@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern Persia to West India
4 fighters moved from 80 Sea Zone to West India
1 fighter moved from Turkmenistan to West India
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
6 fighters moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 4 carriers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 fighter and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 fighter
Battle in West India
Americans attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 2 infantry in West India, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from West India to Persia
5 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Eastern Persia to Iraq
2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier, 2 fighters and 2 transports placed in 101 Sea Zone
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
5 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.00
Chinese : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
Italians take Algeria from Americans
Combat - Italians
Battle in Egypt
Non Combat Move - Italians
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
5 submarines moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 bombers moved from Queensland to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
5 submarines moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
5 infantry moved from Belarus to Bryansk
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Western Ukraine to Tambov
1 fighter and 2 tactical_bombers moved from Western Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 bomber moved from Western Ukraine to Rostov
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
5 transports moved from 91 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 0/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
2 fighters and 3 tactical_bombers moved from Tambov to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Northern Italy to Western Germany
1 bomber moved from Rostov to Western Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
Germans undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -3.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
2 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 8 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 submarines moved from 6 Sea Zone to 23 Sea Zone
3 submarines moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
Japanese take 42 Sea Zone from ANZAC
4 destroyers and 1 submarine moved from 37 Sea Zone to 61 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from India to West India
5 fighters moved from India to West India
1 bomber moved from India to West India
1 tactical_bomber moved from India to West India
1 infantry moved from Burma to India
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 5 submarines
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win, taking Alaska from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 marine
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 61 Sea Zone
Japanese attack with 4 destroyers and 1 submarine
ANZAC defend with 5 submarines
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 61 Sea Zone
Japanese roll dice for 4 destroyers in 61 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 4 submarines in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 61 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 destroyers in 61 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 4 submarines in 61 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
Japanese roll dice for 4 destroyers in 61 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 3 submarines in 61 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
Japanese roll dice for 3 destroyers in 61 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 2 submarines in 61 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Japanese roll dice for 2 destroyers in 61 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 submarines in 61 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 61 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 5 submarines
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 5 submarines
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/9 hits, 4.17 expected hits
Americans roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in West India
Japanese win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 bomber, 5 fighters and 1 tactical_bomber moved from West India to India
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
3 infantry moved from Anhwe to Kiangsu
4 armour and 3 mech_infantrys moved from Shensi to Yunnan
2 aaGuns, 2 artilleries and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Anhwe
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Burma
Place Units - Japanese
7 submarines placed in 6 Sea Zone
2 infantry placed in Kiangsu
3 infantry placed in Japan
1 infantry placed in Kiangsu
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : 0.50
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
3 bombers moved from Iraq to Egypt
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 5 submarines
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 5 submarines in 23 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
4 submarines owned by the Japanese lost in 23 Sea Zone
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 destroyer and 5 submarines
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
Americans attack with 1 armour, 3 bombers and 3 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Egypt, round 2 : 1/7 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Egypt, round 3 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 bombers moved from Egypt to Trans-Jordan
1 bomber moved from 98 Sea Zone to Trans-Jordan
5 fighters moved from Persia to Russia
1 armour moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United States
5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Eastern Persia to West India
Place Units - Americans
3 mech_infantrys placed in Iraq
3 artilleries placed in Persia
1 destroyer, 2 submarines and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
Americans collect 67 PUs (1 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 1 armour
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
Non Combat Move - British
1 tactical_bomber moved from Persia to Egypt
1 fighter moved from Persia to Russia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.00
Americans : -2.67
Chinese : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 submarines placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Caroline Islands to 19 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Caroline Islands to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 61 Sea Zone
ANZAC attack with 1 bomber and 2 destroyers
Japanese defend with 2 destroyers
ANZAC roll dice for 1 bomber and 2 destroyers in 61 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 61 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 61 Sea Zone
retreated to 61 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 61 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from 19 Sea Zone to Guam
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Russia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 artillery and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 fighter moved from Bryansk to Greater Southern Germany
1 tactical_bomber moved from Bryansk to Greater Southern Germany
1 bomber moved from Western Ukraine to Greater Southern Germany
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Vologda
2 fighters moved from Bryansk to Greater Southern Germany
1 bomber moved from Greater Southern Germany to Southern Italy
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Tambov to Ukraine
29 armour and 46 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 11 artilleries and 10 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
5 mech_infantrys moved from Western Ukraine to Rostov
6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Vologda to Novgorod
5 infantry moved from 127 Sea Zone to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -4.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tsinghai to Kazakhstan
2 artilleries and 6 infantry moved from Tsinghai to Shensi
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 22 Sea Zone to 23 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
7 submarines moved from 6 Sea Zone to 16 Sea Zone
4 submarines moved from 22 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
4 armour and 3 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
1 bomber, 5 fighters and 1 tactical_bomber moved from India to Shensi
2 armour, 2 artilleries and 5 infantry moved from India to West India
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Shensi
Japanese attack with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry; Russians defend with 2 artilleries and 6 infantry
Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/21 hits, 8.17 expected hits
Chinese roll dice for 2 artilleries and 11 infantry in Shensi, round 2 : 4/13 hits, 4.33 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 7/17 hits, 7.50 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 5 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 2 armour, 2 artilleries and 5 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in West India, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in West India
Japanese win, taking West India from Americans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Szechwan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kweichow to Hopei
2 fighters moved from Shensi to Szechwan
2 fighters moved from Shensi to Hopei
1 bomber moved from Shensi to Yunnan
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
4 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.00
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 factory_minor, 8 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Caroline Islands to Philippines
7 fighters moved from 33 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
4 bombers moved from Trans-Jordan to 98 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 4 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers in 98 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 armour, 7 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 7 fighters and 1 tactical_bomber in Philippines, round 2 : 2/9 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Americans
EDIT: Turning off Edit Mode
4 carriers and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 23 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
2 aaGuns moved from Central United States to Western United States
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
5 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
4 bombers moved from 98 Sea Zone to Russia
4 fighters moved from Russia to 99 Sea Zone
2 carriers and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
7 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 artillery moved from Persia to Iraq
3 transports moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Eastern Persia to Persia
Place Units - Americans
1 factory_minor placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
3 transports placed in 101 Sea Zone
1 armour, 6 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 infantry and 4 transports
EDIT: Adding units owned by Americans to 76 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.83 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
Non Combat Move - British
1 artillery and 5 infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from Egypt to Persia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.67
Americans : -1.00
Chinese : -0.17
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 91 Sea Zone
11 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters and 11 submarines
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Combat Hit Differential Summary :
@dawgoneit submerge your subs in sz91?
no submerge
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 91 Sea Zone
11 submarines moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters and 11 submarines
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 11 submarines in 91 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.83
@OwlGod i got 4 hits with my subs i took 4 of your subs. now i got 2 hits with my planes. i cant take your sub. ool please
1 sub, tip a carrier
@OwlGod sorry, I mean sink 1 carrier