germans attack with 6 armour and 11 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 6 armour and 11 mech_infantrys in Belgian Congo, round 2 : 7/17 hits, 4.83 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Belgian Congo Germans win, taking Belgian Congo from British with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 armour moved from Ukraine to Bryansk 20 armour moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Volgograd to Bryansk 17 armour and 56 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Alexandria to Libya 8 armour and 10 mech_infantrys moved from Germany to France 1 bomber moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to France Place Units - Germans 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia Germans undo move 3. Germans undo move 2. 10 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine Germans undo move 4. 3 infantry placed in Ukraine Germans undo move 1. 1 artillery and 2 infantry placed in Egypt 10 infantry placed in Germany Turn Complete - Germans Germans collect 74 PUs; end with 85 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.33 French : -0.67 Americans : 0.67 Chinese : -1.00 Russians : -1.33
-
TripleA Manual Gamesave Post: Russians round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@dawgoneit forgot a non com
-
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys EDIT: Turning off Edit Mode 2 armour and 2 mech_infantrys moved from Samara to Tsinghai Russians take Novosibirsk from Japanese 1 artillery moved from Samara to Vologda 1 artillery moved from Samara to Tambov 1 artillery moved from Samara to Volgograd 1 artillery moved from Samara to Kazakhstan 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Volgograd 1 artillery and 93 infantry moved from Samara to Russia 2 armour moved from Samara to Tsinghai Combat - Russians Battle in Russia Russians attack with 1 artillery and 93 infantry Germans defend with 1 airfield, 2 armour, 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 93 infantry in Russia, round 2 : 20/94 hits, 16.00 expected hits Germans roll dice for 2 armour and 1 artillery in Russia, round 2 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 90 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 1 artillery Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 4 armour and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 4 armour and 2 mech_infantrys in Tsinghai, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 3 aaGuns moved from Samara to Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 5.50
-
TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
ANZAC : 1.17 Americans : 0.67 Chinese : 1.67 Japanese : 3.17
-
@OwlGod i got 5 sub hits in sz33. ool please
-
tip 4 carriers, sink 1 sub
-
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits Units damaged: 4 carriers owned by the Americans Japanese roll dice for 7 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits 8 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 7 destroyers in 33 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits 2 destroyers owned by the ANZAC, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 destroyers in 33 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 4 destroyers and 2 fighters in 33 Sea Zone, round 4 : 5/12 hits, 5.00 expected hits 4 destroyers owned by the Japanese lost in 33 Sea Zone ANZAC win with 4 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is -70 Casualties for Japanese: 7 destroyers and 10 submarines Casualties for ANZAC: 2 destroyers and 5 submarines 2 fighters owned by the ANZAC forced to land in Caroline Islands Non Combat Move - Japanese 3 fighters moved from 20 Sea Zone to Manchuria 3 fighters moved from Korea to Japan Place Units - Japanese 1 transport placed in 39 Sea Zone 2 infantry placed in India 3 destroyers and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1.83 Americans : 0.67 Chinese : 1.67 Japanese : 2.50
-
TripleA Manual Gamesave Post: Americans round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans
Combat Hit Differential Summary :
-
scramble to z95?
-
@OwlGod no
-
TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
-
TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Italians Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Northern Italy to Southern Italy 15 infantry moved from Western Germany to Northern Italy 10 infantry moved from France to Southern France 4 artilleries and 6 infantry moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: UK_Pacific round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 3 fighters EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 119 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Adding units owned by Americans to Scotland: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
-
@OwlGod i already went. do you want to edit from there?
-
sure that’s fine
-
TripleA Move Summary: ANZAC round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese
-
scramble and kamikaze orders? max defense OOL?
-
@OwlGod scramble.
kami’s
1 on each destroyer and cruiser