@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 88 Sea Zone
1 submarine moved from 93 Sea Zone to 88 Sea Zone
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 3 infantry moved from Persia to Eastern Persia
Place Units - Italians
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,3
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 3 destroyers and 1 submarine
Japanese defend with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
ANZAC : 0.67
1 sub hit. OOL?
@OwlGod cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 3 destroyers and 1 submarine
Japanese defend with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 3 destroyers in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
3 destroyers owned by the ANZAC, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 22
Casualties for ANZAC: 3 destroyers and 1 submarine
Casualties for Japanese: 2 battleships and 1 cruiser
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Non Combat Move - ANZAC
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 60 Sea Zone to 61 Sea Zone
1 marine moved from 61 Sea Zone to South Australia
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter and 2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 3 tactical_bombers moved from Eastern Poland to Ukraine
24 armour, 12 artilleries, 14 infantry and 22 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Novgorod
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 cruiser and 5 transports moved from 127 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 24 armour, 12 artilleries, 14 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 24 armour, 12 artilleries, 14 infantry and 23 mech_infantrys in Western Ukraine, round 2 : 23/73 hits, 24.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 24 armour, 12 artilleries, 13 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry and 5 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 aaGuns and 58 infantry moved from Bryansk to Russia
1 infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
9 armour and 5 mech_infantrys moved from Archangel to Novosibirsk
1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 armour, 1 fighter and 1 tactical_bomber moved from Persia to West India
1 fighter and 1 tactical_bomber moved from West India to India
1 infantry moved from West India to Eastern Persia
2 artilleries and 1 infantry moved from Yunnan to Burma
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
1 bomber moved from Celebes to India
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 fighter moved from Caroline Islands to 48 Sea Zone
2 fighters moved from Caroline Islands to Kwangsi
6 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
Japanese roll dice for 1 fighter in 48 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 48 Sea Zone to Caroline Islands
Place Units - Japanese
2 fighters and 1 infantry placed in India
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,3,2
Japanese collect 55 PUs (6 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 armour and 4 fighters
EDIT: Adding units owned by Americans to Tunisia: 1 armour
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
EDIT: Turning off Edit Mode
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 submarines moved from 95 Sea Zone to 92 Sea Zone
6 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Malta
Non Combat Move - Italians
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
@dawgoneit oops wait. did not notice the edits on the next page. doing my turn over
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 armour and 4 fighters
EDIT: Adding units owned by Americans to Tunisia: 1 armour
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 26 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Italians
2 submarines moved from 88 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 airfield placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 57 Sea Zone
2 submarines moved from 37 Sea Zone to 57 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from South Australia to New South Wales
1 marine moved from South Australia to Queensland
1 cruiser and 1 transport moved from 61 Sea Zone to 54 Sea Zone
2 bombers moved from New South Wales to Queensland
2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 fighter and 2 tactical_bombers moved from Eastern Poland to Smolensk
24 armour, 12 artilleries, 11 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Smolensk
2 fighters and 3 tactical_bombers moved from Eastern Poland to Ukraine
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to Tunisia
Combat - Germans
Battle in Tunisia
Germans attack with 1 fighter
Americans defend with 1 armour
Germans roll dice for 1 fighter in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 0/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Ukraine, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys in Bryansk, round 2 : 27/84 hits, 27.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber, 1 fighter and 2 tactical_bombers moved from Smolensk to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Tunisia to Morocco
1 cruiser, 1 destroyer, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 9 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour and 9 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Novgorod to Belarus
Place Units - Germans
3 mech_infantrys placed in Novgorod
6 armour and 4 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
2 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2.67
Americans : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Novosibirsk to Archangel
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
9 armour and 4 mech_infantrys moved from Novosibirsk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Tsinghai to Russia
1 infantry moved from Volgograd to Samara
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 2x airfield; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 5 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 fighters moved from Kwangsi to India
2 armour moved from West India to India
1 infantry moved from India to West India
2 artilleries and 1 infantry moved from Burma to India
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Shensi
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
7 submarines placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern Persia to West India
4 fighters moved from 80 Sea Zone to West India
1 fighter moved from Turkmenistan to West India
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
6 fighters moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 carriers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 fighter and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in West India
Americans attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 2 infantry in West India, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from West India to Persia
5 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Eastern Persia to Iraq
2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier, 2 fighters and 2 transports placed in 101 Sea Zone
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
5 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.00
Chinese : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
Italians take Algeria from Americans
Combat - Italians
Battle in Egypt
Non Combat Move - Italians
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
5 submarines moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :